cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kota surabaya,
Jawa timur
INDONESIA
K@ta Kita
ISSN : -     EISSN : -     DOI : -
Core Subject : Education,
Arjuna Subject : -
Articles 11 Documents
Search results for , issue "Vol 5, No 3 (2017)" : 11 Documents clear
The Marginalized Representation of the Bond’s Girls in Selected James Bond Movies Tjioe, Vincent
Kata Kita Vol 5, No 3 (2017)
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (162.283 KB) | DOI: 10.9744/katakita.5.3.128-133

Abstract

In James Bond movies, there is a formula that becomes the characteristics of the movies. This formula is the pinnacle/basic story plot of the James Bond series. In all of the movies, there are always what so-called Bond?s girls. The Bond?s girls cannot be separated from the plot as they are one of the most famous features of the movies, besides the advance gadget. The Bond?s girls are the formula of the Bond series. They always appear to help James Bond during his duties. Although their roles are always helping James Bond, it often happens that James Bond saves them instead. This attract my attention in analyzing why, in James Bond series, women are represented in such a marginalized way despite their pivotal role. Through my analysis on the four latest James Bond series, I want to reveal the reason behind the marginalized representation of women in James Bond movies. In the analysis, by using theory of representation and encoding/decoding, I find out that they are being poorly, as well as intentionally and marginally represented. They are often sexually objectified. My findings show that the Bond?s girls are represented as dependent, semi strong/ignorant, sexual object, and weak/damsel. These traits are the reflection of how the society views women. Through that kind of representation, James Bond becomes the center of attention. He appears as a better hero because of the Bond?s girls, that is, he saves them all whenever they are in troubles.
Kindred Souls: A Screenplay on the Effects of Domestic Abuse on Teenagers Christiane, Miriam
Kata Kita Vol 5, No 3 (2017)
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (220.769 KB) | DOI: 10.9744/katakita.5.3.93-99

Abstract

The topic of my work is about domestic abuse on teenagers and the theme is the effects of abuse on the teenagers. This is a screenplay contains the two stories of two high school students who got the same experience which is being abuse by their family in their daily life. The purpose of making this project is that I want people to question themselves and to be aware of what they are doing to their own children or family member. Unintentional or well-intentional the action, abusive behavior should be stopped. To shape the conflicts and characterization of my characters I use three theories; parental control, frustration-aggression, and effects of abuse. As for the genre, I choose tragedy for it will help me create the ending. In the end, both students want to seek freedom by running away. However, what will happen later is not as planned.
Third: A Screenplay on the Importance of Acceptance in an Attempt to Move on from Grief Gunawan, Vincentius
Kata Kita Vol 5, No 3 (2017)
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (156.068 KB) | DOI: 10.9744/katakita.5.3.134-140

Abstract

Although everyone must have gone through a stage of grief in their life, often times people are not aware of how to properly deal with it and are having difficulties to move on. There is a misconception in the society that mourning is a negative emotion that one should get over with as soon as possible. Using the Tasks of Grief theory, however, I discovered that this misconception of the grieving process tends to lead someone into denial, as they are not urged to accept the emotions carried out by the grief. To illustrate how denial can hinder someone from finding closure to their grief, I created a fifteen-minute screenplay which tells the story of a man who seems to have moved on from his breakup with an ex-lover while, in fact, he is living in a denial by his attempt to mask his own emotions. After a series of event, the protagonist gradually comes to accept the true nature of his loss and finally moves on with his life. I hope that this creative work will influence the audience and society to remove the misconception of suppressing emotions and forgetting the deceased being a way out of their grief.
Tv World as a Simulation of the Real World in the Game “Persona 4” Lawrence, Richard
Kata Kita Vol 5, No 3 (2017)
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (238.444 KB) | DOI: 10.9744/katakita.5.3.100-106

Abstract

Throughout the years RPG games have developed so much to such a way that it is not only a media for playing, but also a media for telling interesting stories based on characters? interactions. In this study, I observe the process of simulation in the game Persona 4 and how it affects the characters and the over world. With the assumption that the TV world is paralleled to the real one in the sense that they reflect each other and that the characters in the TV world unmask the personalities of the characters in the real world in the way that the TV world version is the representation of the real version?s desire, I would like to analyze the way the TV world acts as an imitation to the real world and how the characters from the TV world unmask the personality of the characters in the real world.  In analyzing the game, I use the theory of simulation and simulacra which was proposed by Jean Baudrillard. In gathering the materials, I play the game and also watch videos of people playing the game in order to get footage and story context which will later be used as proofs. In the analysis I find that social interaction is the main element that makes the TV world parallel to the real world. The parallelism between the TV world and the real world can be seen trough the encounter between the characters from the real world and their counterpart from the TV world.
The Use of Politeness Strategies in “Gung Ho” Movie (1986) Pratychia, Yessyca
Kata Kita Vol 5, No 3 (2017)
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (267.818 KB) | DOI: 10.9744/katakita.5.3.141-148

Abstract

This study deals with the politeness strategies used in Gung Ho movie between Hunt and Kazihiro by focusing on the Scollon & Scollon (2001) theory. This research is aimed to find out the types of strategies have been used by Hunt to Kazihiro, Kazihiro to Hunt, and the types politeness strategies mostly used by Hunt and Kazihiro. This research uses descriptive quantitative method. After analyzing the data using Scollon & Scollon theory (2001), there are 34 strategies (25 involvement and 9 independence strategies) have been found in the data analysis. In terms of involvement strategies, both characters made ?notice to the hearer?s (interests, wants, needs, and goods)? strategy the most. It is possible because both of them try to build a good relationship by paying attention or notice to each other?s condition since they are from different culture (American and Japanese).
The Analysis of “Anak Pintar Seri English? No Problem!” For English Language Learning Hendryani, Rika
Kata Kita Vol 5, No 3 (2017)
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (310.687 KB) | DOI: 10.9744/katakita.5.3.107-112

Abstract

The present study is aimed to find out the extent to which Anak Pintar seri English? No Problem! meet the 10 principles for designing video games for foreign learning proposed by Purushotma, Thorne, and Wheatley (2009). This study is a qualitative research that took the writers approximately 5 hours to play. The findings of this study show that Anak Pintar seri English? No Problem! matches 5 principles, for example, the principles of ?content organized around tasks? and ?metalinguistic descriptions and terminology presented as a supporting material?. The result of this study hopefully would be beneficial to the studies of video games for foreign language learning and for those that wish to evaluate or use video games as a learning tool.
The Concept of Excellence in Nike Advertisement “Unlimited You” Widjaja, Yusuf
Kata Kita Vol 5, No 3 (2017)
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (352.974 KB) | DOI: 10.9744/katakita.5.3.149-157

Abstract

This thesis mainly deals with Barthes?s process of signification, denotation, connotation, and Lakoff?s and Johnson?s theory of metaphor in order to reveal the excellence concept in the branding of Nike video commercial ?Unlimited You?. The focus of the writer?s analysis is the verbal and visual expressions in the video commercials. Those theories being used will help the writer in analysing the excellence concept and the use of verbal and visual expressions in the advertisement, then, figuring out the excellence concept used in the video commercials. The writer analyses one video commercial of Nike under the concept of ?Unlimited Series? which is ?Unlimited You?. This research uses qualitative content analysis by Krippendorff (2004) and Schreier (2012) to describe the concept of excellence in a systematic way. From the analysis, the writer found out that Nike aims to motivate and inspire its audience through the excellence concept. Furthermore, Nike defines the excellence concept as a form of success which comes in the form of ability to pass through the challenge. Nike associates success with high endurance, confidence, and optimism as pictured in the video commercials. The verbal and visual expressions are aimed to inspire and motivate the audiences to be optimistic, have confidence, and have high endurance to achieve success
Gender Role Ideology in Pixar’s “Wall-E” and “Monsters University” Putri, Rosalia Tania
Kata Kita Vol 5, No 3 (2017)
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (226.533 KB) | DOI: 10.9744/katakita.5.3.113-120

Abstract

Animation films have increasingly evolved throughout the years. No longer just a medium to convey stories, films also become an agent to express one?s beliefs. In this thesis, I discuss how Pixar demonstrates their ideal gender role through their films, Wall-E and Monsters University, with the assumption that Pixar deconstructs traditional gender role to show Pixar?s belief that a character can only be successful when he or she is able to adopt traits from both extremes. In order to accomplish this, I use gender role theory. In the analysis, I find out that both films?s existing ideology is that masculine gender role traits are put in higher hierarchy. However, the main characters?s characterization shows gender role traits which debunk the existing ideology such that both masculine and feminine traits become equally important to adopt. As a result, I can see that Pixar supports androgyny through their main characters. I also discover that their ideology can be used for increasing their profit income.
The Romantic Relationship of Older Women and Younger Men in “I Hear Your Voice,” I Need Romance 3” and “The Woman Who Still Wants to Marry” Rosalind, Maria
Kata Kita Vol 5, No 3 (2017)
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (301.568 KB) | DOI: 10.9744/katakita.5.3.77-84

Abstract

With the ideology of patriarchy that is still rooted in Korean society, this thesis analyzes the phenomenon of older women and younger men from three different Korean dramas whose characterizations are different from the usual patriarchal system. This thesis aims at revealing how the characteristics that the characters possess are able to make them interested in their relevant partners. The thesis finds out that the younger men do possess different traits from their gender stereotypes but at the same time, they also still maintain the masculinity trait¾they are supportive, obedient and protective. Meanwhile, the older women?s main attraction is that they still act as the nurturers, regardless of their less submissiveness in the relationship. Thus, these characteristics unite and they are still able to make each of them attracted to their partners. Nevertheless, it can be concluded that the differences here are possible because the characters do not particularly believe in and follow the traditional patriarchal system anymore.
Teacher's Interactional Feedback in “Teen Conversation 1” Class Hariningsih, Shellania
Kata Kita Vol 5, No 3 (2017)
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (177.339 KB) | DOI: 10.9744/katakita.5.3.121-127

Abstract

This study is done to find out (1) the types of interactional feedback used by the teacher of Teen Conversation 1 Class and (2) the types of interactional feedback used by the teacher of Teen Conversation 1 Class toward each of the student. In order to answer the research questions, the writer chose the types of interactional feedback by Nassaji (2015) as her guideline. This study is a qualitative research. The writer collected the data by audio recording the classroom activities of Teen Conversation 1 Class and having a semi-structured interview with the teacher. The findings of this study show that five out of seven types of interactional feedback appeared in the classroom. The five types of interactional feedback found in the class were Recast, Direct Correction, Clarification Request, Direct Elicitation, and Metalinguistic cues. Recast, especially Declarative Recast was the type of feedback used the most by the teacher. In conclusion, the teacher used different types  of interactional feedback to each of the student, concerning their different needs and weaknesses.

Page 1 of 2 | Total Record : 11