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Muhammad Zamroni Uska
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INDONESIA
EDUMATIC: Jurnal Pendidikan Informatika
Published by Universitas Hamzanwadi
ISSN : -     EISSN : 25497472     DOI : -
Core Subject : Science, Education,
EDUMATIC: Jurnal Pendidikan Informatika (e-ISSN: 2549-7472) adalah jurnal ilmiah bidang pendidikan informatika yang diterbitkan oleh Universitas Hamzanwadi dua kali setahun yaitu pada bulan Juni dan Desember. Adapun fokus dan skup jurnal ini adalah (1) Komputer dan Informatika dalam Pendidikan; (2) Model Pembelajaran dan Model TIK; (3) Pengembangan Media Pembelajaran Berbasis Teknologi Informatika; (4) Interaksi Manusia dan Komputer; (5) Sistem Informasi dan Teknologi Informasi.
Arjuna Subject : -
Articles 28 Documents
Pengaruh Wawasan Kevokasionalan Siswa SMP terhadap Minat Melanjutkan di SMK Fathoni, Ahmad; Ismatullah, Kholida
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): EDUMATIC: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (603.122 KB) | DOI: 10.29408/edumatic.v2i1.956

Abstract

The study aims to describe: (1) how much insight into the vocational high school students consists of understanding vocational school as work world education (X1), understanding types of expertise programs (X2), understanding of the work world (X3), and counseling guidance services (X4) towards the interest in continuing in SMK (Y); (2) how much influence is the vocational insight of Grade IX junior high school students consisting of understanding vocational school as work world education (X1), understanding types of expertise programs (X2), understanding of the work world (X3), and counseling guidance service (X4) on interests continue at SMK (Y). Research is a survey research with a quantitative approach. The research sample of 197 students was determined using the proportionate random sampling technique. Data collection used questionnaires, documents, and observations. Data analysis usds descriptive statistics. The results showed that: (1) variables X1, X2, X3, X4 were included in the high category, the variables were good for continuing interest in Vocational Schools; (2) variables X1, X2, X3, X4 have an effect on the variable Y with the correlation coefficient values respectively 0.580, 0.564, 0.479, 0.564 and simultaneous X1, X2, X3, X4 against Y there is an influence with a correlation coefficient of 0.727.
Penerapan Metode Promethee dengan Entropy Dalam Pengambilan Keputusan untuk Menentukan Siswa Berprestasi Majdi, Abdul Hamid
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 2 (2017): EDUMATIC: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (662.556 KB) | DOI: 10.29408/edumatic.v1i2.948

Abstract

Realizing competitiveness, quality and achievement schools is one of the forms of mission and vision that is applied in schools, especially in students. To realize that desire every school needs to evaluate, further improve its services both on teaching techniques, assessment, and quality assurance in order to make schools that are competitive, quality and achievers. In this case the homeroom is confronted with a problem of the quality assessment of each student according to the criteria desired by the school, and become the burden of the homeroom because of the many choices in determining which ones are more prioritized and must be compared so that they cannot be timely in their completion. To identify the problems faced by the school, especially the homeroom teacher is used is a promethee approach which is one method of determining the order or priority in multicriteria analysis is very appropriate to use because the assumption of the dominance of the criteria used in promethee is the use of values in outrangking relationships. So that a solution or result of several alternatives is obtained to make a decision. The results of the ranking show that promethee I is based on the value of leaving flow and entering flow while Promethee II is based on the net flow value.
Penerapan Metode Pembelajaran Resitasi dalam Pembelajaran Matematika Dasar Ismatullah, Kholida
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 1 (2017): EDUMATIC: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (597.553 KB) | DOI: 10.29408/edumatic.v1i1.734

Abstract

The purpose of this study is to describe: (1) Application of recitation methods on learning mathematics; (2) Positive impact of using recitation method on learning mathematics; (3) The disadvantages of recitation methods in mathematics learning. This research uses qualitative approach of descriptive type. Research location at Hamzanwadi University. The study was conducted in October until November 2017. Population in this research is student of study program of Informatics, while the sample is student of study program of Informatics which amounted to 39 people. The techniques of data collection used are observation, interview and document analysis. The results of this study show that: (1) The application of recitation method in mathematics learning starts from the phase of assignment, assignment and accountability of tasks that have been made; (2) Positive impact of recitation method on learning mathematics among others: improving student creativity, fostering student responsibilities, improving students' mathematical communication skills, and providing new experiences to students; (3) The disadvantages of recitation methods in learning mathematics include: the lack of student participation, the difficulty of controlling and supervising the tasks undertaken by students, different levels of student intelligence, and the limited carrying capacity or available facilities.
Pengembangan Media Pembelajaran CD Tutorial Interaktif Pada Mata Pelajaran Simulasi Digital Maisiswati, Baiq Hartina; Ismatulloh, Kholida; Uska, Muhammad Zamroni
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): EDUMATIC: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (312.089 KB) | DOI: 10.29408/edumatic.v2i2.923

Abstract

The purpose of this study is (1) to determine the development of instructional CD learning media on digital simulation subjects in class X at 1 Sakra Vocational High School; (2) to find out the feasibility of media experts and material experts on learning CD tutorial media products; (3) to find out the students' response to the development of tutorial CD learning media on digital simulation subjects in class X at Sakra Vocational High School 1. This type of research uses R & D (Reseach and Development) development methods. The subjects of this study were class X TKJ as many as 20 students. Data collection in the form of interviews, questionnaires, and observations. Data analysis techniques use quantitative and qualitative data. The results showed that the learning media tutorial CD developed was very valid for use in the learning process. From the media expert validation for the media, the tutorial CD was declared to be very feasible because it had an average percentage of 92%, while the validation of material experts had an average percentage of 91%, and for students' responses it was said to be very good because it had an average percentage of 90%, so that it can be said that the Tutorial CD learning media is effectively used in the learning process at SMK 1 Sakra
Pengembangan Mobile Learning Berbasis Android Pada Mata Pelajaran Jaringan Dasar Aini, Nurul; Wirasasmita, Rasyid Hardi; Uska, Muhammad Zamroni
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 1 (2018): EDUMATIC: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (382.064 KB) | DOI: 10.29408/edumatic.v2i1.921

Abstract

The purpose of this study is to find out (1) the development of Android-based m-learning on basic network subjects, (2) the feasibility of developed learning media, (3) Knowing students' responses to Android-based m-learning. The research method used is the Research and Development (R & D) method. The type of research used is qualitative data and quantitative data. The development model used in the research is Sugiyono's research and development model. Data collection used is observation, interview, and questionnaire. Data analysis techniques use qualitative and quantitative data. The results showed that the Android-based learning media developed was very feasible to be used in the learning process. From media feasibility media experts obtain a percentage of feasibility of 95% with very feasible criteria. Meanwhile, the material feasibility experts obtained a percentage of feasibility of 88% with very feasible criteria. From the students' response the media's feasibility in product trials obtained a percentage of student response values by 80% with very high criteria. Thus this Android-based m-learning is suitable to be used as a learning media for students of class X majoring in computer engineering and networking on basic network material.
Pengembangan Software Fisika Berbasis Android sebagai Media Belajar pada Materi Asas Black Ismatullah, Kholida; Fathoni, Ahmad
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): EDUMATIC: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (399.048 KB) | DOI: 10.29408/edumatic.v2i2.1092

Abstract

               This study aims to determine the influence in the Development of Android-Based Physics Software as a Learning Media in Black Basic Material Against the Achievement of Learning for Middle School Students in Selong District. The research method was used R & D by Sugiyono (2010). The research results used were 4 schools in Selong, there were SMPN 4 Selong, SMPN 1 Selong, SMP Lab. Hamzanwadi, and SMP Rekat Lauq, with a total sample of 175 people. Data collection techniques using questionnaires with Likert scale and data analysis techniques using feasibility tests. The results of this study indicate that android-based physics learning media are feasible to use with a percentage of 81.11%. Data analysis techniques to measure percentages using the calculation of the class average obtained from the pre test before being treated with the average post test after being given treatment, from the results seen an increase in student achievement in the four schools used as research samples. It is seen that the use of android-based learning media in physics lessons has an effect on improving students' physics learning achievements in Selong Junior Hight School.
Sistem Informasi Akademik STKIP Hamzanwadi Selong Menggunakan Technology Acceptance Model Jamaludin, Jamaludin; Rizal, Muhammad Khairu
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 2 (2017): EDUMATIC: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (639.641 KB) | DOI: 10.29408/edumatic.v1i2.949

Abstract

Academic Information System (SIAKAD) is one part that is very important for universities today. This can facilitate the access of a student in interacting with the campus. In addition, SIAKAD will also improve the competitiveness of these universities and will directly improve the institution's business processes. To optimize the academic information system, research must be conducted by evaluating the use of the system from the SIAKAD. This study is intended to evaluate the use of SIAKAD in STKIP Hamzanwadi Selong by using the Technology Acceptance Model (TAM) and to process the survey data using Partial Least Square software to measure user perceptions of SIAKAD whether it works according to its function. The data obtained is primary data using a questionnaire to students using SIAKAD which consists of several departments. The variables used are Perceived Ease of Use, Perceived Usefulness, Attitude towards Using Technology, Behavioral Intention to Use and Actual Technology Use. The results of this study indicate that SIAKAD SIAM has benefits and is easy to use by students as users, and all technology features in the SIAKAD application have benefits with the receipt of the Actual Technology Use Variable.
Pengaruh Penggunaan Multimedia Interaktif terhadap Hasil Belajar Interaksi Manusia dan Komputer di Universitas Hamzanwadi Fathoni, Ahmad
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 1 (2017): EDUMATIC: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (453.682 KB) | DOI: 10.29408/edumatic.v1i1.753

Abstract

The aims of this research were to describe and analyze the influence of interactive multimedia-based learning media toward learning outcome of computer human interaction (HCI) course. This research is a survey research with quantitative approach to a research survey. The population and sample in this research is the entire semester III students among them is a class IIIA and IIIB totaling 50 students. The instrument of data collecting in this research is a questioner. The method used for data analysis in this research is descriptive statistics. The results of this research show that the variables X and Y approach the high category with the percentage of successively 71.72%, and 75%. The application of interactive multimedia-based learning media in various learning is one of the solutions to create interesting, innovative, challenging and able to think independently.
Pengembangan Media Pembelajaran Berbasis Multimedia Interaktif Pada Mata Pelajaran Simulasi Digital Kelas X TKJ Kurniawati, Widia; Ismatulloh, Kholida; Kholisho, Yosi Nur
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): EDUMATIC: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (451.644 KB) | DOI: 10.29408/edumatic.v2i2.922

Abstract

The purpose of this study is (1) to find out the development of interactive multimedia-based learning media on digital simulation subjects of class X TKJ at SMK 3 Selong; (2) knowing the feasibility of media experts and material experts on interactive multimedia-based learning media products; (3) knowing students responses to interactive multimedia-based learning media. The research method used is the Research and Development (R&D) method. The development model used in the research is Sugiyono's research and development model. Data collection used is observation, interview, and questionnaire. Data analysis techniques use qualitative and quantitative data. The results showed that the interactive multimedia-based learning media developed were very feasible to be used in the learning process. From the feasibility media experts, interactive multimedia-based learning media obtained a feasibility percentage from media experts by 89% with very decent criteria. Meanwhile, the material feasibility experts obtained a percentage of eligibility from material experts by 91% with very feasible criteria. From the students response to media feasibility in product trials obtaining a percentage of student response values by 95% with very high criteria and in the trial of usage obtaining a percentage of student response values by 94% with very high criteria.
Pengembangan Media Lembar Kerja Siswa (LKS) Berbasis Web Pada Mata Pelajaran Jaringan Dasar Abadi, Juaeni; Arianti, Baiq Desi Dwi; Wirasasmita, Rasyid Hardi
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 1 (2018): EDUMATIC: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (637.043 KB) | DOI: 10.29408/edumatic.v2i1.939

Abstract

The aims of  this study is to develop teaching materials in the form of Web-Based Student Worksheet on the subjects of Basic Network at SMK Negeri 1 Sikur through web design development process and performance testing and system feasibility. The development model used in this research is the System Development Life Cycle (SDLC) Model with Waterfall method consisting of 4 main stages of development. The first stage is the analysis requirement that is divided into 2 namely the functional analysis and development analysis. The second stage is Design, consisting of system design using UML, interface design as well as database design. The third stage is the implementation and the fourth stage is testing, Based on the results of software testing that has been developed shows the results as follows: (1) manufacture of teaching materials in the form of Web-Based Student Worksheet has been through the process of web development from analysis to testing in accordance with web check list and system functions, (2) the performance of teaching materials in the form of Web-Based Student Worksheet as a whole fall into the category of "Eligible" with a percentage rate of 78.94%.

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