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INDONESIA
Ultimart: Jurnal Komunikasi Visual
ISSN : 19790716     EISSN : 26158124     DOI : -
Theories, methods, and implementations of new media technology. Topics include, but not limited to: 1. Digital technology for a creative industry 2. Development of Art and Design in Industry 3. Innovation and Creative Visual Experiment for Art and Design 4. Fine arts and performing arts
Articles 5 Documents
Search results for , issue " Vol 11 No 2 (2018): Ultimart: Jurnal Komunikasi Visual" : 5 Documents clear
Makna dan Pengaruh Keberadaan dan Teknologi Teras Terhadap Keberlanjutan Rumah Adat Baduy Dalam Theodora, Rosalyn
Ultimart: Jurnal Komunikasi Visual Vol 11 No 2 (2018): Ultimart: Jurnal Komunikasi Visual
Publisher : Universitas Multimedia Nusantara

Show Abstract | Original Source | Check in Google Scholar | Full PDF (365.748 KB) | DOI: 10.31937/ultimart.v11i2.1024

Abstract

Esai ini membahas makna di balik keberadaan teras (golodok), teknologi teras, dan efek yang timbul pada keberlanjutan Rumah Adat Baduy sebagai salah satu elemen kehidupan yang vital bagi suku Baduy. Data bersumber dari hasil observasi dan wawancara selama tiga hari studi lapangan di Desa Cibeo, serta saduran dari bacaan-bacaan mengenai kehidupan suku Baduy Dalam. Penulis menggunakan metode kualitatif untuk  menganalisis hubungan antara makna keberadaan teras dengan keberlangsungan suku Baduy sebagai suatu hubungan yang mutualis. Teras hadir untuk mempertahankan interaksi sosial antarwarga sehingga kebiasaan tersebut memungkinkan terjaganya budaya gotong royong dalam membangun tempat tinggal. Studi lebih lanjut menunjukkan hubungan antara keberadaan teras dengan kepercayaan lokal. Kepercayaan tersebut memengaruhi bentuk dan teknologi yang teraplikasikan pada teras, sehingga ada beberapa jenis teras yang melambangkan perbedaan kedudukan sosial pemilik rumah. Kata kunci: Teras, Suku Baduy, Kepercayaan Lokal, Interaksi Sosial.      
Colour implementation with Fauvism Style to Limited Amination Character “We Are Different Yet We Are Same” Firdaus, Nur Hasanah
Ultimart: Jurnal Komunikasi Visual Vol 11 No 2 (2018): Ultimart: Jurnal Komunikasi Visual
Publisher : Universitas Multimedia Nusantara

Show Abstract | Original Source | Check in Google Scholar | Full PDF (413.163 KB) | DOI: 10.31937/ultimart.v11i2.1022

Abstract

Fauvism is an art form in the beginning of modernism art era with focusing on color implementation that doesn’t have to represent the reality, showing the strong bond of the artist with the atmosphere he drew. Fauvism color implementation will be implemented to the short animation film with limited animation technique, “We Are Different, yet We Are The Same”. In the making, the writer uses qualitative research method. Data that gathered used as a base for the writer on character designing in limited animation “We Are Different, yet We Are The Same” with fauvism style
3D Visualization For Augmented Reality In ‘Jajanan Pasar’ Puzzles Carlina, Jessica
Ultimart: Jurnal Komunikasi Visual Vol 11 No 2 (2018): Ultimart: Jurnal Komunikasi Visual
Publisher : Universitas Multimedia Nusantara

Show Abstract | Original Source | Check in Google Scholar | Full PDF (902.576 KB) | DOI: 10.31937/ultimart.v11i2.1021

Abstract

Jajanan Pasar is a term for Indonesian traditional snacks, a part of Indonesian culture that has been forgotten by the young generation. Three-dimensional (3D) animation and Augmented Reality (AR) can be used as a medium for introducing this culture to children aged 4 to 6. Because, in AR, visual between real and digital world can be altered, so the visual of 3D models can be enjoyed from various sides. This study focuses on 3D visualization for AR that packaged in 5 set of puzzles. Each piece has an illustration of the ingredients for making 5 kinds of Jajanan Pasar, after all, puzzle pieces of each set get arranged, a new 3D model of traditional snacks will be appeared. The data was collected using literature and existing studies method. The purpose of this study is to create an optimal 3D visualization for AR that will be applicated for mobile devices. Conclusion from this project are the polygon count and target marker’s quality, affect the appearance of the 3D model in AR form.
Perancangan Print Ad Menggunakan Teknik Visual Anamorphic Alfian, Erwin
Ultimart: Jurnal Komunikasi Visual Vol 11 No 2 (2018): Ultimart: Jurnal Komunikasi Visual
Publisher : Universitas Multimedia Nusantara

Show Abstract | Original Source | Check in Google Scholar | Full PDF (355.295 KB) | DOI: 10.31937/ultimart.v11i2.1020

Abstract

Visual dengan teknik anamorphic merupakan penyajian ilustrasi yang diproyeksikan dengan prespektif terdistorsikan yang hanya berfungsi efektif pada sudut tertentu. Selama ini teknik perspective grid hanya banyak ditemukan di lingkungan arsitektur untuk memperlihatkan kesan sebenarnya pada ilustrasi desain bangunan. Pada penelitian ini akan dikembangkan teknik visual anamorphic yang diaplikasikan pada media konvensional untuk mempersuasif orang, artinya ada muatan tertentu yang tidak hanya menyajikan kepuasan seperti seniman, tetapi dapat mempersuasi khalayak untuk membuat keputusan. Print ad pada penelitian ini dikembangkan dengan pendekatan eksperimen untuk memunculkan kemungkinan teknik visual anamorphic dapat dikembangkan. Tujuan yang ingin dicapai adalah dapat memberikan kebaruan pada media konvensional agar dapat tetap eksis sebagai media penyaluran pesan yang efektif dan memberikan sumbangsih pada dunia periklanan dan Desain Komunikasi Visual di tanah air dan dunia. Key words : Print Ad, Visual Anamorphic, Desain
An Adaption of the Endangered Togutil Tribe’s Local Wisdom into an Animation Character Design Purwaningsih, Dominika Anggraeni
Ultimart: Jurnal Komunikasi Visual Vol 11 No 2 (2018): Ultimart: Jurnal Komunikasi Visual
Publisher : Universitas Multimedia Nusantara

Show Abstract | Original Source | Check in Google Scholar | Full PDF (816.559 KB) | DOI: 10.31937/ultimart.v11i2.975

Abstract

As an archipelago state, Indonesia is full of diversity, home to numerous different ethnic groups, culture, and languages. However, this diversity has been neglected by both the government and citizens. In fact, in North Moluccas, East Halmahera forest, there is a primitive tribe which is endangered, named Togutil. Therefore, we try to package the life of Togutil tribe and their challenges into a character for animated films in a unique way. Animation has become one of the education tools aside from literacy media. Animation was chosen as a medium to reach all ages and convey the message in interesting ways. Each character has its own background aside from the main storyline. This creates a strong impression of the character to the viewer. Iconic character not only can attract the viewer, but also popularize a culture. The strength of character can be used as a medium to introduce a culture, such as the endangered Togutil tribe. Through creative imagination, the local wisdom of Togutil tribe can be packed into a unique character design. For example, the age of Togutil which is relatively young compared to other primitive tribe can be packed into the form of a child. The unique design not only attracted the viewer, but also introduce the existence of Togutil tribe itself.

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