cover
Filter by Year
Compiler
S5
Sinta Score
ISSN : 22523839     EISSN : 25492403
Jurnal "COMPILER" dengan ISSN Cetak : 2252-3839 dan ISSN On Line 2549-2403 adalah jurnal yang diterbitkan oleh Departement Informatika Sekolah Tinggi Teknologi Adisutjipto Yogyakarta. Jurnal ini memuat artikel yang merupakan hasil-hasil penelitian dengan bidang kajian Struktur Diskrit, Ilmu Komputasi , Algoritma dan Kompleksitas, Bahasa Pemrograman, Sistem Cerdas, Rekayasa Perangkat Lunak, Manajemen Informasi, Dasar-dasar Pengembangan Perangkat Lunak, Interaksi Manusia-Komputer, Pengembangan Berbasis Platform, Arsitektur dan Organisasi Komputer, Sistem Operasi, Dasar-dasar Sistem,Penjaminan dan Keamanan Informasi, Grafis dan Visualisasi, Komputasi Paralel dan Terdistribusi, Jaringan dan Komunikasi, Desain, Animasi dan Simulasi Pesawat Terbang. Compiler terbit setiap bulan Mei dan November.
Articles
151
Articles
‚Äč
THREE DIMENSIONAL VISUALIZATION OF AGAPE WONOSOBO BASIC SCHOOL BUILDING WITH LOWPOLY METHOD

Santoso, Bayu Aji

Compiler Vol 7, No 2 (2018): November [Accredited as S5 with number 21 /E /KPT /2018]
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta

Show Abstract | Original Source | Check in Google Scholar | Full PDF (679.44 KB)

Abstract

Creation of 3D object can use a variety of software, one of them using the software Blender. As for the methods in the creation of 3D objects lowpoy and highpoly, among others. Visualization is the process of delivery of information is presented in a 3D visual object so that it looks more interesting and more real, therefore made Building visualization SD Agape Wonosobo which is expected to be utilized by the Foundation for the help the depiction of the building be constructed SD Agape. Creation of 3D objects in this research method using lowpoly. From the results of testing done 3D visualization applications can help visualize building SD Agape will be built, the time you access it based on Browser used most quickly using the Firefox Browser, while based on computers with different time specifications have been influenced from the processor and ram are available the higher faster access time specification, this visualization applications can not be run in an unsupported Browser WebGL.

MAKING OF HELICOPTER MODELS WITH POLYGONAL MODELING TECHNIQUES IN MABUR MOTOR GAME WITH 3D BLENDER

Atmojo, Bayu Dwi

Compiler Vol 7, No 2 (2018): November [Accredited as S5 with number 21 /E /KPT /2018]
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta

Show Abstract | Original Source | Check in Google Scholar | Full PDF (670.212 KB)

Abstract

Currently 3D modeling has been many developed and widely applied to various fields of industry, one of the modelling techniques is a polygonal modelling technique that can be applied to games with 3D graphics. Games that are currently considered as some entertainment media can only be used as entertainment media to train agility and concentration by making it an interactive game with good visuals. The manufacture of 3D helicopter model aims to produce helicopter models that can be applied to the game Motor Mabur. From the test results of Motor Mabur game that is uploaded on the game site itch.io got the number of views 84, download 30, rating 4, collections 1, comment 10, impressions 110 and ctr 0.91 %.

THE AUDIO VIDEO OF WEB-BASED COMPRESSION WITH FFMPEG

Triantoro, Afrizal, Sajati, Haruno, Pujiastuti, Asih

Compiler Vol 7, No 2 (2018): November [Accredited as S5 with number 21 /E /KPT /2018]
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta

Show Abstract | Original Source | Check in Google Scholar | Full PDF (596.212 KB)

Abstract

In general, video compression only compresses video files without compressing the audio files in them. This results in the compression process not being maximized.This study discusses the process of compressing video and audio files to get maximum compression. The application built is a web-based video compression software utilizing FFmpeg to do the compression process by breaking down the original video which has a resolution of 720 to 4 files, namely 720, 480, 360, and 240 resolutions. The test is done by comparing the compression results only to video files and compressing to video and audio and there is a 1-2 MB file size difference, whereas when compared to the original file, there is a 5-20 MB size difference. In addition to conducting this test also performed compression testing on different devices and obtained relatively similar results on all devices. Test the image quality on the compressed file obtained the image quality results in the standard video compression below 30dB results.

Mobile Learning Menggunakan Metode Pengendalian Bahan Ajar (Studi Kasus : Mata Kuliah Sistem Operasi)

Listiawan, Indra, Zaidir, Zaidir

Compiler Vol 7, No 1 (2018): Mei [Accredited as S5 with number 21 /E /KPT /2018]
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta

Show Abstract | Original Source | Check in Google Scholar | Full PDF (603.622 KB)

Abstract

Starts with the development of e-learning with simple technology to social network based on technology such as Edmudo. Because mobile phone users are very large more than two times the internet users, then some experts try to develop a model of learning with mobile phones.The problem is how to give a strong motivation for students to want to use mobile technology in teaching and learning process. This proposed research will create a mobile learning application combined with the control of teaching materials with the aim to increase student enthusiasm to obtain advanced materials after completing the existing material.Outcome to be achieved from this research is the contribution of research in the form of carelearning application with teaching material control method. This study focuses more on the side of instructional media or applications than with the content. Further research involving what form of content appeals to students still needs to be done as a future work of this research.

PENGUKURAN USABILITY WEBSITE E-COMMERCE SAMBAL NYOSS MENGGUNAKAN METODE SKALA LIKERT

Setyawan, Ryan Ari, Atapukan, Walter F

Compiler Vol 7, No 1 (2018): Mei [Accredited as S5 with number 21 /E /KPT /2018]
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta

Show Abstract | Original Source | Check in Google Scholar | Full PDF (477.725 KB)

Abstract

The purpose of this study is to measure the usability or usefulness of e-commerce website sambal nyoss by using Likert scale. Likert scale serves to determine the scale category from 1 to 5. The methodology in this research is using the waterfall software design methodology. The results of e-commerce web testing on usability testing using the Likert scale method can be concluded that the average Likert Score of the usability test is 4. The value of 4 in the likert scale is the category agreed, so the usability level can be accepted by the user. The test results also mean that web e-commerce samboss nyoss has met usability aspect values such as ease of system, easy to remember system, efficiency, no errors or errors and have a level of user satisfaction

PENGENALAN WARNA BERBASIS ANDROID MENGGUNAKAN METODE TEMPLATE MATCHING

Kurniawan, Indra Hading, Retnowati, Nurcahyani Dewi

Compiler Vol 7, No 1 (2018): Mei [Accredited as S5 with number 21 /E /KPT /2018]
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta

Show Abstract | Original Source | Check in Google Scholar | Full PDF (542.095 KB)

Abstract

Template matching method is a simple and widely used method to recognize patterns. The weakness of this algorithm is the limited model that will be used as a template as a comparison in the database such as shape, size, and orientation. The Extraction Feature algorithm addresses the problem of template models such as the shape, size, and orientation that exist in the matching template algorithm by mapping the characteristics of the image object to be recognized. Optical character recognition is used to translate characters into digital images into text formats. Its simple implementation makes the template matching method widely used. In this final project discusses the introduction of color in an image to be detected color, this color recognition is not fully successful because of the influence of lightness. The workings of this application take picture is by taking a picture and then the application identifies the color of any existing and will issue results in the form of text percent, with a success rate of 15% and 85% failure when detecting a color.

PEMANFAATAN GEOFENCE UNTUK MENCARI LOKASI BENGKEL TAMBAL BAN TERDEKAT BERBASIS ANDROID

Azzami, Wildan, Kusumaningrum, Anggraini, Sudaryanto, Sudaryanto

Compiler Vol 7, No 1 (2018): Mei [Accredited as S5 with number 21 /E /KPT /2018]
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta

Show Abstract | Original Source | Check in Google Scholar | Full PDF (383.696 KB)

Abstract

The number of vehicles in Indonesia continues to increase every year. It will also be directly proportional to many people who have problems with their vehicles, such as finding a tire leaking from a nail puncture or other causes. And will also increase the need for tire services. For vehicle users who do not know the area around when experiencing leak tire disaster, then directly proportional to search for the nearest tire repair shop will be difficult. Therefore, in this study developed information media in the form of Android-based applications to map the locations - workshop tire repair shop, as well as search for the nearest tire patch based on the location of the rider by using geofence system, where in this application the user will be notified the nearest workshop with a blink on the animated image tire repairs. From the test results, this application is able to help users search for the nearest tire repair shop along with the distance from the user location. This application is also able to show related information as well as showing the distance and route of the road that will be taken from the location of the user with the location of the intended tire patch by utilizing google maps applications. Applications have been tested by questionnaire method distributed to 30 respondents with 10 questions and the results of the questionnaire calculated using the likert scale get 76,2% results and included in either category

PERANCANGAN DATABASE UNTUK PEMINJAMAN BARANG DI UNVERSITAS XYZ

Pamekas, Bondan Wahyu, Budiman, Arif, Nedy, Yohanes Hans

Compiler Vol 7, No 1 (2018): Mei [Accredited as S5 with number 21 /E /KPT /2018]
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta

Show Abstract | Original Source | Check in Google Scholar | Full PDF (529.186 KB)

Abstract

Pendataan merupakan aktifitas yang penting sebagai sarana dalam mendokumentasikan peminjaman barang yang terdapat di Universitas XYZ. Proses pendataan yang masih menggunakan metode manual yang memerlukan proses yang panjang dan lama. Prosesnya adalah pihak peminjam yang diharuskan untuk membawa surat permohonan peminjaman barang kepada BAU, yang nantinya akan dicatat oleh pihak BAU, lalu setelah itu pihak BAU akan memberikan konfirmasi kepada pihak peminjam. Belum lagi dalam pelaksanaannya, ada kemungkinan petugas BAU lupa dalam proses transaksi dengan pihak peminjam. Penelitian ini bertujuan untuk merancang database peminjaman barang di Universitas XYZ yang nantinya sistem ini dapat diterapkan di BAU dan dapat menggantikan metode manual yang ada dan memudahkan dalam peminjaman barang. Metode yang digunakan dalam perancangan database ini adalah DBLC. Hasil akhir penelitian ini dapat merancang sebuah database yang dapat diterapkan dalam proses peminjaman barang di Universitas XYZ sehingga lebih mudah, cepat, dan terstruktur.

SIMULASI PENGENDALIAN ROUTER MIKROTIK MENGGUNAKAN ANDROID

Risaldi, Moh, Ayuningtyas, Astika

Compiler Vol 7, No 1 (2018): Mei [Accredited as S5 with number 21 /E /KPT /2018]
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta

Show Abstract | Original Source | Check in Google Scholar | Full PDF (684.231 KB)

Abstract

Userman is a tool in mikrotic that serves as a network user. Userman's tools are only accessible by admin and can only be accessed via a computer device. Utilization of handheld or mobile phone device at this time the usual thing because cellular phone or handphone is as companion in carrying out everyday activities. That's what makes Hanphone is very commonplace for some people. This is because some Mobile already has the function and ability more than just the basic function. Android as an operating system that can be embedded in mobile devices have the ability to be installed applications required by the user. In this final project, the mikrotik application can be used to manage the admin that has been in the menu of user management and mikrotik application can also be successful to monitor network traffic and limit the bandwidth to the connected user.

IMPLEMENTASI LOAD BALANCING BERBASIS CLOUD COMPUTING UNTUK MENDUKUNG INFRASTRUCTURE AS A SERVICE MENGGUNAKAN METODE QUICK SORT

Wintolo, Hero, Yusuf, Lalu Suwandi

Compiler Vol 7, No 1 (2018): Mei [Accredited as S5 with number 21 /E /KPT /2018]
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta

Show Abstract | Original Source | Check in Google Scholar | Full PDF (936.353 KB)

Abstract

Implementation of load balancing in cloud computing applications using quick sort method is a study to determine the access speed of each server. Design a cloud computing application using 4 laptops as application users and 3 laptops or PCs as servers in data storage. In sending data performed by the user application, the data will be distributed to the server that has been selected by the system with a quick sort method that sort the rest of the server capacity and then choose the server with the largest capacity. The stored data is placed in the htdocs file on the server. Based on the tests performed, cloud computing applications can run on at least 2 laptops using the windows version. Testing the server is also done by directly using the command prompt. During testing each server receives ping from the application to determine server performance in using load balancing. Testing without load balancing that sends data 50 times of 10 Mb to one server yields speed 15 ms, with 2 server divided by two in its data delivery that is as much as 25 times 10 Mb then speed 12 ms.