ILKOM Jurnal Ilmiah
ISSN : 20871716     EISSN : 25487779
ILKOM Jurnal Ilmiah is an Indonesian scientific journal published by the Department of Information Technology, Faculty of Computer Science, Universitas Muslim Indonesia. ILKOM Jurnal Ilmiah covers all aspects of the latest outstanding research and developments in the field of Computer science, including Artificial intelligence, Computer architecture and engineering, Computer performance analysis, Computer graphics and visualization, Computer security and cryptography, Computational science, Computer networks, Concurrent, parallel and distributed systems, Databases, Human-computer interaction, Embedded system, and Software engineering.
Articles
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Articles
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KENDALI ROBOT BLUETOOTH DENGAN SMARTPHONE ANDROID BERBASIS ARDUINO UNO

Handayani, Yanolanda Suzantry, Mardiana, Yessi

ILKOM Jurnal Ilmiah Vol 10, No 3 (2018)
Publisher : Program Studi Teknik Informatika Fakultas Ilmu Komputer Univeristas Muslim Indonesia

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Abstract

The Mobile Robot is a robot construction whose characteristic is to have an actuator in the form of a wheel to move the entire body of the robot, so that the robot can shift positions from one point to another. This Mobile Robot is designed to move using an Android Smartphone controller that has an application that is suitable for robot movements. This robot uses Arduino Uno as a Bluetooth robot control system, the Bluetooth module functions as receiving commands sent via an Android Smartphone, a DC Motor is functioned as a controlled Robot drive using an Android Smartphone and Boarduino application installed via Playstore. The method used is the experimental method, the research will focus on communication between smartphone devices and Arduino Uno microcontrollers via Bluetooth to control robotic devices. Based on testing Bluetooth connections on robots, it can be concluded that the Bluetooth connection between the Smartphone and the Bluetooth robot can be fully controlled by a range of 25 meters, for a distance of 25-32 meters has a signal drop and is broken, and more than a range of 32 meters will experience a broken connection so that the robot cannot be controlled anymore.

APLIKASI PENCARIAN LOKASI PANTI ASUHAN DI KOTA AMBON BERBASIS MOBILE

Irawati, Irawati, Aswin, Hafiza, Salim, Yulita

ILKOM Jurnal Ilmiah Vol 10, No 3 (2018)
Publisher : Program Studi Teknik Informatika Fakultas Ilmu Komputer Univeristas Muslim Indonesia

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Abstract

The diverse population of Ambon City has led to a diversity of spiritual beliefs that can be found in this city, this also has an impact on the orphanages built in Ambon City. Based on the source www.malukuprov.go.id, which is the official address of the Ambon City Government website, there is no information relating to the orphanage. As a result, donors in Ambon City experienced difficulties in getting accurate information about orphanages, because limited information from prospective donors took the initiative by asking the public to obtain information about the local orphanage. The location search application for this orphanage was built using the Location Based Service (LBS) system that can provide information on routes to orphanages to donors through mobile android users equipped with navigation features and display information about the related orphanage to facilitate donors in concluding the orphanage which ones need more donations.

SISTEM INFORMASI PEMBAYARAN KOMPONEN PENDIDIKAN BERBASIS WEBSITE PADA STMIK BUMIGORA MATARAM

Irfan, Pahrul, Mardedi, Lalu Zazuli Azhar

ILKOM Jurnal Ilmiah Vol 10, No 3 (2018)
Publisher : Program Studi Teknik Informatika Fakultas Ilmu Komputer Univeristas Muslim Indonesia

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Abstract

STMIK Bumigora is the first college in West Nusa Tenggara that has an informatics engineering department. One of the problems faced by STMIK Bumigora is the absence of an online payment information system. The payment process that runs at this time is a conventional model that is through bank transfers that previously had to take a payment slip to the finance department, this process is of course not effective and efficient because it takes not a little time. From these problems, it is necessary to develop applications that can help the process of paying for tuition costs online. The system is developed using the waterfall method where there are several processes, namely the need for analysis, system design, implementation, testing, and maintenance. The results obtained from this study are an application for payment of the education cost component that can help students and institutions of higher education in the process of paying for education costs at STMIK Bumigora Mataram.

BILL OF MATERIAL (BOM) PADA SISTEM INVENTORI KAWASAN BERIKAT UNTUK PELACAKAN MATERIAL MOVEMENT

Sari, Betha Nurina, Komarudin, Oman, Padilah, Tesa Nur, Nurhusaeni, Muhamad

ILKOM Jurnal Ilmiah Vol 10, No 3 (2018)
Publisher : Program Studi Teknik Informatika Fakultas Ilmu Komputer Univeristas Muslim Indonesia

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Abstract

A manufacturing company processes raw material into semi-finished goods (work in process) and finished goods. One injection molding manufacturing company in Karawang manufactures plastic materials for printing into various forms of vehicle safety equipment. The three main processes that occur from raw materials to finished goods are the storage of raw material in the warehouse, the process of changing raw material into finish goods in the production area, and storage of finish goods to be sent to the customer. Bill of Material (BOM) is designed to contain all changes in shape so that it is easier to calculate raw material requirements and tracking material movements. This information system is designed using the Extreme Programming (XP) method. The results of this study help the management of manufactured goods in Injection Molding Manufacturing Company from starting raw material, work in process, to being a good finish needed by the company to track goods data and to fulfill the real time reporting interests requested by Bea Cukai.

PERANCANGAN TAMPILAN APLIKASI UJIAN BERBASIS KOMPUTER UNTUK UJIAN HARIAN SEKOLAH MENENGAH ATAS

Nugrahaeni Puspita Dewi, Catur, Raafi'udin, Ridwan

ILKOM Jurnal Ilmiah Vol 10, No 3 (2018)
Publisher : Program Studi Teknik Informatika Fakultas Ilmu Komputer Univeristas Muslim Indonesia

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Abstract

Information and communication technology develops and forces users to always improve the implementation of our technology. Almost in society both in the industry in business competition and education sector to improve educational services. Increasing number of students, it must be required to use technology in managing their daily educational activities. Today there are many high schools that implement computer based test, only limited for training and taking of national final exams. So, with a short time there are still many students who are not familiar with the form of computer based test. Although these schools already have computer laboratories. In this research, the tim will try to design a computer based test system for schools that already have computer laboratories to be able to produce a daily test model independently. This research will produce a model graphic user interface (GUI) that can support the daily exam process in school and is expected to help students to deal with other computer based test models. To produce a User Friendly display model, many survey of students and teachers was conducted on the form of the test display with various features, such as photos, clocks, countdown timers, formulas, and standard values or constants.

APLIKASI SYSTEM MANAGEMENT TASK DAN PENILAIAN KERJA (KPI) PADA PT INTISOFT MITRA SEJAHTERA

Zega, Maria Ocktaviani, Chandrika, Desi, Siswanto, Ricki, Supardinah, Febrianti

ILKOM Jurnal Ilmiah Vol 10, No 3 (2018)
Publisher : Program Studi Teknik Informatika Fakultas Ilmu Komputer Univeristas Muslim Indonesia

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Abstract

The purpose of this study is to create an application that can provide benefits to PT Intisoft Mitra Sejahtera in managing the tickets delivered by the client, arrange program modification policies, and can see the assessment of the performance of employees who work on the ticket and facilitate the client in obtaining quick information about obstacles which they experience by turning it into a ticket on the application. The research method used is by conducting an analysis (walking system survey, interview, and observation) and design method (UML), testing method (Black box testing). The analysis is carried out by conducting field studies and conducting interviews with the Director of PT Intisoft Mitra Sejahtera along with related divisions in the plan for making this application. The results achieved are web and android applications that function to manage work assignments and assessments that can help oversee, and document problems that exist in the company and also assess employee performance in handling reports of problems reported by the client.

ROBOT OPERATING SYSTEM (ROS) DAN GAZEBO SEBAGAI MEDIA PEMBELAJARAN ROBOT INTERAKTIF

Jalil, Abdul

ILKOM Jurnal Ilmiah Vol 10, No 3 (2018)
Publisher : Program Studi Teknik Informatika Fakultas Ilmu Komputer Univeristas Muslim Indonesia

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Abstract

A robot is a prototype that is able to control by automatically to help the human work. Some of the parts to build a robot system are making the mechanical system, hardware, and software. The limitation of cost to make the robot hardware and programming skills are an obstacle to learn and develop the robot system. The development of the robot community nowadays makes the Robot Operating System (ROS) and Gazebo as an interactive media to learn and make the robot simulation. ROS is a middleware that equipped with tools and libraries to create a robot software, while Gazebo is a 3D simulation application to build a robot hardware design. On this paper, the researcher makes a robot simulation to avoid the object using Lidar sensor and camera, the simulation has developed using ROS and Gazebo that be able to use as a media for robot learning interactive.

OPTIMASI K-MEANS CLUSTERING UNTUK IDENTIFIKASI DAERAH ENDEMIK PENYAKIT MENULAR DENGAN ALGORITMA PARTICLE SWARM OPTIMIZATION DI KOTA SEMARANG

Rustam, Suhardi, Santoso, Heru Agus, Supriyanto, Catur

ILKOM Jurnal Ilmiah Vol 10, No 3 (2018)
Publisher : Program Studi Teknik Informatika Fakultas Ilmu Komputer Univeristas Muslim Indonesia

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Abstract

Tropical regions is a region endemic to various infectious diseases. At the same time an area of high potential for the presence of infectious diseases. Infectious diseases still a major public health problem in Indonesia. Identification of endemic areas of infectious diseases is an important issue in the field of health, the average level of patients with physical disabilities and death are sourced from infectious diseases. Data Mining in its development into one of the main trends in the processing of the data. Data Mining could effectively identify the endemic regions of hubunngan between variables. K-means algorithm klustering used to classify the endemic areas so that the identification of endemic infectious diseases can be achieved with the level of validation that the maximum in the clustering. The use of optimization to identify the endemic areas of infectious diseases combines k-means clustering algorithm with optimization particle swarm optimization ( PSO ). the results of the experiment are endemic to the k-means algorithm with iteration =10, the K-Fold =2 has Index davies bauldin = 0.169 and k-means algorithm with PSO, iteration = 10, the K-Fold = 5, index davies bouldin = 0.113. k-fold = 5 has better performance.

DESAIN APLIKASI MOBILE PANDUAN SHOLAT DAN DOA UNTUK ANAK GANGGUAN PENDENGARAN

Robi'in, Bambang, Tyas, Zahra Arwaning

ILKOM Jurnal Ilmiah Vol 10, No 3 (2018)
Publisher : Program Studi Teknik Informatika Fakultas Ilmu Komputer Univeristas Muslim Indonesia

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Abstract

Children with hearing loss are children who experience learning difficulties. They have limited vocabulary and language in communication that hampers the learning process. They need a special way of learning and are usually educated in special schools. Level 2 elementary students at SLB B Karnnamanohara have difficulty learning prayer and daily prayer. Almost all elementary level 2 students cannot pronounce daily prayers and prayers. They need interesting learning resources and according to their characteristics. This study aims to design multimedia mobile application of prayer and daily prayers guides for children with hearing loss. The research method consists of five stages: data collection, data analysis, storyboard making, prototype design, and prototype evaluation. This research has been designed to multimedia mobile applications of prayer and prayers guides for children hearing impairments according to the needs of users who have different characteristics with users in general. The results showed that the prototype design of the multimedia mobile application prayer and prayer daily guides for children with hearing loss had met the needs of users with evaluation values of 4.42 from a scale of 5.

APLIKASI REAL-TIME MONITORING KEHADIRAN KARYAWAN TERINTEGRASI DENGAN FINGERPRINT SYSTEM PADA UNIVERSITAS DEHASEN BENGKULU

Aspriyono, Hari, Riska, Riska

ILKOM Jurnal Ilmiah Vol 10, No 3 (2018)
Publisher : Program Studi Teknik Informatika Fakultas Ilmu Komputer Univeristas Muslim Indonesia

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Abstract

Fingerprint semakin luas digunakan di berbagai bidang sebagai perangkat untuk identifikasi kehadiran karyawan di sebuah kantor, perusahaan, sekolah, universitas dan lain sebagainya. Di Universitas Dehasen Bengkulu Fingerprint System telah diimplementasikan namun belum dapat memenuhi kebutuhan luaran yang diinginkan oleh bagian kepegawaian. Dalam penelitian ini, peneliti akan membangun aplikasi real-time monitorning kehadiran karyawan yang terintegrasi dengan fingerprint system sehingga kehadiran karyawan dapat dimonitor secara langsung. Dari penelitian ini dihasilkan sebuah aplikasi real-time monitoring kehadiran karyawan pada Universitas Dehasen Bengkulu dengan hasil pengujian bahwa secara umum aplikasi dapat berjalan baik dengan yang diharapkan, sedangkan dari hasil pengujian kecepatan sinkronisasi data dari mesin fingerprint ke aplikasi akan berjalan baik (cepat) jika data yang ada pada mesin fingerprint adalah data terbaru maksimal 1 bulan terakhir, untuk itu perlu adanya backup data yang telah lebih dari 1 bulan pada mesin fingerprint.