PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)
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Articles 39 Documents
Model penerapan elemen Siger pada fasade dan lingkungan arsitektural di Bandar Lampung

Primayudha, Novrizal, Fitriany, Detty

PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 5 (2019)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Original Source | Check in Google Scholar | Full PDF (325.616 KB) | DOI: 10.24821/productum.v3i5.2427

Abstract

The Indonesian architectural city growth and development are strongly influenced by their heterogenity of sociocultural lives. each region produces various cultural artifacts that traditionally accommodate cultural concepts and noble values in every social activity and environmental arrangement around it. . This existence makes all provinces and regions of Indonesia have a distinctive building typology as a regional symbol that will be found at the region. The Bandar Lampung City Government has a special policy in managing city architecture by applying its cultural artifacts to every architectural environment and fostering it as a concept of regional cultural signs and symbols. Siger is one of the various regional sign concepts that emerge as an architectural sign on public buildings and their built environment in Bandar Lampung City. The implementation this concept is done with a variety of shapes and sizes that greatly affect the architectural form of the building. This inequality needs to be systematically facilitated through the search of scientific design and architecture to produce an ideal application model. This research was conducted using qualitative ethnographic research methods with analysis based on participant descriptive and argumentative observation. The study aims to identify siger as a sign of culture and reveal the relationship of application to the facade of public building architecture, through the classification of buildings. Furthermore, the design concept and the application model of Siger will be used as a proposal for the city government in managing the order of the architecture facade of public buildings and their environment in a sustainable manner.  Key words: architecture of Bandar Lampung City, Siger, model of architectural facade management

Persepsi pengunjung terhadap kualitas wayfinding sebagai elemen interior di Poliklinik RSIA Limijati, Bandung

Andrivina, Annisa

PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 5 (2019)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Original Source | Check in Google Scholar | Full PDF (511.262 KB) | DOI: 10.24821/productum.v3i5.2202

Abstract

Patient and visitor’s satisfaction is an indicator of the healthcare facility’s quality in hospital. One of the healthcare facilities in hospital is polyclinic area. Indonesia is committed to building a manufacturing industry that is globally competitive through accelerating the implementation of Industry 4.0. In this industrial revolution, there was a big leap where information and communication technology was fully utilized. The health industry also experienced this impact. The digital era in health facilities is a challenge to be better at providing health services to the community. Patient and visitor of health facility are those who are not familiar with the hospital environment and often have poor emotional and physical conditions. Therefore, it required a physical environment that can support the convenience of visitors, especially in the ease of finding the destination. One of the parameters of “design that cares” is to providing convenience for patient and visitor in finding purpose (wayfinding) and oriented in the building. This study is in the form of library research and uses descriptive analysis methods that take samples of patients and visitors of the RSIA Limijati Polyclinic, Bandung. Data were collected by accidental sampling technique through interview, observation, and questionnaire. This research is expected to provide solution to wayfinding design problem related to hospital user’s characteristics, especially polyclinic area.  Key words: polyclinic, orientation, wayfinding

Desain konsep kendaraan roadster tahun 2050 yang menerapkan teknologi turbine engine

Surya, Geggy Gamal, Adzima, Khaola Rachma

PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 5 (2019)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Original Source | Check in Google Scholar | Full PDF (444.605 KB) | DOI: 10.24821/productum.v3i5.2236

Abstract

The design in the next 30 to 100 years is a vision of industrial desainers to be able to provide an overview or exposure to the government, companies, industry players and the public, how this future product is projected (pictured) into a mature mind and can be realized according to provisions in his time. This depiction needs to be exploited through design education science. Without the knowledge of design education, thinking in this design cannot be described. Describe what is meant is "design process". Methods Research in the concept vehicle design uses qualitative methods and uses analysis and design that includes background, issue, problem solving, purpose and benefits of design, concept design, image board, image chart, mood board, keyvisual, keyword, brainstorming sketches, developing sketches, detailing sketches, final sketches, Computer Aided Industrial Design (3D Design), and final 3D. Conclusions from the results of designing future vehicle concepts can be continued as a result of further research in the role of scientific design in industrial design and transportation. The ability of Indonesian desainers, especially in the field of industry and transportation, has been able to move internationally as desainers of international-level vehicles. Key words: transportation design, vehicle design, vehicle concept

Implementasi teknologi digital untuk meningkatkan kualitas sepatu pada Industri Kecil dan Menengah

Wahyuning, Caecilia Sri

PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 5 (2019)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Original Source | Check in Google Scholar | Full PDF (109.307 KB) | DOI: 10.24821/productum.v3i5.2426

Abstract

One important aspect in shoe design is a matter of comfort, which is determined by dimensions and the shape of shoe last which is influenced by the design of the master shoe last. The use of 3D scanners, 3D printers, and CAD / CAM systems in the process of master shoe last design and production of shoe last can improve the quality of shoe products. However, the application of technology to the IKM implies the need to increase HR capabilities and substantial investment. This indicates the need for involvement of government and institutions / R & D institutions or universities. Therefore, to improve the design of university competencies in mastering technology, curriculum needs to be designed that refers to the competence of designer work in accordance with the progress / development of digital technology in the process of design and production. Key words: industry 4.0, Small and Medium Industries, master shoe last, quality

Pola Penggunaan Internet Mahasiswa Desain sebagai Sumber Inspirasi pada Tahap Awal Desain (Early Phase Design)

An Nur, Muhammad Hajid

PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 5 (2019)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Original Source | Check in Google Scholar | Full PDF (125.424 KB) | DOI: 10.24821/productum.v3i5.2264

Abstract

AbstractThis study aims to determine the pattern of internet use as a source of inspiration for design students in the early stages of the design process. In the design process, words and images are factors that greatly influence creativity, and the internet makes it easy for students to access these data. The research conducted through distributing questionnaires to undergraduate product design students to determine their internet usage tendency in finding design inspiration. By knowing the pattern of internet usage and what sites they usually visit, we can find out the input quality that students get independently when looking for inspiration. This is an important aspect to avoid design fixation.The result shows that in the process of searching for inspiration through the internet, students tend to use sites that are general and have more visual data (such as pinterest) in the first place, then followed by searching more about linguistic data (design explanations, features, functions, etc.) (such as behance), and then the usage tend to be more diverse depending on each students style and preference. The use of search keywords is still dominated by references that are near and even exactly the same as the design categories they are developing (exp. searching car designs reference when designing cars). This enhances the possibility of design fixation.To enhance the quality of input obtained by students will be better and reduce the possibility of design fixation, higher education institution could make the finding inspiration process in a more structured system such as lectures or other formal method. Key words: product design, early phase design, internet, creativity, design education

Kontribusi Kearifan Lokal Yogyakarta: Metode Memilih Kayu bagi Desain Produk untuk Interior

Astanto, Setya Budi

PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 2, No 1 (2016)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Original Source | Check in Google Scholar | Full PDF (647.273 KB) | DOI: 10.24821/productum.v2i1.1728

Abstract

A local wisdom ofYogyakarta contains a method on how to choose the good woodjust by looking at a glance the silhouette of the wood. This method is easy and can be implemented by everyperson without a special supporting tool.Its better for an interior designerto understand local widom in his closest environment to offer an optimal to the surrounding environment. Meanwhile, global environment problems are everybodys responsibility so that it will be better if everybody can make a contribution in offering a design solution to the surrounding environmental problem.The qualitative method in this research collected all the significant data from informants comprising both narrative and visual ones. This research is relevant to the present urban communitys environmental requirements, especially about how toprevent threat to trees in rural area. By this research a lot of people is expected to understand why nailing trees or scratching them areforbidden because trees that have been hurted will produce bad timbers. Based on this conditions interior designers should have smart solutions using nature as their inspirations; this is commonly called biomimicry design.Keywords: sustainble interior design, biomimicry, local wisdom of Yogyakarta, method of choosing log timber.

Transformasi Keris Jawa Dari Karya Seni Rupa Fisis-Simbolis Menjadi Karya Desain Produk

Hutama, Krishna

PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 1, No 1 (2015)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Original Source | Check in Google Scholar | | DOI: 10.24821/productum.v1i1.1654

Abstract

Keris is a traditional weapon developed in Java, Madura, Bali, and others. Geographical and environmental influence has resulted in the difference between its function and form as a practical weapon.  In Javanese life, it has been liberated from its limited function as a practical weapon. Keris is no longer a solely a stabbing weapon, but has grown in the Java community to be a sign or social attributes, and became a kind of embodiment of an ideology of philosophy of life. Keris is not just a physical work of art but also s symbolic one. For a reason, there are people who believe that the dagger has a magical power but there are also those who do not believe it. At present, people believing in the magical power of the keris believe that its making is not the business of everyone. For people who do not believe it, its may be done by anyone so there is a mass and commercial keris production in the form of things of product design.Keywords: keris, phyisical work, symbolic meaning, product design

Desain meja dan kursi sistem modular berbasis active learning untuk siswa sekolah dasar

Zainudin, Achmad, Widayat, Rahmanu, Purwantoro, Agus

PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 3 (2018)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Original Source | Check in Google Scholar | Full PDF (488.875 KB) | DOI: 10.24821/productum.v3i3.1876

Abstract

Improve of learning quality of elementary school in Indonesia are many ways. One of them is repairing table-chair as long as growing of learning method. Nowadays, active learning is one of method that improving learning quality. There are many ways in actions to realize active learning, started from curriculum repaired to study time at school. Too poor, the government forgetting one thing, that is table-chair, the product in daily using. This research intend to given argument to all of person or institution about repairing table-chair of elementary school as fit as active learning method by modular concept. Research method in this field is descriptive qualitative. Research location is Kedung District Jepara Regency Central Java, by three sample of class table-chair 6th elementary school in SD Negeri 1 Jondang, MI Matholiul Huda Bugel and SD Negeri III Menganti. The object is design of table-chair elementary school based of active learning. Data collection technique is library study, observation and interview. The data in collection tested in validity by triangulation technic. Research result is showing that table-chair in the data not representative to active learning. Generally, the table-chair is difficult to using in active learning. Table-chair design by modular concept is fit to cluster model/V group and U that ergonomic and functional, so easy to driven and support active learning. Key words: design, elementary school table-chair, active learning, modular concept 

Pengembangan desain produk berbahan baku limbah kerang di Bantul

Jayadi, Nor, Prasetya, Rahmawan Dwi

PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 1 (2017)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Original Source | Check in Google Scholar | Full PDF (381.891 KB) | DOI: 10.24821/productum.v3i1.1736

Abstract

The problem that is often faced for small and medium industries is the limited capital they have. They feel unable to hire designers to produce innovative products. They also often objected to allocating funds to conduct design experiments that required a lot of funds that they found to be highly speculative. Many small and medium industries that are comfortable with their conditions, accept orders whose designs come from direct buyers. They only become producers who often have low bargaining positions in the presence of buyers. The price of production is even determined by non-producer buyers. As a result, despite the large number of orders, the welfare of business actors and employees is difficult to improve. UMKM Development Activities This art is done to overcome these obstacles. Pembina who is a lecturer in Product Design Study Program ISI Yogyakarta has the competence to carry out the product innovation development activities. Through a more collaborative activities between lecturers and business actors, some design products produced from clam waste, some of which are made of prototype. With these activities, it is expected that business actors are motivated to continuously make design innovations on the products it produces. Collaboration, for lecturers also have a positive impact, namely the development of insight into the material and engineering workmanship in the field which in turn can be used as learning materials on campus.Keywords: waste, clame, product design

Melirik Ciri Khas Batik Lasem

Suminto, RA Sekartaji

PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 1, No 1 (2015)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Original Source | Check in Google Scholar | Full PDF (8063.349 KB) | DOI: 10.24821/productum.v1i1.1521

Abstract

Batik is a priceless cultural heritage of the Indonesian archipelago. Many parts of Indonesia has a batik tradition, especially Java and its surounding areas. Batik has been known since centuries ago. Batik is classsified into two major types, namely inland and coastal batik. Batik Lasem is one of the famous coastal batik textiles which has some special features characterizing batik Lasem. Blood red color that can only produced by the roots of Mengkudu tree from Lasem is one of characteristic of batik Lasem. Similarly, Pusung Tumpal motif is still maintained until now. Maintaining the hallmark is the effort to preserve the quality and beauty of batik, in this case is batik Lasem. Keywords: Batik Lasem, blood red, tumpal pusung, hallmark

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