INOVISH JOURNAL
ISSN : 26217295     EISSN : 25283804
INOVISH JOURNAL: Journal of Language and Innovation and English Language Teaching is committed to exploring the broad areas of language, creativity and innovation using language as a medium of information and highlighting issues in ELT. Preference is given to articles of English language; articles of this kind will be especially welcome. However, there is no restriction to articles with specifically English content. The journal is published twice a year (June and December) presenting articles containing creativity and innovations using language in producing products , analyses, studies, application of theories, research report, material development, teaching and learning languages and reviews. Contributors are invited from both members of and non-members of the English Department of State Polytechnic of Bengkalis
Articles 61 Documents
MAKING OF MATCHING GAME BOOK TO LEARN ENGLISH VOCABULARY

Jusnaini, Jusnaini, Aswandi, Aswandi

INOVISH JOURNAL Vol 1, No 2 (2016): INOVISH JOURNAL, Vol. 1, No. 2, June 2016
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Abstract

Abstract : Learning English is very important in this competitive world. It shows that we have to master English. However, in learning it, the learners still feel bored and face difficulties. For example, in learning Vocabulary, they always have problems in memorizing the words. Therefore, the use of learning media can be more effective and interesting way in learning. The main purpose of this final project is to make a matching game book which can be used as an alternative learning medium in learning Vocabulary, especially, for students in lower education level. The idea of this project is based on the real concept, the students actually still feel bored in learning English. This project results a set of matching game book consists of a game book, a sets of picture cards and a set of word cards. This game can be used in classes during learning-teaching process to help the students to memorize the word. By using this game, the student can learn vocabulary in a more interesting and effective way.Keywords: Matching Game Book, picture cards, word cards.

THE USE OF PEER ASSISTED LEARNING TO INCREASE STUDENTS’ WRITING ABILITY

Aprizawati, Aprizawati, Satria, Ari

INOVISH JOURNAL Vol 1, No 1 (2016): INOVISH JOURNAL, Vol. 1, No. 1, June 2016
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Abstract

Abstract: The purpose of this research was to investigate whether Peer Assisted Learning (PAL) was effective to increase students’ writing ability in the context of teaching writing for the  second year  students  at  SMAN 1 Sungai Pakning. The research was carried out for three months. Students were selected by using cluster sampling. Dealing with the research instrument of collecting the data, some steps were made by using the action research of single cycle; plan, act, observe and reflect. Firstly, to identify the students’ ability in writing narrative text by using PAL, the written test was used consisting of pretest, treatment and posttest. Secondly, observation sheet was prepared which was used to observe directly the students in writing and the influence of PAL (independent variable) toward the students’ ability in writing narrative text (dependent variable). In this case, students who got poor score in pre-test became the writer and students who were good would be the helper. The average score of pretest was 58.21 and the post-test was 78.7. The difference was 20.49. The score of Standard Deviation was 6.84 and the match of t-test was 17.36. The progress of this research showed that the students’ ability improved by using PAL for 20.49 or 60.27%.Keywords: Peer Assisted Learning, Writing, and Narrative.

A STUDY ON STUDENTS’ ABILITY IN WRITING HORTATORY EXPOSITION TEXTS

Setyawan, Dwi

INOVISH JOURNAL Vol 1, No 1 (2016): INOVISH JOURNAL, Vol. 1, No. 1, June 2016
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Abstract

Abstract: The purpose of this research was to find out the students’ abilty in writing hortatory exposition text at class XI SMA YLPI Perhentian Marpoyan Pekanbaru. This research was conducted on April to May 2010. The sample of the research was the students of class XI SMA YLPI Perhentian Marpoyan Pekanbaru. There were 76 students as the sample of the research. They were class XI IPS1, XI IPS2 and XI IPA. The instrument of the research was the writing test that required the students to write a hortatory exposition text. The test was analyzed by two different raters. It can be concluded that level of ability of the second year students of SMA YLPI Perhentian Marpoyan pekanbaru in writing hortatory exposition text was in mediocre level 55.26% (21 students). Key word: The Students’ Ability, Writing, Hortatory Exposition Text.

USING DICTATION AS A TESTING DEVICE IN TEACHING LISTENING

Yuniarti, Fatma

INOVISH JOURNAL Vol 2, No 2 (2017): INOVISH JOURNAL, Vol 2, No 2 - 2017
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Abstract

Abstract: The objectives of the research are (1) to know the students response in teaching listening by using dictation (2) to describe how the improvement of students listening skill using dictation as a testing device. The type of this research is Classroom Action Research (CAR). The researcher implements dictation as a testing device in teaching listening within two cycles. Each cycle consists of two meetings. Every cycle consisted of four steps, including planning, acting, observing, and reflecting. The qualitative data were acquired by observation, interview, and field notes. Meanwhile, the quantitative data were collected from the students pre-test and post-test during the implementation of the actions which were analyzed to get the mean scores to be compared and to determine the gain scores. Based on the observation checklist, the students’ response in learning listening became better. The result of the research shows that there are improvements in teaching and learning process. In the pre-test given before the treatment, the mean score is 50.45. After treatment in cycle 1 and conducting post-test 1, the means score is improved to 65.65. Then the researcher gives treatments in cycle 2. In the post-test 2, the mean score improved 79.16. From the explanation above, it can be concluded that using dictation technique in teaching listening could improve students listening skill and the students give positive response.

STUDENTS’ MOTIVATION ON WRITING HORTATORY EXPOSITION BY USING POW PLUS TREE STRATEGY AT SMAN1 BUKIT BATU

Aprizawati, Aprizawati

INOVISH JOURNAL Vol 2, No 1 (2017): INOVISH JOURNAL, Vol 2, No 1 - 2017
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Abstract

Abstract: The purpose of this research was to find out students’ writing motivation in hortatory exposition by using POW plus TREE strategy. The research was carried out at the eleventh grade students at SMAN 1 Bukit Batu This research was quantitative research. The population in this study was 26 students who were taken randomly.  A set of questionnaire was distributed to 26 students regarding their motivation on writing hortatory exposition by using POW plus TREE strategy. In this research, measurement of these statements using 30 statements in questionnaire based on indicators to assess students’ motivation in writing hortatory exposition. The data collected was analyzed using SPSS 22 to know the normality, validity, and reliability of the instrument. The researcher measured the total score from the result of the students’ motivation in writing ability test. The results of this study showed that students had goodmotivation in writing hortatory exposition by using POW plus TREE strategy. Keywords: Motivation, writing, hortatory exposition, POW plus TREE.

MAKING HOPSCOTCH GAME TO LEARN VOCABULARY FOR ELEMENTARY SCHOOL STUDENTS

Alvisar, Dyo, Malik, A. Malik

INOVISH JOURNAL Vol 1, No 2 (2016): INOVISH JOURNAL, Vol. 1, No. 2, June 2016
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Abstract

Abstract: English is the global lesson studied in every single of education system nowadays. In fact, it is quite difficult to learn for the Indonesian people, especially for Elementary school students. One of the ways to improve their desire to learn is to combine educational elements into the game itself. This final project comes to answer that learning problem of children or elementary students by creating the alternative game. The research question was “Is there a Hopscotch Game to learn vocabulary for Elementary School Students. The purpose of the study was to make a Hopscotch Game to learn vocabulary for Elementary School Students.  The method used in this study was descriptive research. It explained the problems qualitatively to uncover solutions. The result of this study was a game which was developed from traditional games namely Hopscotch game. Application of English element in this game is the manufacturing of cards which contains some vocabulary and picture that represents the vocabulary. Therefore, surely it is easy for students to remember and to increase the number of their English vocabulary. On the other hand, they are challenged to complete all leaps in Hopscotch game while memorizing all the vocabulary that is given when they are going to jump. Then, when students make a mistake, they will get punishment which also helps to improve their vocabulary. In conclusion, maintaining the existence of traditional games and helping children to improve English vocabulary is a unique combination that is expected can be successful for students’ learning.                Keywords: Hopscotch game, Vocabulary, Elementary school students

A STUDY ON THE ABILITY OF THE SECOND YEAR STUDENTS OF MADRASAH ALIYAH DAR EL HIKMAH PEKANBARU IN SELECTING CORRECT TROUBLESOME VERBS

Pahmi, -, Edjuista, Novfelaningrum, Edjuista, Novfelaningrum

INOVISH JOURNAL Vol 3, No 1 (2018): INOVISH JOURNAL, Vol 3, No 1 - 2018
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Abstract

Abstract: English mastery requires students to have sufficient knowledge about four skills, namely listening, speaking, writing and reading. In addition, other knowledge such as grammar is crucial too. Regarding grammar, students often get difficulty to use English accurately. This descriptive study aimed at finding out students’ ability in selecting correct troublesome verbs. The study result showed that the level of students’ ability was at mediocre level, 44.72. Furthermore, it showed that the highest score obtained by the students was 65, while the lowest score was 30. For the classification of troublesome verb, the most difficult was to differentiate the use of “bring and take” where 6 students (33.33%) were in very poor level.Keywords: Study, students’ ability, troublesome verbs

THE EFFECT OF DEVELOPING MIND MAPS ON STUDENTS’ ABILITY IN WRITING HORTATORY EXPOSITION TEXTS

Sari, Diah Paramita

INOVISH JOURNAL Vol 1, No 1 (2016): INOVISH JOURNAL, Vol. 1, No. 1, June 2016
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Abstract

Abstract: Mind mapping is a way to store and to take the ideas out of the brain then to present ideas visually to show the hierarchical relationship of ideas. The purpose of this research was to see the effect of making mind mapping as a writing activity towards students’ ability in writing hortatory exposition texts. This research was an experimental research. It was conducted at SMA 5 Padang. Population of this research was eleventh year students of SMA 5 Padang. The sample was taken by cluster sampling. 11 IPA1 was experimental class and 11 IPA2 was control class. The data indicates that the result of pre test and posttest from the two groups: experimental and control group is different. The different could be seen from the hypothesis testing. T-obtained was bigger than t-table. It meant that the difference of the meant scores of the experimental and control group is significant. In short, making mind mapping as a technique in writing hortatory text gives positive effect on students’ ability in writing hortatory exposition text. For further researcher, they can apply this technique to other skills and others kinds of text. Keywords: Mind Mapping, Hortatory Exposition Text, Writing

A STUDY ON THE EFFECTIVENESS OF USING WEB BASED ENGLISH LEARNING MEDIA FOR NEW-COMING STUDENTS OF POLBENG

Destianingsih, Arita, Satria, Ari

INOVISH JOURNAL Vol 2, No 2 (2017): INOVISH JOURNAL, Vol 2, No 2 - 2017
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Abstract

Abstract: The aim of this study was to know the effectiveness of the use of web-based English learning media for new-coming students of State Polytechnic of Bengkalis as interactive media to learn English which was not restricted in the classroom only.  This study belongs to the quasi experimental research and presents pre-test, post test and to investigate the effect of using web-based English media in mastering basic English. The participants were new coming students from the first semester (N=54) of State Polytechnic Bengkalis and divided into two groups. Both groups were taught English at basic level, however, the experimental group students who are exposed to web based English media and the controlled group students who received conventional method. Pre-test and post-test were given to both experimental group students and controlled group students. The score of the tests were compared through independent sample t-test. The mean value of pre-test of experimental class was 61.35, while the control class was 52.23. After learning using the website in experimental class the mean value obtained in post-test was 78.85, while in control class was 59.04.  The improved of learning outcomes can be seen from the level of significance was 0.000 and it was lower than t test 0.000<0.05.  It means that the hypothesis null is not accepted. Therefore, it can be concluded that the score of the students in learning basic English learning material between the experimental group and control group was significantly different. The experimental group students who learned basic English learning material using web-based English learning media had increased their basic English knowledge.

THE MAKING OF DART BOARD GAME FOR ELEMENTARY SCHOOL STUDENTS

Puspasasri, Uci, Malik, A.

INOVISH JOURNAL Vol 2, No 1 (2017): INOVISH JOURNAL, Vol 2, No 1 - 2017
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Abstract

Abstract:The mastery of vocabulary is one of important factors to support language skill. Meanwhile, to make the student master the vocabulary is not an easy thing. They need media to help them in learning process. There are some ways should be applied to help student understand easily. One of them is learning vocabulary by using game.The main purpose of this research is to make a Dart Board game. This game can be used as an alternative learning vocabulary especially for Elementary School Students. The result of this study is a set of Dart Board Game, four set sheets of cards, and six darts. This game can be used in classes during learning-teaching process to help the students memorizeEnglish vocabulary easly. Keywords: Dart Board Game, Vocabulary