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Eka Cahya Prima
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INDONESIA
Journal of Science Learning
ISSN : 26146568     EISSN : 26146568     DOI : -
Core Subject : Education,
Journal of Science Learning (JSL) (ISSN 2614-6568) is an open access and peer-reviewed journal published by Universitas Pendidikan Indonesia. The work collaborates with Indonesian Society for Science Educators. It serves original articles on the latest issues and trends in high quality research and theoretical position papers concerning preservice and in-service education of science teachers. The article offers ways to improve classroom science teaching and learning, and professional development. JSL is a triangual journal issued on March, July, and November.
Arjuna Subject : -
Articles 27 Documents
Solar Cell as Learning Multimedia to Improve Students’ Scientific Literacy on Science and Nanotechnology wati, Eliya; Sunarya, Yayan; Mudzakir, Ahmad
Journal of Science Learning Vol 1, No 1 (2017): Journal of Science Learning
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (429.554 KB) | DOI: 10.17509/jsl.v1i1.8557

Abstract

This study aims to investigate solar cell as learning multimedia to improve students’ scientific literacy on science and nanotechnology. Specifically, it describes learning design, the characteristic of developed learning multimedia and the description of learning activities using solar cell as learning multimedia to improve students’ scientific literacy on science and nanotechnology. The method used in this research was Educational Research and Development that only consist of 3 stages. On the define stage, the research was conducted through literature review analysis, observation, and interview. On the design stage, the research was conducted through composing the instrument, developing solar cell as learning multimedia to improve students’ scientific literacy on science and nanotechnology and composing teaching learning design. On the develop stage, the research was conducted through teaching learning activities using solar cell as learning multimedia to improve students’ scientific literacy on science and nanotechnology. The research instruments were interview guideline, observation’s sheet, judgment’s sheet and questionnaire. Based on result and discussion, it can be concluded that learning design potentially improve students’ scientific literacy. It is relevant with learning material and in accordance with the competence aspect, attitude aspect, and STL learning model. The characteristics of learning multimedia containing science and nanotechnology on solar cell context are: can be used classically, not individually, student-centered oriented, presenting the learning material using concept approach and context oriented, presenting the superiority of photochemistry solar cell with nanotechnology, visualizing the redox reaction concept on solar cell, and presenting the concept through context description. The learning multimedia is used in all STL learning phases. It can be used by teacher to deliver the material in almost all phases of learning, while student use it when teacher give them instruction.
The Impact of Problem-Solving Model on Students’ Concept Mastery and Motivation in Learning Heat Based on Gender Putri, Annisa Utami; Rusyati, Lilit; Rochintaniawati, Diana
Journal of Science Learning Vol 1, No 2 (2018): Journal of Science Learning
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (385.537 KB) | DOI: 10.17509/jsl.v1i2.9793

Abstract

This study investigated the impact of the problem-solving model on students’ concept mastery and motivation in learning heat based on gender. The method which was used in this research was quasi-experiment with pretest-posttest design in girls and boys class. Data are collected from girl class (N=16) and boys class (N=16) of a 7th grade in one of a Bilingual Boarding School in Bandung. The quantitative data of this research was obtained through the objective test, while the qualitative data was gained through a questionnaire. Students’ motivation is measured by Attention, Relevance, Confidence, and Satisfaction (ARCS) Model. On the other hand, students’ concept mastery is measured based on Bloom’s taxonomy cognitive level through the objective test and being analyzed by using statistical software Statistical Package for Social Science (SPSS) version 20.0 for Windows 8. The results show that overall concept mastery of girls and boys students have improved. However, girls students are higher achiever than boys. Overall, the problem-solving model makes an improvement in students’ concept mastery in both girls and boys. Thus, it indicates that the implementation of the problem-solving model in learning heat can improve students’ motivation and students’ conceptual understanding in secondary level.
Applying Pre and Post Role-Plays supported by Stellarium Virtual Observatory to Improve Students’ Understanding on Learning Solar System Prima, Eka C; Putri, Chika L; Sudargo, Fransisca
Journal of Science Learning Vol 1, No 1 (2017): Journal of Science Learning
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (331.278 KB) | DOI: 10.17509/jsl.v1i1.8708

Abstract

Solar system is an abstract phenomenon that needs to understand by junior high school students. The phenomenon cannot be observed directly in the classroom. In this research, the role-play model is first proposed to provide analogical phenomenon combined by Stellarium as an astrophysical virtual laboratory to give better visualization of Solar System Model. Role-play is a part of psychodrama used as a learning method to help students understand some aspects of science. However, the best strategy on this approach needs to be further investigated. The research attempts to improve students’ understanding on learning solar system. The role-play model is applied before or after using Stellarium virtual observatory as pre and post role-play learning designs, respectively. This research employed quasi-experimental method. The method used in this research is experimental with pretest-posttest design. There are three types of instrument used in this research. There are objective test, rubric, and questionnaire. The quantitative data of this research was collected by objective test (pretest-posttest), while the qualitative data is used to describe students’ performance and students’ responds in role-play. The result shows that there are statistically significant between pre role-play and post role-play. The N-gain of students’ understanding improvement on post role-play was 0.40 and pre role-play was 0.18. The result is confirmed by students’ performance and responds implying that students need learning concept previously so that they can perform role-play effectively.
The Effect of Brainstorming on Students’ Creative Thinking Skill in Learning Nutrition Hidayanti, Winda Ismi; Rochintaniawati, Diana; Agustin, Rika Rafikah
Journal of Science Learning Vol 1, No 2 (2018): Journal of Science Learning
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (379.38 KB) | DOI: 10.17509/jsl.v1i2.8738

Abstract

This research investigated the effect of brainstorming on students’ creative thinking skills in learning nutrition. The method that was used in this research is quasi-experimental with a pretest-posttest design. The sample was taken by purposive sampling technique where one group was assigned to the experimental group (n=25 students) and the other one group was assigned to the control group (n=25 students). The population was 7th-grade students in Islamic International School in Bandung. The quantitative data in this research was obtained from objective test and verbal TTCT (Torrance Test of Creative Thinking), while the qualitative data was obtained from observation sheet. The findings of the study showed that there are statistically significant differences between experimental and control group in creative thinking skills test with the score of 0.000. The result is in the favor of the experimental group, indicating the effectiveness of brainstorming in developing students’ creative thinking skills in learning nutrition.
Learning Electricity using Arduino-Android based Game to Improve STEM Literacy Yasin, Alifa Irna; Prima, Eka Cahya; Sholihin, Hayat
Journal of Science Learning Vol 1, No 3 (2018): Journal of Science Learning
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1806.163 KB) | DOI: 10.17509/jsl.v1i3.11789

Abstract

The STEM is an interdisciplinary approach provided learning atmosphere where students can use science, technology, engineering and math in daily life. The aim of the STEM is educating the students to be STEM Literate. This research goal was to implement STEM learning on electricity using Arduino-Android Game based experiment to 8th-grade students. STEM Learning was chosen as an approach in this research by the consideration that it was developed through Android Game, YWRobot, and Arduino Uno experiment lesson plan and worksheet. The analysis of this research was focused on the effect of STEM learning implementation through lesson plan and worksheet to 8th-grade students’ STEM Literacy on electricity topic. The method used in this research was pre-experimental with one group pretest-posttest design. The data of this research was obtained from the STEM Literacy objective test (pretest and posttest) based on Allan Zollman. Then the data were analyzed based on each aspect of STEM Literacy such as science, technology, engineering, and mathematics. The result shows that the value of  from students’ STEM Literacy pretest-posttest are -0.06, -0.12, -0.06, -0.87 for science, technology, engineering and mathematics literacy respectively. The result implies that STEM Learning implementation was less optimal to improve science, mathematics, technology and engineering literacy. The reason was because STEM Learning implementation was not implement in continuously. Therefore, science, technology, engineering, and technology literacy regarding electricity topic are emphasized less optimally.
The Effect of Multiple Intelligence-Based Learning Towards Students’ Concept Mastery and Interest in Matter Pratiwi, Wida Nur W; Rochintaniawati, Diana; Agustin, Rika Rafikah
Journal of Science Learning Vol 1, No 2 (2018): Journal of Science Learning
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (367.124 KB) | DOI: 10.17509/jsl.v1i2.8739

Abstract

This research was focused on investigating the effect of multiple intelligence -based learning as a learning approach towards students’ concept mastery and interest in learning matter. The one-group pretest-posttest design was used in this research towards a sample which was according to the suitable  situation of the research sample, n = 13 students of the 7th grade in Nusa Laila Puteri  School in Bandar Seri Begawan. The students’ concept mastery was measured using achievement test and given at the pretest and posttest, meanwhile the students’ interest level was measured using a Likert Scale for interest. Based on the analysis of the data, the result shows that the normalized gain was .61, which was considered as a medium improvement. in other words, students’ concept mastery in matter  increased after being taught using multiple intelligence-based learning. The Likert scale of interest shows that most students have a high interest in learning matter after being taught by multiple intelligence-based learning. Therefore, it is concluded that multiple intelligence – based learning helped in improving students’ concept mastery and gain students’ interest in learning matter.
The Role of Visuospatial Representation to Improve Student’s Conceptual Mastery based on Gender in Learning Human Urinary System Atikah, A; Sanjaya, Yayan; Rustaman, Nuryani
Journal of Science Learning Vol 1, No 3 (2018): Journal of Science Learning
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1085.696 KB) | DOI: 10.17509/jsl.v1i3.11790

Abstract

Study of this research investigates the role of visuospatial representation using Wimba model to improve student’s conceptual mastery based on gender in learning Human Urinary System. The method used in this research was experimental research with matching pretest-posttest comparison group design. The sample was taken based on gender classes consisting of boys class (n=21) and girls class (n=9) in one of Bilingual School in Bandung. The quantitative data of this research was investigated through the objective test, while the supportive qualitative data gathered through Likert-Scale. The conceptual mastery of both classes measured based on Bloom’s taxonomy cognitive domain through an objective test. Data processing was done by independent sample t-test. The result of this research shows that there are significant differences in conceptual mastery improvement between girl class and boy class by using visuospatial representation as a model. The research indicates that girl class is outperformed in conceptual mastery almost in each cognitive domain than boy class, and girl class also shows more positive responses toward learning using visuospatial representation than boy class.
The Development and Validation of Science Virtual Test to Assess 7th Grade Students Critical Thinking on Matter and Heat Topic Syabandari, Yustika; Firman, Harry; Rusyati, Lilit
Journal of Science Learning Vol 1, No 1 (2017): Journal of Science Learning
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (760.394 KB) | DOI: 10.17509/jsl.v1i1.8531

Abstract

An efficient way to improve the quality of education in critical thinking is developing the better tests. The test has been shifted towards the use of computer-based procedures. Lack of specific topic of critical thinking tests in science and the advanced of technology made the researcher intended to develop and validate a test to measure students’ critical thinking in the matter and heat topic based on computer for seventh grade junior high school. Generally, the process of developing and validating the test consists of 5 steps: (1) content analysis; (2) constructing multiple choice items; (3) readability test and expert validation; (4) limited tryout; and (5) larger application. Based on larger application, it is obtained the reliability value, difficulty level, discriminating power and distractor quality. The method that used in this research was descriptive. The subject was 117 students of public Junior High School in Kabupaten Bandung. The instrument validation resulted 30 items that represent 8 elements and 21 sub-elements to measure students’ critical thinking based on Inch in matter and heat topic. The instrument is further called as Science Virtual Test Matter and Heat (SVT-MH). The alpha Cronbach (α) is 0.642 which means that the instrument is sufficient to measure students’ critical thinking matter and heat topic. The result also shows the profile of students in critical thinking is 73% categorized as ‘moderate’, while students respond the positive impression towards the use of SVT-MH.KeywordsScience virtual test, critical thinking, matter and heat, readability test, validity, reliability, students’ impression
Using Inquiry-based Laboratory Activities in Lights and Optics Topic to Improve Students’ Understanding about Nature of Science (NOS) Wardani, Tiara Budi; Winarno, Nanang
Journal of Science Learning Vol 1, No 1 (2017): Journal of Science Learning
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (910.589 KB) | DOI: 10.17509/jsl.v1i1.8537

Abstract

ABSTRACTThe aim of this study was to determine the effect of inquiry-based laboratory activities on the students’ understanding of the nature of science (NOS) in learning lights and optics topic. The method used in this research is quasi experiment. Sampling technique using cluster random sampling and the samples were taken from grade 8 in one of junior high school in Bandung. The sample was 45 students, consisting of the experimental class (n = 24 students) and the control class (n=21 students). The experimental class is taught by inquiry-based laboratory activities, while the control class is taught by non-inquiry laboratory activities. The result of this research shows that the experimental class got N-Gain of 0.60, while the control class got N-Gain of 0.44, and both classes proven to have statistically significant different improvement.
Learning solar system using PhET simulation to improve students’ understanding and motivation Prima, Eka Cahya; Putri, Aldia Ridwani; Rustaman, Nuryani
Journal of Science Learning Vol 1, No 2 (2018): Journal of Science Learning
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1077.879 KB) | DOI: 10.17509/jsl.v1i2.10239

Abstract

This research investigated the implementation of PhET simulation on students’ understanding and motivation in learning the Solar system. The method used in this research was quasi-experimental with matching pretest-posttest group design. The research conducted in one of private Junior High School located at Padalarang, Indonesia with a number of students (n=42). The sampling technique used was the purposive sampling to determine experimental group with PhET simulation in the learning science and control group without PhET simulation. The quantitative data of this research was obtained through the objective test on the mastery concept Solar system, while the qualitative data was detected through motivation rubric and questionnaire. The result shows that the students who learn the Solar system with PhET simulation have higher both improvement in conceptual understanding and motivation than without PhET simulation as teaching media. According to the analysis result, there is a moderate correlation between conceptual understanding and motivation with the learning Solar system in the use PhET simulation.

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