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Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control
ISSN : 25032259     EISSN : 25032267     DOI : -
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control was published by Universitas Muhammadiyah Malang. journal is open access journal in the field of Informatics and Electrical Engineering. This journal is available for researchers who want to improve their knowledge in those particular areas and intended to spread the knowledge as the result of studies. KINETIK journal is a scientific research journal for Informatics and Electrical Engineering. It is open for anyone who desire to develop knowledge based on qualified research in any field. Submitted papers are evaluated by anonymous referees by double-blind peer review for contribution, originality, relevance, and presentation. The Editor shall inform you of the results of the review as soon as possible, hopefully within 4 - 8 weeks. The research article submitted to this online journal will be peer-reviewed at least 2 (two) reviewers. The accepted research articles will be available online following the journal peer-reviewing process.
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Articles 121 Documents
Editorial Information Vol 2 No 1 Waskito, Adhitya Dio
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 2, No 1, February-2017
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1433.299 KB) | DOI: 10.22219/kinetik.v2i1.214

Abstract

Rancang Bangun Sistem Monitoring Listrik Prabayar Dengan Menggunakan Arduino Uno Risqiwati, Diah; Rizal, Ahmad Ghozali; Sari, Zama
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 1, No 2, August-2016
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (757.807 KB) | DOI: 10.22219/kinetik.v1i2.16

Abstract

AbstrakKebutuhan akan listrik akan terus meningkat dari tahun ke tahun, hal ini dikarenakan pembuatan produk yang menggunakan listrik sebagai energi nya juga gencar dikeluarkan oleh produsen sehingga kebutuhan akan listrik sudah menjadi kebutuhan yang sangat vital untuk masing-masing individu. Saat ini di negara kita telah dikembangkan listrik prabayar disamping listrik pasca bayar yang telah berjalan, fungsi dari listrik prabayar ini adalah untuk dapat mengontrol penggunaan dari listrik itu sendiri. Namun, penggunaan listrik prabayar tidak sepenuhnya digunakan secara optimal oleh pelanggan, dikarenakan pelanggan tidak mengetahui beban dari alat listrik yang digunakan sehingga tidak dapat melakukan kontrol dari pulsa listrik yang dibeli. Dari permasalahan itu peneliti mengusulkan untuk membuat suatu alat kontrol dengan menggunakan arduino uno sehingga pemilik dapat mengontrol penggunaan listriknya secara real time. Board Arduino berfungsi sebagai sistem kontrol pengambilan data, sebelum data tersebut di olah pada server. Terdapat sistem sensor berfungsi untuk pengambilan data ampere yaitu sensor AC712-20A dan modul relay sebagai saklar elektrik berfungsi untuk memutus daya listrik ketika pulsa tidak mencukupi. Dari hasil pengujian yang telah dilakukan, terdapat kesalahan pengukuran rata-rata sensor ACS712-20A dengan multitester sebesar 26%, sedangkan untuk pengukuran billing listrik prabayar terdapat kesalahan sebesar 6%.
Pengembangan Aplikasi Web Untuk Penentuan Nutrisi Anak Dengan Metode Fuzzy C-MEANS Berdasarkan Produk Kemasan Rachmaliany, Nur; Winiarti, Sri; Yuliansyah, Herman
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 2, No 2, May-2017
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (598.173 KB) | DOI: 10.22219/kinetik.v2i2.160

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Orang tua perlu memperhatikan kualitas dan standar kesehatan produk yang dikonsumsi oleh anaknya. Orang tua juga perlu secara cermat memperhatikan komposisi penggunaan bahan baku pada produk kemasan yang beredar dipasaran. Penelitian ini bertujuan untuk mengembangkan aplikasi web untuk penentuan nutrisi anak dengan metode fuzzy c-means. Hasil penentuan diperoleh dari mempertimbangkan beberapa indikator seperti umur, berat badan (BB), tinggi badan (TB). Tahap pengembangan aplikasi adalah perancangan sistem dengan pembuatan basis pengetahuan, membuat model keputusan dengan algoritma fuzzy c-means, dan basis aturan, perancangan proses terdiri dari pembuatan proses bisnis, diagram konteks, Diagram Aliran Data (DAD), struktur menu, desain antarmuka sistem, implementasi, dan pengujian sistem dengan menggunakan metode User Acceptance Test (UAT), Usability Testing (UT), Pengujian Knowledge, dan Validasi Fuzzy C-Means. Hasil dari peneltian ini adalah aplikasi web untuk penentuan nutrisi anak usia 7 bulan sampai 6 tahun yang membantu orang tua untuk mengetahui status gizi anak, dan juga dapat merekomendasikan produk kemasan yang dapat dikonsumsi anak. Hasil dari pengujian User Acceptance Test sebesar 89 % dapat menerima, pengujian Usability Testing sebesar 74,87 % sesuai, pengujian knowledge sebesar 79 % sesuai, dan validasi penerapan fuzzy c-means sebesar 83 %.Kata kunci: Metode Fuzzy C-Means, Nutrisi, Produk Kemasan, Aplikasi Web
Design of Application On/Off Electronic Device with Markov Model Using Speech Recognition on Android Widyatmoko, Rochman; Purwantoro E. S. G, Sugeng; Syahbana S, Yoanda Alim
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 3, No 3, August 2018
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (345.266 KB) | DOI: 10.22219/kinetik.v3i3.640

Abstract

Electronic devices are supported by a switch that is used to turn the device on and off. Manually pressed switches with distances between remote switches to cause less efficiency in saving human time and manpower. This can be solved by building a system to control electronic devices automatically. The system uses human voice commands to turn on and off electronic devices. The command will be processed into text by the Google Voice Speech Recognition library. The Android app sends human commands that have been processed by Arduino Uno R3 microcontroller. Commands are obtained after the text and data in the database are processed using the Markov Model algorithm. Communication between Android smartphone and microcontroller will be designed through a WIFI network. This system is tested based on noise level with data accuracy level with noise 0-45 dB and obtained 65% result. Based on the test response time obtained that the noise level 0-45 dB obtained results of 5.41 seconds. Based on the test results from the scenario, it can be concluded that the lower the noise generated, the better the system will also respond to commands. From the test suitability get value X = 1, meaning that the system is suitability with error rate 0. In testing accuracy to view status function get value 0 with error level 0. Testing of Markov model algorithm yields the calculated 0.125 algorithms manually and code for each command
Business Process Assessment with Balanced Scorecard and Framework COBIT Nagata, Harryston; Andry, Johanes Fernandes
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 3, No 3, August 2018
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (253.02 KB) | DOI: 10.22219/kinetik.v3i3.639

Abstract

Manufacturing company is the company that produces household appliances based on plastic / plastic houseware, this company has applied information system but there is often problem in sales department that is when processing of data discount, data obtained wrong and not according to which have been determined. Therefore, the author is given the task to audit the information system on the company. The author uses the COBIT and Balance Scorecard framework, the COBIT domain used is the Plan and Organize (PO) and Acquire and Implement (AI), in the PO Domain the author uses PO4 sub-domains (Define the IT Processes, Organization and Relationships) Communications management aims and direction) and PO 9 (Assess and Manage IT risks) whereas in AI Domain used is AI4 (Enable Operation and Use), Balanced Scorecard Perspective used in this research is Internal Business Process, which focuses on business process assessment company and business goals have been in line with IT goals. The results from this research is still many deficiencies that exist in company especially at risk management of IT proven and IT risk management that have not managed maximally so that can be developed in the future.
Optimization of Genetic Algorithm Performance Using Naïve Bayes for Basis Path Generation Arwan, Achmad; Rusdianto, Denny Sagita
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 2, No 4, November-2017
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (722.536 KB) | DOI: 10.22219/kinetik.v2i4.370

Abstract

Basis path testing is a method used to identify code defects. The determination of independent paths on basis path testing can be generated by using Genetic Algorithm. However, this method has a weakness. In example, the number of iterations can affect the emersion of basis path. When the iteration is low, it results in the incomplete path occurences.  Conversely, if iteration is plentiful resulting to path occurences, after a certain iteration, unfortunately, the result does not change. This study aims to perform the optimization of Genetic Algorithm performance for independent path determination by determining how many iteration levels match the characteristics of the code. The characteristics of the code used include Node, Edge, VG, NBD, and LOC. Moreover, Naïve Bayes is a method used to predict the exact number of iterations based on 17 selected code data into training data, and 16 data into test data. The result of system accuracy test is able to predict the exact iteration of 93.75% from 16 test data. Time-test results show that the new system was able to complete an independent search path being faster 15% than the old system.
Pemodelan Dan Pengaturan Adaptif Untuk Sistem Hidrolik Tak-Linier Jayanegara, M Mulyadi; Zulfatman, Zulfatman; Mardiyah, Nur Alif
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 1, No 3, November-2016
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1035.945 KB) | DOI: 10.22219/kinetik.v1i3.42

Abstract

Elektro-hidrolik merupakan jenis aktuator yang kompleks dengan ketaklinieran yang tinggi dan mengandung unsur ketidakpastian di dalamnya. Oleh karena itu untuk mendapatkan performa terbaik dari sistem elektro-hidrolik diperlukan pemodelan yang lebih akurat dan sistem pengaturan yang tepat. Tujuan dari tugas akhir ini adalah melakukan pemodelan sistem secara tak-linier dan dilanjutkan dengan perancangan sistem pengaturan tak-linier yang robust untuk sistem elektro-hidrolik. Dalam tulisan ini pemodelan dilakukan dengan menggunakan System Identification Toolbox pada Matlab dari sepasang data input-output yang diambil dari sistem sebenarnya. Model dari sistem ditampilkan dalam bentuk tak-linier, karena mengakomodasi ketaklinieran, ketidakpastian dan gangguan dari sistem elektro-hidrolik. Sistem pengaturan menggunakan Sliding Mode Control (SMC) yang dikombinasikan dengan pengaturan Fuzzy dalam format Adaptif Sliding Mode Control (ASMC) untuk mengkompensasi perubahan parameter, ketaklinieran, ketidakpastian dan gangguan pada pengaturan SMC. Stabilitas sistem pengaturan dijamin dengan fungsi Lyapunov. Hasil pemodelan tak-linier menunjukkan nilai best-fit sebesar 94.65 %. Sementara pengaturan ASMC menghasilkan performa lebih baik dibandingkan dengan pengaturan SMC, hal ini dibuktikan menggunakan metode Sum of Squared Tracking Errors (SSTE) menghasilkan nilai sebesar 0,0121.
Monitoring Fuel Oil Based Radio Frequency Identification (RFID) Client Septiantono, Dezar; Zulfatman, Zulfatman; Priyanto, Budhi
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 3, No 2, May-2018
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (473.707 KB) | DOI: 10.22219/kinetik.v3i2.583

Abstract

Motorcycles are a means of transportation which plays an important role in peoples lives. One of the existing problems on the motorcycle is the indicator system or often called by speedometer, an indicator system showing the value of the volume of fuel oil. In fact, the sensor unit used by the indicator is not a volume sensor but the surface of the fuel sensor in the form of mechanical potentiometers. This equipment irregularly measures oil tank so that the mathematical approach to formulate the relationship between surface height and gasoline volume will be difficult. Therefore, to interpret the data manipulation done by comparison method is the method of comparison experiment and calculation. This method is applied in this research due its more superior accuracy and efficiency. This research designs hardware for monitoring fuel oil based on Radio Frequency Identification (RFID) using AT mega 328 as main controller and LCD to display driver’s identity sent by General Packet Radio Service (GPRS). The sensor used is a buoy sensor, measuring the fuel volume between 0.20 liters to 9.55 liters. It is known that the comparative method has an average rate of 16.1%, in measuring the fuel volume between 0.20 liters to 3.68 liters. It is known that the comparative method has an average rate of 17.9%. On measuring the fuel volume between 0.20 liters to 3.43 liters, the comparative method having an average rate of 7.2% is employed. Based on the test results, the best comparison method in comparison with the interpolation method with the average rate of smallest 7.2% is determined. 
Pemilihan Dan Migrasi VM Menggunakan MCDM Untuk Peningkatan Kinerja Layanan Pada Cloud Computing Fadil, Abdullah; Wibisono, Waskitho
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 1, No 2, August-2016
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1143.986 KB) | DOI: 10.22219/kinetik.v1i2.26

Abstract

Komputasi awan atau cloud computing merupakan lingkungan yang heterogen dan terdistribusi, tersusun atas gugusan jaringan server dengan berbagai kapasitas sumber daya komputasi yang berbeda-beda guna menopang model layanan yang ada di atasnya. Virtual machine (VM) dijadikan sebagai representasi dari ketersediaan sumber daya komputasi dinamis yang dapat dialokasikan dan direalokasikan sesuai dengan permintaan. Mekanisme live migration VM di antara server fisik yang terdapat di dalam data center cloud digunakan untuk mencapai konsolidasi dan memaksimalkan utilisasi VM. Pada prosedur konsoidasi vm, pemilihan dan penempatan VM sering kali menggunakan kriteria tunggal dan statis. Dalam penelitian ini diusulkan pemilihan dan penempatan VM menggunakan multi-criteria decision making (MCDM) pada prosedur konsolidasi VM dinamis di lingkungan cloud data center guna meningkatkan layanan cloud computing. Pendekatan praktis digunakan dalam mengembangkan lingkungan cloud computing berbasis OpenStack Cloud dengan mengintegrasikan VM selection dan VM Placement pada prosedur konsolidasi VM menggunakan OpenStack-Neat. Hasil penelitian menunjukkan bahwa metode pemilihan dan penempatan VM melalui live migration mampu menggantikan kerugian yang disebabkan oleh down-times sebesar 11,994 detik dari waktu responnya. Peningkatan response times terjadi sebesar 6 ms ketika terjadi proses live migration VM dari host asal ke host tujuan. Response times rata-rata setiap vm yang tersebar pada compute node setelah terjadi proses live migration sebesar 67 ms yang menunjukkan keseimbangan beban pada sistem cloud computing.
Implementation of Googles Technology in Android Mobile App "Kediri City Fasum and Fasos Information System" Nugroho, Benni Agung; Izzah, Abidatul
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 3, No 1, February-2018
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1212.718 KB) | DOI: 10.22219/kinetik.v3i1.543

Abstract

There are so many public facilities (FasUm) and social facilities (FaSos) spreading all over the city. So that, many people do not know how to find and reach the location. Therefore, a mobile application becomes necessary to help solving problems in introducing and informing the location of those important facilities; thus, discovering and locating them can be simplified. This study aims to develop an android application providing information of public and social facilities. The application was built utilizing Google’s features consisting of Google Sign In, Google Places API, Google Custom Search Engine, and Google Map. The application was developed in several steps; requirement analysis, system design, implementation, and testing. The application provides information, routes, related news, and location markers of public and social facilities from the app contributor and Google Services. The developed application has been compared with Google Map application. The result shows that it provides some features which are better than the existing app. 

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