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Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control was published by Universitas Muhammadiyah Malang. journal is open access journal in the field of Informatics and Electrical Engineering. This journal is available for researchers who want to improve their knowledge in those particular areas and intended to spread the knowledge as the result of studies. KINETIK journal is a scientific research journal for Informatics and Electrical Engineering. It is open for anyone who desire to develop knowledge based on qualified research in any field. Submitted papers are evaluated by anonymous referees by double-blind peer review for contribution, originality, relevance, and presentation. The Editor shall inform you of the results of the review as soon as possible, hopefully within 4 - 8 weeks. The research article submitted to this online journal will be peer-reviewed at least 2 (two) reviewers. The accepted research articles will be available online following the journal peer-reviewing process.
Articles
88
Articles
Front and Back Matter Volume 3 Number 2

Waskito, Adhitya Dio

Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 3, No 2, May-2018
Publisher : Universitas Muhammadiyah Malang

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Abstract

Design of Application On/Off Electronic Device with Markov Model Using Speech Recognition on Android

Widyatmoko, Rochman, Purwantoro E. S. G, Sugeng, Syahbana S, Yoanda Alim

Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 3, No 3, August 2018
Publisher : Universitas Muhammadiyah Malang

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Abstract

Electronic devices are supported by a switch that is used to turn the device on and off. Manually pressed switches with distances between remote switches to cause less efficiency in saving human time and manpower. This can be solved by building a system to control electronic devices automatically. The system uses human voice commands to turn on and off electronic devices. The command will be processed into text by the Google Voice Speech Recognition library. The Android app sends human commands that have been processed by Arduino Uno R3 microcontroller. Commands are obtained after the text and data in the database are processed using the Markov Model algorithm. Communication between Android smartphone and microcontroller will be designed through a WIFI network. This system is tested based on noise level with data accuracy level with noise 0-45 dB and obtained 65% result. Based on the test response time obtained that the noise level 0-45 dB obtained results of 5.41 seconds. Based on the test results from the scenario, it can be concluded that the lower the noise generated, the better the system will also respond to commands. From the test suitability get value X = 1, meaning that the system is suitability with error rate 0. In testing accuracy to view status function get value 0 with error level 0. Testing of Markov model algorithm yields the calculated 0.125 algorithms manually and code for each command

Fuzzy C-Means Method For Clustering The New Student Candidate At SMK Muhammadiyah 3 Yogyakarta

Az-Zahra, Rifqi Rahmatika, Umar, Rusydi, Fadlil, Abdul

Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 3, No 4, November 2018 (article in press)
Publisher : Universitas Muhammadiyah Malang

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Abstract

The development of the era demands quality human resources. For that need to be equipped with the knowledge and skills to be ready to compete in the world of work. Vocational High School has many skill programs. Examples of skills programs in SMK are Computer Networking Techniques, Audio and Video Engineering, Mechanical Engineering, Building, Image Engineering, Motorcycle Engineering, Installation and Power Engineering, systems that can assist in the decision-making process of prospective students.The clustering system will be created using the Fuzzy C-Means method. Fuzzy C-Means Clustering (FCM), otherwise known as Fuzzy ISODATA. With the clustering majors using fuzzy c-means algorithm is expected to help prospective students choose majors from the many majors that exist. This is done so that prospective learners do not experience difficulties that, when entering teaching and learning activities and can develop optimally and is expected to be able to work in accordance with the expertise that has been occupied. So that in the end can improve the quality of output and outcome ofvocational education

Saturated Iteration of Neighborhood Averaging Filter Algorithm For Kinect Structural Noise Eliminator For Wild Thumper

Kurniawan, Aditya, Wardani, Kholilatul

Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 3, No 3, August 2018
Publisher : Universitas Muhammadiyah Malang

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Abstract

A contemporary study (Andersen, 2012) on the Kinect sensor as a visual sensor device for robots explains that the sensor has some fundamental flaws. Among them there is a shadow on the results of sensing edge objects that will affect the process of recognition of shape (shape recognition) spatially. If the Kinect sensor is used in the robot vision navigation system, the sensor may lead to errors in the robots decision on the shape of the object being sensed. The experiment was aimed to measure the saturation iteration level for the Localized Neighborhood-Averaging method in its effect on the shadow thickness (structural noise) produced by kinect sensors. Robot model that will be used for testing is the robot Wild Thumper 4WD. The kinect sensor is conditioned to capture a square black object measuring 10cm x 10cm perpendicular to a homogeneous background (white with RGB code 255,255,255). The result of kinect sensor data will be taken using Visual Basic 6.0 program periodically by repeating the Localized Neighborhood-Averaging method 1x up to 5x iteration. Observation will be done by looking at the similarity of edge slices of objects captured by Kinect sensors. Saturated iteration Neighborhood-Averaging filter on pixel noise generated by kinect is on the 3rd iteration based on observation of edge section with 2 iteration ratio showing no change in noise thickness. The noise thread at the 2nd and 3rd iterations has the same contours based on the Coefficient of Variation calculations applied to both data. The use of filters is by filter masking 3x3 matrix size. It is expected that further research can be developed on the size of 5x5 or more masking filters in the hope of having a better saturation iteration tolerance result.

IT Governance Audit with COBIT 5 Framework on DSS Domain

Jarsa, Vernando, Christianto, Kevin

Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 3, No 4, November 2018 (article in press)
Publisher : Universitas Muhammadiyah Malang

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Abstract

Information technology in organizations plays an important role for the continuity of their current business processes. Almost every organization already has information technology and dependence on their information technology. With the existence of information technology, it can help business process in the organization runs smoothly, and according to desired by every organization. But not infrequently the information technology that has been operating has problems that are very annoying and hinder the business process of the organization. Problems that exist in this company is at the time of maintenance and custom or repair process undertaken by the company. With the existence of the problem, the writer wanted to audit the existing governance in companies that have problems regarding aspects of information technology delivery. The author uses the COBIT 5 framework on the DSS domain (Deliver, Service, and Support) and focuses on the sub domains of DSS01 Manage Operations, DSS02 Manage Service Requests and Incidents, DSS03 Manage Problems, and DSS06 Manage Business Process Controls. The assessment method used is a capability model consisting of five capability levels. Based on the audit of information technology governance conducted by researchers using COBIT 5, then the conclusion of this study is the average capability level of the overall process obtained most of the process has reached level 1 performed process.

Impact of H-Index Toward Citations Using Linear Regression on Science and Technology Index

Muriyatmoko, Dihin, Rady Putra, Lalu Ganda

Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 3, No 3, August 2018
Publisher : Universitas Muhammadiyah Malang

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Abstract

Number of Journals in Indonesia is quite a lot and various disciplines. Until March 15, 2018, registered 50,889 online and print ISSN by Indonesian Institute of Science (LIPI). The government through Ministry of Research, Technology, and Higher Education of Republic Indonesia (Kemenristekdikti) set regulated on journal index, that is Science and Technology Index (SINTA) assigned to rank quality content and management divided by six categories called S1 to S6 which of the data is taken from Google Scholar and Scopus. This research applies S1 that these journals are accredited “A” by Kemenristekdikti and or index by Scopus. That’s data is shown ranking by sorted based on h-index and citations. S1 shown that journal which has highest h-index uncertain have highest citations too, even some have zeroes. That’s data on S1 become strange and awkward when compared with S2 to S6 because some value of h-index and citations S1 is lower than S2 to S6. This research focus to find how strong correlation or impact h-index toward citations using linear regression. The test result shows that value of Multiple R = 0.78 indicates the correlative is very close, a value of R Square = 0.61 indicates the impact of h-index toward citations achieve 61% and the rest 39% affected by others factor.

Comparison of Some Methods for the Elderly Patient Telemonitoring System

Setiawan, Hendra, Wahyuni, Elvira Sukma

Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 3, No 3, August 2018
Publisher : Universitas Muhammadiyah Malang

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Abstract

This paper analyzes some research results related to patient telemonitoring system. The main objective is to collect many useful information for telemonitoring implementation and its development in the future. Telemonitoring system is focused on fall detection that generally occur prior to critical condition. There are 14 research results that discussed in this paper which have been published from 2013 to 2017. Those researches are grouped into three types i.e. intrusive, non-intrusive and mixed. Analysis is done on aspects of the comfort, complexity, cost, accuracy, and coverage. Furthermore, based on those information, a study of application feasibility is done for elderly patients in Indonesia. The result shows that the non-intrusive method using the camera or access point are the most appropriate system for the elderly fall detection.

Sensor Fusion Accelerometer dan Gyroscope untuk Pengukuran Perubahan Kinematik Pergelangan Kaki

Kusuma, Wahyu Andhyka, Sari, Zamah, Sari, Anggreani Tyas

Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 1, No 1, May-2016
Publisher : Universitas Muhammadiyah Malang

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Abstract

Sensor fusion merupakan metode penggabungan dua jenis sensor yang berbeda dimana memiliki karaktersitik yang hampir sama untuk mendapatkan suatu fungsi baru. Salah satu fungsi dari sensor fusi adalah mendapatkan perbandingan antara dua sensor yang digabungkan. Penelitian tentang perubahan kinematik telah jamak dilakukan, hal ini dikarenakan dengan melihat perubahan kinematik manusia dapat menentukan pola pergerakan, klasifikasi, hingga proses rehabilitasi medis. Seluruh anggota tubuh yang terhubungkan oleh sendi dan bergerak dapat diukur nilai kinematiknya. Penelitian ditujukan pada pergelangan kaki untuk mengetahui langkah serta pergerakan naik turunnya pergelangan kaki, hasil dari penelitian ini diharapkan mampu mendukung penelitian lanjutan untuk membantu proses rehabilitasi medis pada pasien yang mengalami cidera pergelangan kaki. Penelitian yang dilakukan pada empat orang yang berbeda melakukan aktivitas lari, jalan lambat, jalan ditempat, dan jalan cepat didapatkan perbedaan rata-rata dari kedua sensor yang dihasilkan oleh gyro x dan acc x adalah 10,27%, gyro y dan acc y adalah -25,39%, gyro z dan acc z adalah -10,33%. Dari kedua sensor tersebut dapat disimpulkan bahwa accelerometer dan gyroscope dapat digunakan untuk mengukur besarnya perubahan kinematik.

Paragraph Selection Methods Using Feature-Based on Segment-Based Clustering Process Using Paragraphs for Identifying Topics on Indication Detection of Plagiarism System

Akbi, Denar Regata, Rosyadi, Arini Rahmawati

Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 3, No 2, May-2018
Publisher : Universitas Muhammadiyah Malang

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Abstract

In segment-based clustering, the paragraphs selection as a dataset in the clustering process has a very important role. This is because the paragraph used as the dataset can affect the clustering result. This research uses paragraph selection using feature-based method which aims to optimize the clustering process conducted in the previous research. Based on the evaluation results using Silhouette Coefficient and Sum Square Errors evaluation methods to find the proper k value, it is found that with the utilization of Feature-based method, better results can be acquire compared to the evaluation result from the previous research.

Business Process Assessment with Balanced Scorecard and Framework COBIT

Nagata, Harryston, Andry, Johanes Fernandes

Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 3, No 3, August 2018
Publisher : Universitas Muhammadiyah Malang

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Abstract

Manufacturing company is the company that produces household appliances based on plastic / plastic houseware, this company has applied information system but there is often problem in sales department that is when processing of data discount, data obtained wrong and not according to which have been determined. Therefore, the author is given the task to audit the information system on the company. The author uses the COBIT and Balance Scorecard framework, the COBIT domain used is the Plan and Organize (PO) and Acquire and Implement (AI), in the PO Domain the author uses PO4 sub-domains (Define the IT Processes, Organization and Relationships) Communications management aims and direction) and PO 9 (Assess and Manage IT risks) whereas in AI Domain used is AI4 (Enable Operation and Use), Balanced Scorecard Perspective used in this research is Internal Business Process, which focuses on business process assessment company and business goals have been in line with IT goals. The results from this research is still many deficiencies that exist in company especially at risk management of IT proven and IT risk management that have not managed maximally so that can be developed in the future.