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Paradigma
ISSN : 14105063     EISSN : 25793500
Jurnal Paradigma merupakan jurnal di bidang Komputer dan Informatika yang diterbitkan oleh LPPM Universitas Bina Sarana Informatika dan telah memiliki ISSN baik versi cetak maupun online. Jurnal ini berisi tentang karya ilmiah hasil penelitian yang bertemakan: Sistem Pakar, Sistem Informasi, Web Programming, Mobile Programming, Games Programming, Data Mining, dan Sistem Penunjang Keputusan.
Articles
243
Articles
Pengembangan Sistem Informasi Pengeluaran Kas Atas Pengadaan Proyek Dengan Menggunakan Metode Waterfall

Hidayati, Nur

Paradigma - Jurnal Komputer dan Informatika Vol 21, No 1 (2019): Periode Maret 2019
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Original Source | Check in Google Scholar | Full PDF (424.383 KB)

Abstract

Abstract – Perusahaan merupakan sebuah organisasi yang didirikan oleh seseorang atau sekelompok orang ataupun badan usaha yang memiliki berbagai macam kegiatan. Kegiatan tersebut dapat mengakibatkan penerimaan maupun pengeluaran kas dalam perusahaan. Sebuah perusahaan akan terus bertahan jika memiliki manajemen yang baik di dalamnya, terutama kejelasan dalam pengelolaan keluar masuknya uang yang berhubungan dengan kegiatan perusahaan. Pengadaan proyek merupakan salah satu kegiatan yang ada didalam perusahaan jasa. Dalam melakukan pengadaan proyek, biasanya berkaitan dengan pengeluaran kas, dan pada saat ini masih banyak perusahaan yang mengelola data pengeluaran kas nya secara konvensional. Hal ini tentunya dapat menimbulkan permasalahan, seperti kesalahan dalam perhitungan, pencatatan data yang kurang jelas, penataan dokumen yang kurang rapi bisa mengakibatkan hilangnya dokumen dan dalam pembuatan laporannya membutuhkan waktu yang lama. Dengan adanya permasalahan ini, maka informasi yang dihasilkan menjadi tidak akurat, sehingga dapat berakibat terhadap kelangsungan hidup perusahaan. Oleh karena itu, perusahaan tersebut membutuhkan pengembangan sistem, khususnya pada sistem pengeluaran kas atas pengadaan proyek. Metode waterfall  dapat digunakan untuk memudahkan dalam pengembangan sistem tersebut. Metode waterfall ini memiliki beberapa tahapan didalamnya, mulai dari analisa, design, pengkodean, testing dan pendukung. Dengan penggunaan metode ini, maka akan dihasilkan rancangan sistem disertai dengan aplikasi programnya. Aplikasi Program ini dapat mempermudah dalam pengolahan datanya, sehingga permasalahan yang ada sekarang dapat diselesaikan dan tujuan dari pengembangan sistem inipun  juga tercapai. Kata kunci : Pengeluaran Kas,  Pengembangan, Waterfall Abstract - The company is an organization founded by  person or  group of persons or business entity that has  wide range of activities. Such activities may result in the receipt or expenditure of cash in the company. A company will continue  survive if it has good management, especially in the management of clarity out the influx of money related to the activities of the company. The procurement project is one of the activities in service companies. In conducting the procurement projects, usually related to accounts payable, and at present there are still many companies that manage data accounts payable conventionally. This is certainly can cause problems, such as errors in calculation, recording of data is less obvious, less neat document setup could result in the loss of the documents and  in making his report takes  long time. The existence of these problems, then the resulting information becomes inaccurate, so it can be against the survival of the company. Therefore, the company needs the development of the system, especially in the accounts payable system over the procurement project. The waterfall method can be used to facilitate the development of the system. The waterfall method has several stages, from analysis, design, coding, testing and support. With the use of this method, it will be produced the draft system is accompanied by the application program. The application Program can ease in the processing of the data, so that the existing problems can be resolved now and the goal of the systems development program also achieved. Keywords : Account Payable, Developmnet, Waterfall

Implementasi Data Mining Menentukan Game Android Paling Diminati Dengan Algoritma Apriori

Yulianti, Yulianti, Utami, Dwi Yuni, Hikmah, Noer

Paradigma - Jurnal Komputer dan Informatika Vol 21, No 1 (2019): Periode Maret 2019
Publisher : Universitas Bina Sarana Informatika

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Abstract

Abstract - Game play at this time is greatly increased among children, teenagers and Parents . various types of games continue to emerge and steal the hearts of enthusiasts. he role of the game quite effective to eliminate saturation, fatigue, sadness, or just want to fill the free time, From starting paid games to free games. To meet The  desire of gamers needs to be made an information So that fans can find out. A priori algorithm includes the type of association rules in Mining data. One stage of association analysis, which attracts many researchers to produce an efficient algorithm is the analysis of high frequency patterns (frequent pattern mining). Important or not a buffer association that is known by two benchmarks, namely: support and confidence. Support (support value) presents a combination of items in the database, while confidence (recognition capacity) is a strong correlation between items and a priori algorithm association rules can help determine specialization in a class or group. It can be concluded that the algorithm can facilitate the researcher apriosi to produce output that is measured accurately with the value of the value that has been set. The game support support value is 50%, and the results of the study can produce 80% confidence value for game Shadowrun (Dragonfall) dah Knight of pen & paper 2 , while for game women the support value is 50% and the results of the research can be 66,7% for game Candy Crush Saga and other games in demand. From these data it is stated that more men like game-and-woman games. Keywords: specialization, game type, priori algorithmi

Sistem Informasi Ketersediaan Ruangan Rumah Sakit Terintegrasi Aplicare BPJS Kesehatan

Riyandi, Albert

Paradigma - Jurnal Komputer dan Informatika Vol 21, No 1 (2019): Periode Maret 2019
Publisher : Universitas Bina Sarana Informatika

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Abstract

health is a very basic thing in the needs of every human being this is also regulated in the 1945 Constitution. The government in realizing health services mandated by the law has a national health insurance program (JKN) organized by the Health Social Security Organizing Agency (BPJS Health). This JKN program until December 31, 2017 the number of participants who participated had reached 187,982,949 which means 72.9% of the Indonesian population. Aplicares is an application of a health BPJS that functions to find locations and information about the desired health facilities that can be seen on the web of health facilities.bpjs-kesehatan.go.id/aplicares. Hospitals that have collaborated with health BPJS are required to be able to enter the room data they have into the aplicares and be updated continuously even in real time. Poor hospitals IT experts who understand programming languages have difficulty entering data because BPJS Health only provides scripting and examples of programming languages. Existing Hospital Information Systems (SIM-RS) are usually made by Developer Systems outside of Hospital staff, so to add new modules must add additional costs. With the Information System Availability of Integrated Hospital Rooms with BPJS Health Aplicares that are built with Motede Waterfall, it becomes the solution to these problems

Sistem Informasi Pembelajaran Online Pada SMK PGRI 1 Jakarta

Lestari, Endah Wiji, Yani, Nurfitri

Paradigma - Jurnal Komputer dan Informatika Vol 21, No 1 (2019): Periode Maret 2019
Publisher : Universitas Bina Sarana Informatika

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Abstract

SMK PGRI 1 JAKARTA is an educational institution that is on the road PLK II no.25 East Jakarta. Learning system that occurs in SMK PGRI 1 JAKARTA is still done in a conventional way, which the teachers and students do the teaching and learning process with face to face in a classroom. Conventional learning system, the teacher is unable to attend with a goal or time that is not sufficient in the delivery of subjects. Then there will be ineffectiveness of teaching and learning process. With the identification of problems above, it can be concluded that SMK PGRI 1 requires an online-based learning media that can help teachers and students in the effectiveness of learning in SMK PGRI 1. Research methods used in this paper is the technique of data writing and system development model. Problems that exist in SMK PGRI 1 Jakarta among them is the absence of online learning media, teaching methods are still done directly in the classroom, Limited time of study in class so that materials that require discussion in a long time should be explained in a short time and if the teacher unable to attend for a reason it will result in delayed delivery of material that has been adjusted based on the curriculum, Lack of efficiency and practicality for students in obtaining material or collecting tasks. Because there are still many teachers in providing materials and gathering tasks conventionally or manually, so that felt inefficient in time and energy.

Implementasi Algoritma Naïve Bayes Pada Data Set Hepatitis Menggunakan Rapid Miner

Novianti, Deny

Paradigma - Jurnal Komputer dan Informatika Vol 21, No 1 (2019): Periode Maret 2019
Publisher : Universitas Bina Sarana Informatika

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Abstract

One of the diseases anticipated by doctors is hepatitis. This is because if the patient is not detected from the beginning having hepatitis, then the disease will develop into liver cancer. It can be seen that cancer is one of the deadliest diseases in the world that there are no drugs used for healing. By utilizing this increasingly developing science, researchers try to predict or classify whether a patient has suffered from hepatitis sickness based on the results of tests that have been undertaken before. One data mining technique can be used to predict Hepatitis and the method used is Naive Bayes. The data used is sourced from the UCI Repository with the web address https://archive.ics.uci.edu/ml/datasets/Hepatitis . The amount of data available is 155 data with 123 patients with Life hepatitis and 32 patients with Die hepatitis. The attributes contained in this hepatitis dataset are: Age, Sex, Steroids, Antivirals, Fatigue, Malaise, Anorexia, Big Liver, Liver Firm, Spleen Palpable, Spiders, Ascites, Varices, Bilirubin, Alk Phosphate, Sgot, Albumin, Protime, Histology , and Class (predictive result attribute). From the results of the research that has been done, it can be concluded that the Naive Bayes method includes an accurate algorithm to predict because the results of accuracy using Rapid Miner show more than 50% which is equal to 76.77%. With the highest Precision Class results of 98.88% for "Life" predictions, and Class Recall of 96.88% for "Die" Predictions.

Model Jaringan Saraf Tiruan Backpropagation Untuk Meningkatkan Penguasaan Mahasiswa Pada Matakuliah Algoritma Dan Pemrograman

Lubis, Muhammad Ridwan

Paradigma - Jurnal Komputer dan Informatika Vol 21, No 1 (2019): Periode Maret 2019
Publisher : Universitas Bina Sarana Informatika

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Abstract

Untuk meningkatkan keterampilan mahasiswa dalam belajar merupakan harapan setiap dosen. Dalam program studi dasar komputer dibutuhkan master pemrograman. Algoritma dan Pemrograman adalah program dasar yang harus dipelajari. Sementara itu, menggunakan metode backpropogation yang merupakan bagian dari Jaringan Syaraf Tiruan akan menguji dan melatih data dengan menggunakan algoritma backpropogation untuk meningkatkan kemampuan mahasiswa untuk memahami matakuliah algortima dan pemrograman. Hasil yang  dapat dianalisis tentang hasil jika outputnya mendekati target maka proses pelatihan dapat diselesaikan. Selanjutnya, Kesalahan rata-rata dapat dihitung dari hasil pelatihan yang telah dilakukan. Jika hasilnya belum tercapai maka metode backpropagation selalu melakukan iterasi dengan melakukan perubahan bobot hingga hasil maksimal dan dapat untuk mendapatkan hasil yang menjadi target dengan metode backpropagation yang digunakan.

Penerapan Extreme Programming Pada Sistem Informasi Pembayaran Sumbangan Pembinaan Pendidikan (SPP)

Rusman, Arief, Angraini, Siti Lutfiyah

Paradigma - Jurnal Komputer dan Informatika Vol 21, No 1 (2019): Periode Maret 2019
Publisher : Universitas Bina Sarana Informatika

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Abstract

The use of information and communication technology is one of the technological developments that can provide benefits in the field of education such as in the management of school payments. The school payment process requires fast and accurate data processing in terms of payment and storage until report generation. The purpose of this research is to make a school payment information system that is fast and accurate in its processing. With extreme programming method is expected to help resolve existing problems. The expected results will be an information system that can help the payment process in the school that is able to process payment data quickly and accurately to produce a payment data that can be used as a guideline for decision making by the school head masters. The expected form of report can also be more easily understood than before using an information system. In the process of storing data it is also expected to be better because it does not use paper but can already be stored in a database system that is connected to an information system

Pengembangan Knowledge Management Solution Untuk Monitoring Mutu Pada Rumah Sakit Kartika Pulomas Jakarta

Dhiana, Azis Sukma

Paradigma - Jurnal Komputer dan Informatika Vol 21, No 1 (2019): Periode Maret 2019
Publisher : Universitas Bina Sarana Informatika

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Abstract

Knowledge is crucial to an organization to enhance the competitive capabilities in the face of obstacles and challenges in carrying out the tasks. If knowledge isn’t properly managed then knowledge may be lost or not use efficiently. The effect for not managing knowledge will impact to people, process, product or organization  performance  (Fernandez,  2010).  Scattered  knowledge  and  difficult  to  use  is  a  constraint contained in Kartika Pulomas Hospital. This research is focus on creating a knowledge management solution that can be used for quality indicator, Kartika Pulomas Hospital that has issue with knowledge management. To support the knowledge management solution, a prototype of knowledge management system is also implemented. This research is conducted by using the methodology of designing knowledge management solution from Fernandez and also Unified Software Development Process (USDP) methodology to design the knowledge management system. The results  of  this  research are  priority  for  the development  of  Knowledge Management  Solution  and knowledge management system design model that needed by Kartika Pulomas Hospital

Perancangan Sistem Tempat Sampah Pintar Dengan Sensor HCRSF04 Berbasis Arduino UNO R3

Wuryanto, Anus, Hidayatun, Nunung, Rosmiati, Mia, Maysaroh, Yusnia

Paradigma - Jurnal Komputer dan Informatika Vol 21, No 1 (2019): Periode Maret 2019
Publisher : Universitas Bina Sarana Informatika

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Abstract

Every day humans produce waste, both household and industrial waste that has various forms and types. Garbage can be a problem because it interferes with human health, causing foul odors and air pollution. The awareness of disposing of garbage in its current place is considered to be very lacking. This is because trash cans are still using a simple method that is by manually opening and closing the trash can. This will cause the hands to be very vulnerable to bacteria from garbage. In this study, it was explained how to design smart bins that could function to attract the public in general and students of SDN Tridayasakti 02 Tambun Selatan to dispose of their places using Arduino Uno R3. Another benefit is to make people aware of the importance of health by removing trash. The method used to detect this object is the method of racang bangun which consists of several stages, namely (1) Needs Analysis, (2) Design, (3) Implementation of the Series, (4) Testing Tools.

Implementasi Metode Model View Controller (MVC) Dalam Rancang Bangun Website SMK Yayasan Bakti Prabumulih

Wijaya, Khana, Christian, Andi

Paradigma - Jurnal Komputer dan Informatika Vol 21, No 1 (2019): Periode Maret 2019
Publisher : Universitas Bina Sarana Informatika

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Abstract

Website or site may be defined as a collection of pages displaying text data, still or motion picture data, animation data, sound, video and or all of them, both static and dynamic, forming a series of interconnected buildings in which each linked to the network pages (hyperlinks). The school website has a very important role in education. SMK Bakti Prabumulih Foundation is one of the private schools that have two majors, automotive motorcycle and computer engineering and networking techniques, but this school does not have a website so many people who do not know yet remember this school is still new. In making this website the author also apply the MVC method as an option in the development of the system. The View Controller (MVC) model is a concept introduced by the inventor of Smalltalk (Trygve Reenskaug) to create one type of network data into another data type along with processing (model), isolating from the process of manipulation (controller) and view to be represented on a user interface. This application is made using the programming language Personal Hypertext Preprocessor (PHP) as a programming language and design editor Macromedia Dreamweaver, and MySQL as its database so it can help penginputan data quickly, precisely and efficiently.