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Jurnal The Messenger
Published by Universitas Semarang
Articles by issue : Vol 3, No 1 (2011): January-June
7
Articles
Hubungan Tingkat Penggunaan Internet dalam Mengakses Website USM (www.usm.ac.id) Terhadap Pemenuhan Kebutuhan Informasi Pada Mahasiswa FTIK USM

Yustitia, Senja, Julianto, Edi Nurwahyu, Latief, Muhammad Chaerul

Jurnal The Messenger Vol 3, No 1 (2011): January-June
Publisher : Universitas Semarang

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Abstract

Internet growing so rapidly. Information become cheap and free. Internet is now widely used a number of institutions to publicize the various activities. This step is also done by the University of Semarang (www.usm.ac.id). This website which is expected to be a center of information that can be accessed by students and public. The hypothesis of this study was: “There is a relationship between the use of USM website (www.usm.ac.id) with information needs of Faculty of Information Technology and Communications USM student.” This type of research is explanatory research. The result, that there is a relationship between the use of the USM website with information of FTIK USM student needs. This research also answers that there is a relationship between the use of the website with information on FTIK USM student needs.

Kajian Media Massa: Representasi Girl Power Wanita Modern dalam Media Online (Studi Framing Girl Power dalam Rubrik Karir dan Keuangan Femina Online)

Aprinta, Gita

Jurnal The Messenger Vol 3, No 1 (2011): January-June
Publisher : Universitas Semarang

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Abstract

The working women isn’t a new phenomenon in the modern society. Through their carrier, they try to find meaning, identity and achievement that bring confidence to their life. However, there is still a problem regarding the bias gender related to the quality and capabilities of women in the work field. Femina as one of women magazine realize that women also need information that can help them to attributes and give the self identity in the role of society. This research aim at how Femina talks about girl power in several articles by Gamson and Modigliane framwork in two core structures and condensing symbol frames.

Pemanfaatan Informasi Olahraga di Media Massa Cetak oleh Guru Pendidikan Jasmani dan Kesehatan dalam Pembelajaran Pendidikan Jasmani dan Kesehatan di SMA 5, SMA 6, SMA 11 Semarang

Muhaimin, Muhaimin

Jurnal The Messenger Vol 3, No 1 (2011): January-June
Publisher : Universitas Semarang

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Abstract

Utilization of information in mass media print by master of physical education and health in physical education and health in SMA 5, SMA 6, SMA 11 Semarang. The presence of print media is now a community needs. Thats because, the print media presents a variety of information including information of actual politics, culture, economy, crime, entertainment, and sports. Basically, sports information in the print media have educational value and can add insight to a reading of new knowledge. The study produced these findings: (1) third physical education and health teacher at school who becomes the object research have made use of sports information in the print media to support the success of teaching and learning process, (2) the type of information they use to support the success of learning teaching is a form of news, articles about health, (3) form of utilization is appropriate to set clipping and through direct delivery of the material in the field while providing practice in the field. This method is considered more effective because all students can immediately practice, (4) sports information in the print media meets the needs of teachers and physical health education in supporting the learning process.

Mitologi Dalam Video Game: Pesan-pesan Politik Dalam Video Games Amerika Serikat

Fanani, Fajriannoor

Jurnal The Messenger Vol 3, No 1 (2011): January-June
Publisher : Universitas Semarang

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Abstract

Video Game, especially in Indonesia, has been long seeing as kid toy with minimum or no psychological impact to the player. This view is a serious mistake since video game able to transmit violence message to political message into their audience or player. Political message especially is very omnipresent in such game as Red Alert, Generals and others FPS or RTS games. The message on these games is higly political and contains political views the developer has. This writing tries to read the political messages on games like Red Alert and Counter Strike to find myth the developer create or believe and search out why these myths is present. Barthes analysis on semiotics were used to read not only the denotative meaning of the message, but also find the connotative message and finaly find the myths wrapped around the games.

Wikileaks dan Agenda Setting Media

Setyowati, Retno Manuhoro

Jurnal The Messenger Vol 3, No 1 (2011): January-June
Publisher : Universitas Semarang

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Abstract

Wikileaks frenetic appearance as a hacker organization state documents and other important information becomes a new phenomenon of life in the current global communication. Certainly, the phenomenon is also not missed the attention of the mass media worldwide, including in Indonesia. Through this case appeared a few thoughts about the position of a topic that could affect the media policy. Through agenda setting theory, obtained a description of the effects of issues on the media agenda, public agenda and policy agenda.

Memahami Keterbukaan Komunikasi Antar Pribadi Dalam Percakapan Online

Kasanah, Uswatun

Jurnal The Messenger Vol 3, No 1 (2011): January-June
Publisher : Universitas Semarang

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Abstract

The study aims to find the openness of interpersonal communication and process of exchange of stimulation in online conversation of Facebook social network Sites among students of Communication Science Semarang of University. The theory used in the study is Technological Determinism Theory which states that the changes that occur in a variety of ways to communicate will also make up the existence of mankind itself. The study can it is concluded that the openness of interpersonal communication in online conversation is open wide among students of Communication Science. Since Facebook overcomes the limitations of distance and physical and it is possible to the conversations is far more familiar than the face to face communication. It means that the users of chatting facility do not hesitate to open their selves and talk about serious matter of their lives.

Khalayak Media Baru

Malau, Ruth

Jurnal The Messenger Vol 3, No 1 (2011): January-June
Publisher : Universitas Semarang

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Abstract

New media era brought a complex story about what is media audience nowadays. The situasion in this postmodernism world is quite different because audience has become more active in consuming the new media. The one that once known as mass audience has now dissapeared because of the popularity of the new media. When audience is no longer a mass, fandom emerge as one of the most known as the new media audience.