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Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control was published by Universitas Muhammadiyah Malang. journal is open access journal in the field of Informatics and Electrical Engineering. This journal is available for researchers who want to improve their knowledge in those particular areas and intended to spread the knowledge as the result of studies. KINETIK journal is a scientific research journal for Informatics and Electrical Engineering. It is open for anyone who desire to develop knowledge based on qualified research in any field. Submitted papers are evaluated by anonymous referees by double-blind peer review for contribution, originality, relevance, and presentation. The Editor shall inform you of the results of the review as soon as possible, hopefully within 4 - 8 weeks. The research article submitted to this online journal will be peer-reviewed at least 2 (two) reviewers. The accepted research articles will be available online following the journal peer-reviewing process.
Articles by issue : Vol 3, No 3, August 2018
12
Articles
Design of Application On/Off Electronic Device with Markov Model Using Speech Recognition on Android

Widyatmoko, Rochman, Purwantoro E. S. G, Sugeng, Syahbana S, Yoanda Alim

Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 3, No 3, August 2018
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Original Source | Check in Google Scholar | Full PDF (345.439 KB)

Abstract

Electronic devices are supported by a switch that is used to turn the device on and off. Manually pressed switches with distances between remote switches to cause less efficiency in saving human time and manpower. This can be solved by building a system to control electronic devices automatically. The system uses human voice commands to turn on and off electronic devices. The command will be processed into text by the Google Voice Speech Recognition library. The Android app sends human commands that have been processed by Arduino Uno R3 microcontroller. Commands are obtained after the text and data in the database are processed using the Markov Model algorithm. Communication between Android smartphone and microcontroller will be designed through a WIFI network. This system is tested based on noise level with data accuracy level with noise 0-45 dB and obtained 65% result. Based on the test response time obtained that the noise level 0-45 dB obtained results of 5.41 seconds. Based on the test results from the scenario, it can be concluded that the lower the noise generated, the better the system will also respond to commands. From the test suitability get value X = 1, meaning that the system is suitability with error rate 0. In testing accuracy to view status function get value 0 with error level 0. Testing of Markov model algorithm yields the calculated 0.125 algorithms manually and code for each command

Business Process Assessment with Balanced Scorecard and Framework COBIT

Nagata, Harryston, Andry, Johanes Fernandes

Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 3, No 3, August 2018
Publisher : Universitas Muhammadiyah Malang

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Abstract

Manufacturing company is the company that produces household appliances based on plastic / plastic houseware, this company has applied information system but there is often problem in sales department that is when processing of data discount, data obtained wrong and not according to which have been determined. Therefore, the author is given the task to audit the information system on the company. The author uses the COBIT and Balance Scorecard framework, the COBIT domain used is the Plan and Organize (PO) and Acquire and Implement (AI), in the PO Domain the author uses PO4 sub-domains (Define the IT Processes, Organization and Relationships) Communications management aims and direction) and PO 9 (Assess and Manage IT risks) whereas in AI Domain used is AI4 (Enable Operation and Use), Balanced Scorecard Perspective used in this research is Internal Business Process, which focuses on business process assessment company and business goals have been in line with IT goals. The results from this research is still many deficiencies that exist in company especially at risk management of IT proven and IT risk management that have not managed maximally so that can be developed in the future.

Clustering Majors for New Students at Vocational High School Muhammadiyah 3 Yogyakarta Using Fuzzy C-Means

Az-Zahra, Rifqi Rahmatika, Umar, Rusydi, Fadlil, Abdul

Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 3, No 3, August 2018
Publisher : Universitas Muhammadiyah Malang

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Abstract

The development of the era demands quality human resources. For that need to be equipped with the knowledge and skills to be ready to compete in the world of work. Vocational High School has many skills programs. Examples of skills programs in Vocational High School are Computer Network Engineering, Audio and Video Engineering, Mechanical Engineering, Building, Drawing Techniques, Motorcycle Engineering, Installation and Power Engineering, systems that can assist in the decision-making process of prospective students. The grouping system will be created using the Fuzzy C-Means method. Grouping majors using fuzzy c-means algorithm is expected to help prospective students choose majors from the many majors that exist. This is done so that prospective students do not experience difficulties in learning activities, can develop optimally and is expected to work in accordance with the expertise that has been owned, so that ultimately can improve the quality of output and outcome of vocational education. The results obtained in this study in the form of data grouped based on 3 clusters, so that prospective students can choose the majors in accordance with the selected cluster.

Saturated Iteration of Neighborhood Averaging Filter Algorithm For Kinect Structural Noise Eliminator For Wild Thumper

Kurniawan, Aditya, Wardani, Kholilatul

Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 3, No 3, August 2018
Publisher : Universitas Muhammadiyah Malang

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Abstract

A contemporary study (Andersen, 2012) on the Kinect sensor as a visual sensor device for robots explains that the sensor has some fundamental flaws. Among them there is a shadow on the results of sensing edge objects that will affect the process of recognition of shape (shape recognition) spatially. If the Kinect sensor is used in the robot vision navigation system, the sensor may lead to errors in the robots decision on the shape of the object being sensed. The experiment was aimed to measure the saturation iteration level for the Localized Neighborhood-Averaging method in its effect on the shadow thickness (structural noise) produced by kinect sensors. Robot model that will be used for testing is the robot Wild Thumper 4WD. The kinect sensor is conditioned to capture a square black object measuring 10cm x 10cm perpendicular to a homogeneous background (white with RGB code 255,255,255). The result of kinect sensor data will be taken using Visual Basic 6.0 program periodically by repeating the Localized Neighborhood-Averaging method 1x up to 5x iteration. Observation will be done by looking at the similarity of edge slices of objects captured by Kinect sensors. Saturated iteration Neighborhood-Averaging filter on pixel noise generated by kinect is on the 3rd iteration based on observation of edge section with 2 iteration ratio showing no change in noise thickness. The noise thread at the 2nd and 3rd iterations has the same contours based on the Coefficient of Variation calculations applied to both data. The use of filters is by filter masking 3x3 matrix size. It is expected that further research can be developed on the size of 5x5 or more masking filters in the hope of having a better saturation iteration tolerance result.

Application Kohonen Network and Fuzzy C Means for Clustering Airports Based on Frequency of Flight

Rahmalia, Dinita, Herlambang, Teguh

Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 3, No 3, August 2018
Publisher : Universitas Muhammadiyah Malang

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Abstract

In Indonesia, the demands of air tranportation for reaching destination increase rapidly. Based on the flight schedule in airports spreading in Indonesia, the airports have different flight demand rate so that it requires clustering. This research will use two methods for clustering : kohonen network and Fuzzy C Means (FCM).Kohonen network is the type neural network which uses unsupervised training.Kohonen network uses weight vectors for training while FCM uses degree of membership. Both kohonen network and FCM, inputs are represented by the number of departure and arrival of airline in one day. For kohonen network, we update weight matrices so that minimizing the sum of optimum euclidean distance. For FCM, we update degrees of membership so that minimizing the objective function value.From the simulations, we can cluster the airports based on the number of departure and arrival of airline.

Analysis Accuracy of Similar Word Based Clustering (EWSB) Algorithm on Machine Translator Bahasa Indonesia-Minang

Sujaini, Herry

Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 3, No 3, August 2018
Publisher : Universitas Muhammadiyah Malang

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Abstract

Extended Word Similarity Based (EWSB) Clustering is a word clustering algorithm based on the value of words similarity obtained from the computation of a corpus. One of the benefits of clustering with this algorithm is to improve the translation of a statistical machine translation. Previous research proved that EWSB algorithm could improve the Indonesian-English translator, where the algorithm was applied to Indonesian language as target language.This paper discusses the results of a research using EWSB algorithm on a Indonesian to Minang statistical machine translator, where the algorithm is applied to Minang language as the target language. The research obtained resulted that the EWSB algorithm is quite effective when used in Minang language as the target language. The results of this study indicate that EWSB algorithm can improve the translation accuracy by 6.36%.

Impact of H-Index Toward Citations Using Linear Regression on Science and Technology Index

Muriyatmoko, Dihin, Rady Putra, Lalu Ganda

Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 3, No 3, August 2018
Publisher : Universitas Muhammadiyah Malang

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Abstract

Number of Journals in Indonesia is quite a lot and various disciplines. Until March 15, 2018, registered 50,889 online and print ISSN by Indonesian Institute of Science (LIPI). The government through Ministry of Research, Technology, and Higher Education of Republic Indonesia (Kemenristekdikti) set regulated on journal index, that is Science and Technology Index (SINTA) assigned to rank quality content and management divided by six categories called S1 to S6 which of the data is taken from Google Scholar and Scopus. This research applies S1 that these journals are accredited ??A? by Kemenristekdikti and or index by Scopus. That??s data is shown ranking by sorted based on h-index and citations. S1 shown that journal which has highest h-index uncertain have highest citations too, even some have zeroes. That??s data on S1 become strange and awkward when compared with S2 to S6 because some value of h-index and citations S1 is lower than S2 to S6. This research focus to find how strong correlation or impact h-index toward citations using linear regression. The test result shows that value of Multiple R = 0.78 indicates the correlative is very close, a value of R Square = 0.61 indicates the impact of h-index toward citations achieve 61% and the rest 39% affected by others factor.

Total Harmonic Distortion Comparison between Sinusoidal PWM Inverter and Multilevel Inverter in Solar Panel

Budiman, Firmansyah Nur, Ramadhani, Muhammad Ridho

Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 3, No 3, August 2018
Publisher : Universitas Muhammadiyah Malang

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Abstract

This research compared the performance of PWM (Pulse Width Modulation) inverter and multilevel inverter in terms of their output voltage and current total harmonic distortion (THD). The inverters were designed to have the output voltage of 220 V at 50 Hz. The input voltage for both inverters are 400 VDC. For PWM inverter, the PWM technique utilized was sinusoidal PWM (SPWM) and for multilevel converter, the number of voltage level is five with diode-clamped topology. The study included circuit implementation, analysis, and THD calculation, all of which were carried out through simulation using PSpice software. In controlling the SPWM inverter output, the adjusted parameters included amplitude modulation ratio, frequency modulation ratio, and filter components?? parameters. On the other hand, the firing angles of the switching components were designated as controlling parameters in multilevel inverter. From the study, it was found that the best THD values of the designed SPWM inverter are 4.2% (voltage) and 1.7% (current), while those of multilevel inverter are 27% and 11%, for voltage and current, respectively. Thus, it can be concluded that SPWM inverter is better than 5-level inverter for the application in solar panel due to its lower THD. In our study, 5-level inverter did not satisfy the THD requirement specified in IEEE 512-1992, i.e. 5%.

Development of Android-Based Software to Support The Selection of University Majors that Fits with Student Personality Type

Fridayanti, Fridayanti, Uriawan, Wisnu, Atmadja, Aldy Rialdy

Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 3, No 3, August 2018
Publisher : Universitas Muhammadiyah Malang

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Abstract

Selecting study program is important things that must decide for high school student in Indonesia. However, students often have difficulties to explore the field of study which match with him. Technology can be used as a tool for making a decision, for example by using android application. Android platform has advantages because it is easy to accessible and familiar in teenagers in Indonesia. In this research, an application was developed by Rational Unified Process methodology. The selection of study program is done with knowing personality type. There are 6 criteria in defining personality type with RIASEC method: Realistic, Investigative, Artistic, Social, Enterprising, Conventional. Personality type can be known after user filled the questionnaire in an application. Next, an application can display study program that matches the type of user personality. From evaluation and analysis, the result showed that application is easy to use. It is expected that this application can be a simulated application which provides information and solutions in advance to selecting study program in universities.

Comparison of Some Methods for the Elderly Patient Telemonitoring System

Setiawan, Hendra, Wahyuni, Elvira Sukma

Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 3, No 3, August 2018
Publisher : Universitas Muhammadiyah Malang

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Abstract

This paper analyzes some research results related to patient telemonitoring system. The main objective is to collect many useful information for telemonitoring implementation and its development in the future. Telemonitoring system is focused on fall detection that generally occur prior to critical condition. There are 14 research results that discussed in this paper which have been published from 2013 to 2017. Those researches are grouped into three types i.e. intrusive, non-intrusive and mixed. Analysis is done on aspects of the comfort, complexity, cost, accuracy, and coverage. Furthermore, based on those information, a study of application feasibility is done for elderly patients in Indonesia. The result shows that the non-intrusive method using the camera or access point are the most appropriate system for the elderly fall detection.