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Pengaturan Bandwidth Management dan Time Limitation Berbasis User Manajer Mikrotik Husain, Husain; Anggrawan, Anthony; Santoso, Heroe; Sihotang, Hengki Tamando; Pyanto, Dadang; Hidayat, Fadiel Rahmad
Jurnal Mantik Penusa Vol 2, No 2 (2018): Computer Science
Publisher : Pelita Nusantara Medan

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Abstract

It is not denied that the internet is one of the basic human needs, in supporting human activities whether it is recovery, business or other organizational activities are very dependent on the internet itself as well as the world of education, government, private sector, including business as well as sales our shop. Kedai Kita is a place of sale such as foods beverages, coffee and so on, and is often referred to as a gathering place for young people. In increasing the number of customers, Kedai Kita provides free internet connections for its customers, so that there is a problem with the uneven internet connection. The unequal connection that results in losses occurs when customers who only order coffee can have the same internet connection as those who order more food, this happens all day. The store is only visited by a number of young people, whether students of Senior high or university students. By buying meal or beverage at least Rp. 10,000, the custumers can take hours to sit and while watching streaming video. So what happens is that most customers only pursue internet connections instead of eating or other menu messages. In overcoming these problems, bandwidth management and time limitation are made, so that customers who shop more will get a bandwidth so customers will get a connection based on the amount of spending using vouchers. This study uses the Network Development Life Cycle (NDLC) method to obtain information to support the research that will be conducted in Kedai Kita.Keywords: Time limitation, Bandwidth Management, Hotspot, User Manager, NDLC Computer Network,
Smart Campus: Model Baru Enterprise Architecture STMIK Bumigora Mataram dalam Manajement Tata Kelola TIK Berbasis TOGAF ADM Anggrawan, Anthony; Satria, Christofer; Husain, Husain
Jurnal Mantik Penusa Vol 2, No 2 (2018): Computer Science
Publisher : Pelita Nusantara Medan

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Abstract

Enterprise Architecture  bagaimana mengambarkan suatu organisasi bagaimana  menjalankan proses bisnis yang sedanng berjalan maupun yang akan di jalankan, teknologi jasa dan platform (rencana kerja), tanggung jawab organisasi, dengan begitu dapat beradaptasi dalam menjalankan segala bentuk sistemtem yang ada yang sesuai dengan sistem yang akan direncanakan,  sedang berjalan, termasuk  sistem yang akan di kembangkan.  Enterprise Architecture adalah sebuah cetak biru (blue print) untuk sebuah sistem yang akan di bangun (direncanakan) atau yang akan di kembangkan. Permasalahan terjadi adalah dalam pengambilan keputusan sering kali tidak dilandasi dengan informasi yang tersedia terkadang tidak relevan, kemudian informasi yang ada terkadang tidak dimanfaatkan oleh dengan baik oleh manajemen, dan tidak tepat waktu informasi yang tersedia, terdapat informasi yang terlalu banyak, informasi yang tersedia terkadang tidak akurat, adanya duplikasi data, dan adanya data yang cara pemanfaatannya tidak fleksibel. Untuk mengatasinya penelitian ini akan membuat cara baru enterprise architecture mencakup terhadap arsitektur bisnis, arsitektur data, arsitektur aplikasi, arsitektur Teknologi akan menghasilkan cetak biru. Dengan menggunakan Enterprise Architecture (EA)  dengan harapan dapat memberikan solusi dan diinginkan, penjelasan dan dokumentasi yang antara bisnis dan teknologi informasi yang dalamnya digambarkan arsitektur baseline dan arsitektur target sehingga akan terciptanya keselarasan diantara strategi bisnis dan stratergi TIK. Dalam imlementasinya peneliti menggunakan kerangka TOGAF ADM dalam perenecanaan dan pengembangan TIK dan terciptanya smart kampus di STMIK Bumigora Mataram. Kata Kunci: Enterprise Architecture (EA), Teknologi Informasi dan Komputer (TIK), Master Plan, TOGAF ADM
KORELASI MODEL PEMBELAJARAN DENGAN HASIL BELAJAR MAHASISWA PADA PEMBELAJARAN BAHASA PEMROGRAMAN JAVA Anggrawan, Anthony
Jurnal Mantik Penusa Vol 2, No 2 (2018): Computer Science
Publisher : Pelita Nusantara Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (297.142 KB)

Abstract

In learning programming languages, students do not always achieve good learning outcomes, even from the results of previous studies indicating the reported failure rate is quite high. Departing from the problem of the high unsuccessful students in learning programming languages, it is necessary to do research to determine the correlation between learning models of programming languages on learning outcomes. By knowing the correlation of learning models to student learning outcomes, it can be revealed which learning model has more dominant contribution to learning outcomes in programming learning, and also the magnitude of the contribution of other factors in influencing learning outcomes outside the learning model. Furthermore, even though previous studies revealed that online learning can replace face-to-face learning, a large number of educational institutions still persist in implementing face-to-face learning models. For this reason, a correlation study between the learning model and student learning outcomes is conducted on face-to-face learning and Java programming online learning. This study found a positive and significant correlation between online learning models and mixed learning on student learning outcomes in learning the Java programming language with a coefficient of determination0.25. So it can be concluded that the variance that occurs in learning outcomes of 25% can be explained in the variables of learning model.In other words, 75% of learning outcomes are influenced not because of the influence of the learning model.