Ikawati, Hastuti Diah
Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

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Mentoring Sebagai Suatu Inovasi dalam Peningkatan Kinerja Anwar, Zul; Ikawati, Hastuti Diah; Syarifah, Syarifah
Journal of Education and Instruction (JOEAI) Vol 1 No 1 (2018): Journal of Education and Instruction (JOEAI)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v1i1.209

Abstract

Mentoring is a strategy to improve work performance within an organization. This type of research is literature research. Technique of collecting data is done by documentation method that is reading every information that there is relation with study. The data collected from reading results is then analyzed by selecting the appropriate materials or still related to the study. Based on the results of data analysis then synthesized and concluded to be a conclusion of the topic under study. The result of the mentoring process is intentional, does not happen by chance. The key to ensuring the desired outcomes and the sustainability of the mentoring process is to use all the best practices of human performance technology in the needs assessment, planning, design, implementation, and evaluation phase. Mentoring must be closely linked to the organizations mission, objectives, and strategy priorities. Only an integrated quality, capable of facilitating the process associated with current and future missions that can be expected to deal with exposure to the winds of change. The rapidly changing environment demands multi-skilled, flexible workers, and the level of mastery of core competencies. A mentoring process is important to facilitate the improvement of human performance. With the important assumption that individual behavior (mantees and mentors) can be changed as it is aware of each individual is obliged to continuously learn (long life learner). Keywords: Mentoring, Performance Improvement, Innovation
Efektifitas Pembelajaran Model Contextual Teaching dan Sains Teknologi Masyarakat terhadap Hasil Belajar Mahasiswa Ikawati, Hastuti Diah; Anwar, Zul; Safitri, Nila Egidia
Journal of Education and Instruction (JOEAI) Vol 1 No 2 (2018): Journal of Education and Instruction (JOEAI)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (458.062 KB) | DOI: 10.31539/joeai.v1i2.358

Abstract

This study specifically aimed to determine the effectiveness of the contextual teaching learning model and the community technology science model on student learning outcomes in the diffusion of educational innovation subject. The method of data collection used was  experiment by using test, documentation, interview and observation. The result of the study showed that the average score of the student learning outcome that used learning technology model of community science was higher than the result of student learning outcome that used contextual teaching learning model. This was because the community technology science model helped students better understand the material related to problems found in real life so that students became active in the learning process. In conclusion, the model of community technology science learning was more effective in improving student learning outcomes in the diffusion of educational innovation courses Keywords: Contextual Teaching Learning Model, Community Science Technology, Learning Outcome
Ragam Permainan Tradisional Suku Sasak Di Pulau Lombok Ikawati, Hastuti Diah; Purmadi, Ary; Zulfakar, Zulfakar
P-2623-0291
Publisher : Prosiding Seminar Nasional Lembaga Penelitian dan Pendidikan (LPP) Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (341.08 KB)

Abstract

Tujuan dari penelitian ini adalah untuk melestarikan budaya sasak berupa permainan tradisional. Pelestarian tersebut dilakukan dengan mendokumentasikan ragam permainan tradisional dalam bentuk video dan buku permainan. Selain untuk tujuan tersebut, hasil penelitian ini dapat juga digunakan sebagai sumber belajar untuk memudahkan generasi saat ini dan yang akan datang mempelajarinya. Permainan tradisional banyak mengandung nilai-nilai edukatif dan pendidikan karakter seperti kejujuran, kepedulian, kerjasama, bertanggungjawab, sportif, dan sikap positif lainnya. Selain manfaat-manfaat tersebut, permainan tradisional juga sejatinya dapat memberi manfaat secara ekonomi yaitu sebagai daya dukung bagi pariwisata mengingat Pulau Lombok merupakan salah destinasi wisata. Untuk mendapatkan data tentang ragam permainan tradisional suku sasak, ditempuh penelitian studi pustaka, studi lapangan, dan wawancara. Metode studi pustaka digunakan untuk menemukan kajian-kajian yang membahas tentang tema penelitian. Sedangkan studi lapangan digunakan untuk melihat secara langsung kecenderungan bermain anak-anak pada saat sekarang ini. Metode ini dilakukan untuk mengetahui apakah permain tradisional masih ada dimainkan oleh anak-anak saat sekarang ini ataukah sudah tidak ada sama sekali.  Metode wawancara digunakan untuk tujuan membandingkan data hasil temuan dari beberapa metode yang digunakan. Sasaran wawancara adalah para pelaku permainan tradisional yang sekarang sudah berusia lanjut yaitu sekitar berumur 60-70 tahun. Berdasarkan hasil penelitian, ditemukan setidaknya terdapat 15 jenis permainan tradisional yang sering dimainkan oleh anak-anak suku sasak di Pulau lombok pada zaman dahulu
Effectiveness of the Superitem Learning Model on Students Learning Achievements Ikawati, Hastuti Diah; Majid, Ilham Abdul; Anwar, Zul
International Journal for Educational and Vocational Studies Vol 1, No 3 (2019): July 2019
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v1i3.1591

Abstract

Student activeness in class is one of the important factors that influence student learning outcomes. This activity can be influenced by several factors one of the learning models used by lecturers. The lack of variations in the learning model has an impact on the monotonous learning process so that students are easily bored and bored with the learning process. Therefore, lecturers are always required to create an interesting learning condition process, including by applying a varied learning model. There are several learning models that can be used by lecturers to improve student learning outcomes, one of which is to implement super-learning learning models. The purpose of this study was to determine the effect of super-learning models on student learning outcomes in the course of the Diffusion of Educational Innovation. The population of this study is all Education Technology students who have programmed the Education Innovation Diffusion course in the even semester of the 2018/2019 academic year. Data collection techniques used tests to determine the differences in student learning outcomes before and after the super-learning learning model was used — data analysis using t-test formula. Based on the results of the study it is known that the results of the t-test show the value of t-count greater than t-table at a significance level of 5% with db = 30-1 = 29 (12,963> 2,045). Based on the results of the calculation it can be concluded that it can be concluded, there is the influence of the Superitem learning model on student learning outcomes in the educational innovation diffusion course in Education Technology Study Program Mataram IKIP academic year 2018/2019.