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Journal : SAINTEKBU

APPLICATION OF INFORMATION SYSTEMS FOR TRANSACTION REPORTS BADAN KESWADAYAAN MASYARAKAT SEJAHTERA CASE STUDY SUMBEREJO KENDAL VILLAGE Setiadi, Teguh
SAINTEKBU Vol 11 No 2 (2019): Volume 11 No 2 Tahun 2019
Publisher : KH.A.Wahab Hasbullah University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (350.487 KB) | DOI: 10.32764/saintekbu.v11i2.358

Abstract

Abstract BKM Sejahtera is a collective leadership institution from a community association in the village of Sumberejo which has the role of mobilizing the potential and resources of the community in an effort to overcome various development issues in the village / village area. BKM Sejahtera still has many obstacles in its operations including the process of making reports and transactions - transactions that occur are still done conventionally, namely the making of reports still using Microsoft Excel as a recording of existing transactions but it is less effective because it requires a relatively long time in presenting reports finance, especially savings and loans and as a storage method, are relatively inefficient because they do not use databases so that they require a large space and difficulties in finding data. The risk of errors in the transaction process and the making of a savings and loan report are relatively high because the data written in the transaction book is sometimes not the same as the data inputted in Microsoft Excel. To overcome the above problems, an Information System Application will be made to the Prosperous Community Self-Help Agency Using the Accrual Basis Method. This application will produce financial reports per period, loan transaction reports, installment transaction reports, savings and loan transaction reports and withdrawal transaction reports. This application is made using a programming language that is PHP for the application interface and MySQL for database processing software. With this application can facilitate transactions and also can facilitate in getting financial reports quickly and have a database as a safe storage medium.
PERANCANGAN GAME BERHITUNG UNTUK ANAK USIA 4-6 TAHUN PADA TK MUSLIMAT NU 09 PENANGGULAN KENDAL Setiadi, Teguh; Putra, Tegar Adi
SAINTEKBU Vol 10 No 1 (2018)
Publisher : KH.A.Wahab Hasbullah University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (4386.145 KB)

Abstract

Early-age children live in the world of a play because thats needed a learning medium that is not only interactive but also interesting or more game. Age 4-6 years is a stage of age in an early age range (so-called pre-school age) in which the child is being prepared to enter a formal learning process. Expected in this age range, children have a more focused attitude of learning, not just playing, but began to recognize the learning process behind the game. The result of this research is that Game can be a tool in practicing arithmetic as well as with this game, children who follow numeracy lessons can practice counting by using existing computer facilities. The product of this research produced a medium or a means to introduce computer technology to children from an early age. Keyword: E-Learning, Multimedia, Game Education, Early-age children