Pamungkas, Anton Respati
INFORMATIKA

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Sistem Informasi Pengelolaan Surat Masuk Dan Surat Keluar Di STMIK AUB Surakarta Prawono, Joko Agus; Pamungkas, Anton Respati
INFORMATIKA Vol 2, No 1 (2015): Maret
Publisher : INFORMATIKA

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Abstract

The most practical and efficient system in handling incoming and outgoing mail is to use pengagendaan number system, so every incoming and outgoing mail both internally and externally can be recorded in the agenda. Numbering (coding) letter done in order to know how many letters have been circulating in the activities of a company or organization. The system is made in this paper to record all incoming mail received, automation numbering outgoing mail, appointment letter and invitation creation is integrated into the application MsWord. Integration into MsWord, letter format changes can be done easily. Outputs of this system besides outgoing mail through MsWord also mnghasilkan letter category list, the list of incoming mail and outgoing mail per period. PIECES methods used to analyze the weaknesses of the current system, as well as analyze the needs of the system being developed. In the design of the system is developed flowchart system, data flow diagram, design inputs, design outputs and database design. The system is build by using Visual Basic programming language. Keywords : incoming and outgoing mail, MsWord integration, STMIK AUB Surakarta
Pembuatan Game 2D Petualangan Hanoman Berbasis Android Ardyanto, Toni; Pamungkas, Anton Respati
Go Infotech: Jurnal Ilmiah STMIK AUB Vol 23, No 2 (2017): Go Infotech: Jurnal Ilmiah STMIK AUB Desember 2017
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer AUB - Indonesia

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Game is one of the entertainment that is loved by a wide variety of backgrounds ranging from children to adults.  According to App Annie one type of game that is much in demand to play is a adventure game genre. Selected as entertainment because the game is able to reduce the fatigue of someone from the daily routine and spend a leisure time. The amount of smartphones user, especially  android-based  smartphones  in  daily  activities  cause  android-based  game  are  currently  popular  in  the  community. From these situation, author tries to make an adventure game genre based on Android. This game can be used as an option to eliminate  fatigue or just  fill emptiness in spare time by playing games, and also to encourage the establishment of  local game developers, which is still smal compared with the foreign game developers. Design of game is made from a storyboard and then designed the depiction of the character, background and obstacles using Adobe Illustrator CS 6. The completed game depictions of supporting element then applied to Unity Game Engine and built using C# programming language. The result of this research have produced a game called “The Adventure of  Hanuman” in 2D display Android-based. This game is played by one person and has three levels of obstacle. This game is adventure game genre. Keywords : Android, Game 2D, Adventure, Unity