Martyastiadi, Yusup Sigit
Institut Seni Indonesia Yogyakarta

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The Paradox of Control: Visual Clue vs. Auditory Instruction in Game Designing Martyastiadi, Yusup Sigit
IJCAS (International Journal of Creative and Arts Studies) Vol 5, No 2 (2018): December 2018
Publisher : Institut Seni Indonesia Yogyakarta

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Abstract

Visual clue and auditory instruction are information that used in games. the genuine information is developed on game design conceptualization. this paper explains the study of the paradox of control, which was applied in the process of game designing. Basically, the research investigates the differences of powerful game information between visual clue and auditory instruction to gain complexity of game levelling. the research method used game design experiments, playing observations, and the interview to clarify the respondents’ decision-making. the visual clues and auditory instructions were occurred randomly based on the path of the respondents’ chosen. However, in one level of observation, the information of visual clue & auditory instruction were happening together in the same time and those were contradictive each other. this condition was called the paradox of control on information handling in the game. interestingly, in this circumstance, most of the respondents decided to follow the visual clues, although it was not the right direction. that condition potentially led by visual perception. this paper will describe the respondents’ motivation on their decision-making. Finally, the result of this study could give recommendation for level designers in game designing, especially on complexity of the challenge in the game’s dramatic element.
14th International Conference for Asia Digital Art and Design Martyastiadi, Yusup Sigit
IJCAS (International Journal of Creative and Arts Studies) Vol 4, No 1 (2017): June 2017
Publisher : Institut Seni Indonesia Yogyakarta

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Abstract

Desain Tokoh Dalam Proyek Armobyte Martyastiadi, Yusup Sigit; Purwaningsih, Dominika Anggraeni
Ultimart: Jurnal Komunikasi Visual Vol 7 No 2 (2014): Ultimart: Jurnal Komunikasi Visual
Publisher : Universitas Multimedia Nusantara

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Abstract

Desain tokoh memiliki peran yang sangat penting dalam film dan animasi. Setiap tokoh yang didesain dengan baik harus unik serta mampu bercerita dengan sendirinya kepada penonton mengenai kepribadian dan latar belakang masing-masing. Karena itulah dibutuhkan konsep yang benar-benar matang untuk dapat menciptakan tokoh yang unik sehingga mudah diingat oleh penonton. Jurnal ini membahas mengenai proses mendesain tokoh mulai dari sketsa, hingga model 3D yang siap diaplikasikan dalam proyek animasi 3D Armobyte. Keywords: desain tokoh, model 3D, texture, film pendek animasi 3D