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SISTEM INFORMASI AKADEMIK BERBASIS WEB PADA SMA PGRI 1 KOTA BEKASI Agustina, Nani; Oscar, Dony
Paradigma - Jurnal Komputer dan Informatika Vol 17, No 2 (2015): Periode September
Publisher : AMIK BSI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/p.v17i2.2311

Abstract

SMA PGRI 1 Kota Bekasi is one of the leading private school in the town of Bekasi this school making lots optioned by prospective students parents current because the school was quite advanced, but the academic data processing in this school are still not integrated. Academic system which is running still using Ms application. Excel, without the database. The result of these many obstacles faced by the school in academic administration as in data processing of teachers, student data, data subjects, lesson schedule, update the assessment, assessment reports, announcements, class settings, the settings of walikelas, contacts, school report cards and school year shadow. In addition, the presentation of information is still lacking a fast, precise and accurate delivery of information because the media is currently the only form of mading and selembaran such as physical paper documents announcement. In this Academic information system using the PHP programming language and Mysql as the database. In the current information systems have become the premier choice for giving and looking for information on a specific data, SMA PGRI 1 Kota Bekasi is one school which offers web-based information systems in managing academic data , making it easier for the schools to manage , inform and find the data related to academic at SMA PGRI 1 Kota Bekasi. Keywords: Information Systems, Web-Based Admission, Waterfall, UML
Pemodelan Sistem Informasi Penjualan Produk Kecantikan Secara Online Dengan Metode Rational Unified Process Studi Kasus : PT. Lautan Angsa Indonesia Susanto, Annisa Pramoedita Putri; Oscar, Dony
IJCIT (Indonesian Journal on Computer and Information Technology) Vol 3, No 2 (2018): IJCIT Nov 2018
Publisher : PPPM AMIK BSI Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (471.117 KB)

Abstract

AbstrakSemakin banyaknya perusahaan yang bergerak dibidang majalah kecantikan dan banyak pula masyarakat yang memanfaatkan berkembangnya industri kecantikan sebagai mata pencaharian, seperti menjadi Makeup Artist. Selain memberikan informasi tentang berbagai hal tips dan trick serta tren kecantikan, eBlush dituntut untuk berperan aktif untuk bisa lebih berinovasi, seperti menyediakan produk – produk berkualitas untuk menunjang kebutuhan Makeup Artist serta para penggemar kecantikan lainnya. Saat ini untuk mendapatkan produk - produk kecantikan, konsumen harus mengunjungi toko dari brand yang diinginkan, hal itu dirasa tidak efesien dan memakan cukup waktu. Belum lagi jika produk yang diinginkan tidak tersedia atau stok habis.dengan pembangunan sebuah sistem e-commerce diharapkan dapat membantu menghubungkan para penggemar fashion dengan e-blush. Sistem e-commerce yang akan dibangun ini akan menggunakan rational unified process sebaga metode dalam pengembangan sistemnya. Rational unified process (RUP)  merukapan salah satu metode yang memiliki konsep object oriented dan pengembangan model dengan UML atau unified modeling language pada RUP terdapat empat tahapan dalam penggunaanya yaitu inception, elaboration, construction, transition.Katakunci: e-commerce, rational unified process, website AbstractMore and more companies are engaged in beauty magazines and many people are using the beauty industry as a livelihood, such as Makeup Artist. In addition to providing information about various tips and tricks and beauty trends, eBlush is required to play an active role to be more innovative, such as providing quality products to support the needs of Artist Makeup and other beauty fans. Currently to get beauty products, consumers must visit the store of the desired brand, it feels inefficient and takes enough time. Not to mention if the desired product is not available or the stock runs out. With the construction of an e-commerce system, it is expected to help connect fashion fans with e-blush. This e-commerce system that will be built will use a rational unified process as a method for developing the system. Rational unified process (RUP) is a method that has an object oriented concept and the development of a model with UML or an unified modeling language in the RUP there are four stages in its use, namely inception, elaboration, construction, transition.Keywords: e-commerce, rational unified process, website
Kemudahan dan Kepercayaan Menggunakan E-Commerce Berpengaruh Terhadap Keputusan Dalam Pembelian Online dengan Metode Technology Acceptance Model Oscar, Dony; Retnoningsih, Endang
IJSE - Indonesian Journal on Software Engineering Vol 4, No 1 (2018): IJSE 2018
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (451.096 KB) | DOI: 10.31294/ijse.v4i1.6299

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Abstract - The use of e-commerce by consumers has provided many advantages that have been obtained both from the seller and even the buyer. The greater the interest of consumers in using ecommerce services is to make more and more players in providing e-commerce services and make them provide services to the best to the users. Basically, a site is information technology. Measuring the level of decisions in online purchases can use three variables such as ease of shopping, and trust in onile purchases will impact decisions on online purchases can be used in case studies of IT acceptance over the last few decades. In this study in 3 variables used using 116 samples with 9 questions and where all valid variables only 1 variable failed, with the value of reliability = 0.892> 0.6. Keyword: e-commerce, TAM, Decision
Pembelajaran Pemrograman Berorientasi Objek (Object Oriented Programming) Berbasis Project Based Learning Retnoningsih, Endang; Shadiq, Jafar; Oscar, Dony
INFORMATICS FOR EDUCATORS AND PROFESSIONALS Vol 2 No 1 (2017): INFORMATICS FOR EDUCATORS AND PROFESSIONALS (Desember 2017)
Publisher : Penelitian dan Pengabdian Masyarakat Universitas Bina Insani

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (656.133 KB)

Abstract

Abstrak: Pembelajaran bertujuan membantu agar memperoleh pengalaman baik pengetahuan, keterampilan, dan nilai agar menjadi bertambah kuantitas maupun kualitasnya. Untuk itu pendidikan harus mampu mempersiapkan sumber daya manusia yang kreatif. Permasalahan yang ditemukan dalam pembelajaran menuntut daya pikir kreatif khususnya dalam pembelajaran pemrograman, kemampuan berpikir secara algoritma diperlukan agar program yang dibuat sesuai yang diharapkan. Pemrograman berorientasi objek atau Object Oriented Programming (OOP) memberikan kemudahan dalam pembuatan sebuah program, karena pemrograman OOP sudah menggunakan konsep modularitas object dan class. Java merupakan bahasa pemrograman berorientasi objek atau object oriented programming (OOP) yang dapat dijalankan di berbagai platform sistem operasi, baik pada komputer maupun ponsel. Alice dapat digunakan untuk pembelajaran pemrograman berbasis Objek, karena Alice merupakan program yang dirancang untuk mempelajari konsep dasar program komputer sekaligus membuat story telling dan simple 3D game interactive. Alice dapat memperkenalkan konsep pemrograman secara menyenangkan melalui belajar membuat animasi dan permainan. Secara sederhana pembelajaran berbasis proyek menggunakan Alice dapat diterapkan dengan pembelajaran menggunakan teknologi animasi dengan masalah kehidupan sehari-hari. Metode belajar berbasis proyek (project based learning) membuat menjadi lebih aktif, kreatif dan berhasil memecahkan masalah dengan algoritma yang baik dan benar. Model pembelajaran berbasis proyek memiliki kelebihan dalam meningkatkan hasil belajar dan motivasi.   Kata kunci: Alice, Pembelajaran berbasis project, Pemrograman berbasis objek   Abstract: Learning aims to help to gain experience both knowledge, skills, and values ??in order to become increasing quantity and quality. For that education should be able to prepare human resources creative. The problems found in learning require creative thinking especially in programming learning, the ability to think algorithm is needed to make the program made as expected. Object oriented programming or Object Oriented Programming (OOP) provides convenience in making a program, because OOP programming has been using the concept of modularity of objects and classes. Java is an object oriented programming (OOP) programming language that can run on various operating system platforms, both on computers and on mobile phones. Alice can be used for Object-based programming learning, as Alice is a program designed to learn the basic concepts of computer programs while creating story telling and simple 3D interactive games. Alice can introduce the concept of fun programming through learning to create animations and games. Simply project-based learning using Alice can be applied with learning using animation technology with daily life problems. Project-based learning (project based learning) methods make it more active, creative and successful in solving problems with good and correct algorithms. The project-based learning model has advantages in improving learning outcomes and motivation.   Keywords: Alice, Object oriented programming, Project based learning