Ahmad Faris, Ahmad
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RANCANGAN ANIMASI PEMBELAJARAN INTERAKTIF ALFABET PADA PENDIDIKAN ANAK USIA DINI Faris, Ahmad; Lestari, Ade Fitria
JURNAL TEKNIK KOMPUTER Vol 2, No 1 (2016): Jurnal Teknik Komputer AMIK BSI
Publisher : AMIK BSI Jakarta

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Abstract

Abstract – An early age is the golden age for children inreceiving and caught a novelty. From an early age to begiven the knowledge that is beneficial to the development ofthe mindset that would be useful for him and thesurrounding environment. The introduction of the alphabetis learning introduction letters that are the basis for earlychildhood. Teachers in providing an introduction to thealphabet to his disciples is to pronounce each letter of thealphabet and wrote the alphabet on a Blackboard, it provedless effective for pupils in the following and accept theintroduction of the alphabet. Animation serves as a mediumof learning that is interesting because in visual form themove accompanied audio which can be used to explain thedifficult subject matter presented. In facilitating theintroduction of the alphabet in an interesting then designedan interactive animation of the introduction of the alphabetfor the pupils in the OLD. This research uses the method ofcollecting the data of observation, interview, and the study ofthe literature. While the model of development system with awaterfall and applications using Macromedia FlashProfessional 8. The results of this research in the form ofstoryboards, design of state transition diagrams,implementation design and testing with interface blackboxand white box testing. The presence of interactive animatedintroduction to the alphabet is expected to help pupilsunderstand, recognize letters and words with interestinglearning media.Intisari - Usia dini merupakan usia emas bagi anak dalammenerima dan menangkap hal yang baru. Sejak usia diniperlu diberikan pengetahuan yang bermanfaat bagiperkembangan pola pikir yang nantinya bisa bergunauntuk dirinya dan lingkungan di sekitarnya. Pengenalanalfabet adalah pembelajaran pengenalan huruf-hurufyang dasar bagi anak usia dini.Guru dalam memberikan pengenalan alfabet kepadasiswa adalah mengucapkan masing-masing huruf alfabetdan menulis huruf alfabet di papan tulis, cara ini dirasakurang efektif bagi siswa dalam mengikuti dan menerimapengenalan alfabet. Animasi berperan sebagai mediapembelajaran yang menarik karena dalam bentuk visualbergerak disertai audio yang dapat di manfaatkan untukmenjelaskan materi pelajaran yang sulit disampaikan.Dalam memudahkan pengenalan alfabet secara menarikmaka dirancang sebuah animasi interaktif pengenalanalfabet untuk siswa di PAUD. Penelitian ini menggunakanmetode pengumpulan data observasi, wawancara, dansdteundgia np uwsatatekraf.a lSl eddaann gakpalink amsi omdeeln gpgeunngaekmabna nMgaacnr osmisetedmiaFlash Profesional 8. Hasil dari penelitian ini beruparancangan storyboard, state transition diagram,implementasi rancangan antar muka dan pengujiandengan blackbox dan white box testing. Kehadiran animasiinteraktif pengenalan alfabet ini diharapkan dapatmembantu siswa memahami, mengenal huruf dan katadengan media pembelajaran yang menarik.Kata Kunci – Usia Dini, Alfabet, Animasi Interaktif, Flash
The Effectiveness of Teams Games Tournament with Biodomino on Ecosystem Material to Enhance Student’s Activity and Learning Outcomes in SMAN 2 Salatiga Faris, Ahmad; Pribadi, Tyas Agung; HB, F Putut Martin
Journal of Biology Education Vol 7 No 2 (2018): August 2018
Publisher : FMIPA UNNES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jbe.v7i2.24268

Abstract

Ecosystem is considered as a notional topic due to lack of material visualization. An effective learning media is needed to help student in learning ecosystem. There are some factors that make some schools are unable to conduct an outdoor learning, that can be overcome through the model of Team Games Tournament (TGT) as a learning method with Biodomino as a supporting learning media. This study was aimed to determine the effectiveness of TGT with Biodomino on student activity and learning outcomes in ecosystem. The method used was quasi experiment with Nonequivalent Control Group Design. Result of this study showed that 100 percent of students participated in the experiment were in active category, with 81.25% of students got score of ≥77. It is concluded that learning the ecosystem unit by using TGT method with the help of Biodomino is an effective way to increase the student activity and learning outcomes.
Kepemimpinan Kiai dalam Mengembangkan Pendidikan Pesantren Faris, Ahmad
'Anil Islam: Jurnal Kebudayaan dan Ilmu Keislaman Vol 8 No 1 (2015): Juni
Publisher : Institut Ilmu Keislaman Annuqayah

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (324.569 KB)

Abstract

Pesantren as an educational institution has its own characteristics, so that schools can be distinguished from other educational institutions. Characteristic of schools considered to be very unique by the observer of education, from tradition, curriculum, education system, infrastructure, kiai leadership models, and also the lifestyle of the students were very simple and put together. So that attract many researchers to continue research and study of the pesantren. Management of pesantren education can not be separated from the role of kiai. Kiai has a major role that determines the course of the management of all schools. At the pesantren kyiai is a figure who occupied as the highest structrue in the management of the school. Kiai which controls and determines everything in pesantren. Kiai has demonstrated success in managing the schools, from the first starting early embryo until now in the face of development. It can be seen from the rapid increase in the number of students from year to year and owned infrastructure continues to increase and the quality of students in terms of their knowledge is not inferior to the products of non pesantren education institutions.