. Sismadi, .
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APLIKASI ALGORITMA K-MEANS UNTUK PEMETAAN MINAT NASABAH TERHADAP PRODUK ASURANSI JIWA SYARIAH Sismadi, .
Paradigma - Jurnal Komputer dan Informatika Vol 16, No 1 (2014): Periode Maret
Publisher : AMIK BSI Jakarta

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Abstract

Potential customer is someone who became accustomed to buying that formed through the changes and interactions that often during a certain period, by agreement between the seller and buyer. Mapping of potential customers by marketing analysts insurance is less accurate and difficult when the data storage media owned by large and multi dimensional. These problems required the mapping model that canclassify potential customers against certain insurance products. Model K-means algorithm can be used to mapping or classify customers based on profiles that have the potential to be an individual life insurance products with a level of accuracy reached 30%. Measurement similarity level, homogeneity and errors that are used in this study is a method of measuring cohesion and variations. Measurement method with a internal measurement methods with the Sum of Square Error.
PEMBELAJARAN BAHASA INGGRIS BERBASIS MULTIMEDIA (Studi Kasus : PAUD AL-HASANAH CILIMBUNG TASIKMALAYA) Kusnadi, Yahdi; Sismadi, .; Nasruloh, .
JURNAL TEKNIK KOMPUTER Vol 4, No 1 (2018): JURNAL TEKNIK KOMPUTER AMIK BSI
Publisher : AMIK BSI Jakarta

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Abstract

Mastering the English language is a skill that is very important in the era of information and communication today as capital for extensive social and career support, aware of the importance of mastering the language it needs to be taught from an early age education of course, need guidance and referrals from teachers and parents, this time in PAUD Al-Hasanah Cilimbung Tasikmalaya learning still use the traditional that is by writing and drawing materials on the blackboard and still incomplete supporting facilities for learning materials of course this is less effective and efficientstudents feel less understanding and less an interest on the material being taught, to overcome these problems then needed a new way of learning the English language is by using interactive media technology which expected to be able support the optimization learning fun so as to improve the English language skills that are taught accordance In designing animated multimedia-based English language learning done using Adobe Flash CS5 and Adobe Photoshop CS6. After designing and implementing multimedia models in multimedia-based English language learning on PAUD Al-Hasanah Cilimbung Tasikmalaya then the result turns out that students and teachers are very happy.Keyword: Learning English, multimedia, adobe flash CS5, adobe photoshop CS6