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RANCANGAN ANIMASI PEMBELAJARAN INTERAKTIF ALFABET PADA PENDIDIKAN ANAK USIA DINI Faris, Ahmad; Lestari, Ade Fitria
JURNAL TEKNIK KOMPUTER Vol 2, No 1 (2016): Jurnal Teknik Komputer AMIK BSI
Publisher : AMIK BSI Jakarta

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Abstract

Abstract – An early age is the golden age for children inreceiving and caught a novelty. From an early age to begiven the knowledge that is beneficial to the development ofthe mindset that would be useful for him and thesurrounding environment. The introduction of the alphabetis learning introduction letters that are the basis for earlychildhood. Teachers in providing an introduction to thealphabet to his disciples is to pronounce each letter of thealphabet and wrote the alphabet on a Blackboard, it provedless effective for pupils in the following and accept theintroduction of the alphabet. Animation serves as a mediumof learning that is interesting because in visual form themove accompanied audio which can be used to explain thedifficult subject matter presented. In facilitating theintroduction of the alphabet in an interesting then designedan interactive animation of the introduction of the alphabetfor the pupils in the OLD. This research uses the method ofcollecting the data of observation, interview, and the study ofthe literature. While the model of development system with awaterfall and applications using Macromedia FlashProfessional 8. The results of this research in the form ofstoryboards, design of state transition diagrams,implementation design and testing with interface blackboxand white box testing. The presence of interactive animatedintroduction to the alphabet is expected to help pupilsunderstand, recognize letters and words with interestinglearning media.Intisari - Usia dini merupakan usia emas bagi anak dalammenerima dan menangkap hal yang baru. Sejak usia diniperlu diberikan pengetahuan yang bermanfaat bagiperkembangan pola pikir yang nantinya bisa bergunauntuk dirinya dan lingkungan di sekitarnya. Pengenalanalfabet adalah pembelajaran pengenalan huruf-hurufyang dasar bagi anak usia dini.Guru dalam memberikan pengenalan alfabet kepadasiswa adalah mengucapkan masing-masing huruf alfabetdan menulis huruf alfabet di papan tulis, cara ini dirasakurang efektif bagi siswa dalam mengikuti dan menerimapengenalan alfabet. Animasi berperan sebagai mediapembelajaran yang menarik karena dalam bentuk visualbergerak disertai audio yang dapat di manfaatkan untukmenjelaskan materi pelajaran yang sulit disampaikan.Dalam memudahkan pengenalan alfabet secara menarikmaka dirancang sebuah animasi interaktif pengenalanalfabet untuk siswa di PAUD. Penelitian ini menggunakanmetode pengumpulan data observasi, wawancara, dansdteundgia np uwsatatekraf.a lSl eddaann gakpalink amsi omdeeln gpgeunngaekmabna nMgaacnr osmisetedmiaFlash Profesional 8. Hasil dari penelitian ini beruparancangan storyboard, state transition diagram,implementasi rancangan antar muka dan pengujiandengan blackbox dan white box testing. Kehadiran animasiinteraktif pengenalan alfabet ini diharapkan dapatmembantu siswa memahami, mengenal huruf dan katadengan media pembelajaran yang menarik.Kata Kunci – Usia Dini, Alfabet, Animasi Interaktif, Flash
Pengaruh Internet Banking Terhadap Minat Nasabah Dalam Bertransaksi Dengan Technology Acceptance Model Yani, Evi; Lestari, Ade Fitria; Amalia, Hilda; Puspita, Ari
Jurnal Informatika Vol 5, No 1 (2018): Jurnal INFORMATIKA
Publisher : LPPM Universitas BSI

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Abstract

Abstrak Internet banking merupakan salah satu teknologi transaksi perbankan yang ditawarkan oleh bank-bank komersial di Indonesia untuk para nasabah dalam melakukan transaksi seperti transfer, pembayaran, dan sebagainya dengan mudah dan cepat. Sebagian besar nasabah lebih memilih melakukan transaksi dengan internet banking dibandingkan harus mendatangi ke bank, hal ini berdasarkan OJK (Otoritas Jasa Keuangan) mencatat bahwa jumlah pengguna e-banking meningkat sebesar 270 % dari 13,6 juta nasabah pada tahun 2012 menjadi 50,4 juta nasabah pada tahun 2016. Peningkatan terjadi dikarenakan adanya kebutuhan masyarakat dalam memanfaatkan teknologi. Penelitian ini bertujuan untuk mengetahui pengaruh internet banking terhadap minat nasabah dengan TAM (Technology Acceptance Model)yaitu persepsi kemudahan dan persepsi kegunaan. Metode pengumpulan data dengan kuesioner secara random sampling sebanyak 104 responden nasabah BRI dengan menggunakan skala Likert, pengujian data melalui uji validitas, reabilitas, normalitas, linearitas, uji regresi dan koefisien determinasi dan pengolahan kuesioner dengan SPSS. Hasil penelitian menunjukkan bahwa persepsi kemanfaatan penggunaan internet banking terhadap persepsi kemudahan dalam bertransaksi bagi nasabah Bank BRI.Semakin banyak manfaat yang dirasakan para nasabah,maka akan mempengaruhi kemudahan bagi nasabah setiap bertransaksi menggunakan internet banking. Kata Kunci: Internet banking, Technology Acceptance Model, persepsi kemudahan, persepsi kegunaan. Abstract Internet banking is one of the banking transaction technology offered by commercial banks in Indonesia for customers in transactions such as transfers, payments, and so on easily and quickly. Most customers prefer to make transactions with internet banking rather than go to banks, according to OJK (Financial Services Authority) noting that the number of e-banking users increased by 270% from 13.6 million customers in 2012 to 50.4 million customers in the year 2016. Increases occur due to the needs of the community in utilizing technology. This study aims to determine the effect of internet banking on customer interest with TAM (Technology Acceptance Model) that is perception of ease and perception of usability. Methods of collecting data with questioner by random sampling of 104 respondents of BRI customers by using Likert scale, testing data through validity test, reliability, normality, linearity, regression test and coefficient of determination and questionnaire processing with SPSS. The results showed that the perception of the usefulness of internet banking usage on the perception of ease in transactions for customers of Bank BRI. The more benefits perceived by customers, it will affect the convenience for every customer to transact using internet banking. Keywords : Internet banking, Technology Acceptance Model, perceived ease of use, perceived usefulness
Sistem Pakar Pendeteksian Dini Jenis dan Perawatan Kulit Wajah dengan Menggunakan Metode Forward Chaining Puspita, Ari; Lestari, Ade Fitria; Amalia, Hilda
Jurnal Teknik Informatika STMIK Antar Bangsa Vol 3, No 2 (2017): Vol 3 No.2 Agustus 2017
Publisher : Jurnal Teknik Informatika STMIK Antar Bangsa

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Abstract

Abstract— Every human being, especially women, want to have healthy skin. That is a very important way to treat our skin. Consider the many aspects that can cause skin problems, therefore we need to choose the right products and treatments.This application is based on expert system, it is the way experts think, analyze and make conclusions or decisions. In this application program, will analyze your skin type and problem yangdihadapi to determine the right products and treatments. Care provided comprising face care, body care, eye care, hair care, hand care and foot. Intisari – Setiap manusia khususnya perempuan, ingin memiliki kulit yang sehat. Itu adalah cara yang sangat penting untuk merawat kulit kita. Pertimbangkan banyak aspek yang dapat menyebabkan masalah kulit, karena itu kita perlu memilih produk kosmetik yang cocok dengan kulit wajah Aplikasi ini didasarkan pada sistem pakar, itu adalah cara ahli berpikir, menganalisa dan membuat kesimpulan atau keputusan. Pada program aplikasi ini, akan menganalisis jenis kulit dan masalah yangdihadapi untuk menentukan produk yang tepat dan pengobatan.Pengembangan sistem pakar menggunakan metode inferensi maju chaining, yang merupakan data-driven proses inferensi untuk menemukan kesimpulan.Berdasarkan kuesioner, kita dapat meyimpulkan bahwa sistem pakar ini sangat cocok untuk membantu para wanita dan pria untuk menentukan perawatan kulit nya Kata Kunci: Sistem Pakar, Forward Chaining, Kulit
RANCANG BANGUN PROTOTIPE KNOWLEDGE MANAGEMENT SYSTEM BAHAN AJAR GURU DENGAN MODEL SECI DAN MVC : STUDI KASUS SDIT AL-HIKMAH CIPAYUNG DEPOK Lestari, Ade Fitria; Sensuse, Dana Indra
Jurnal Pilar Nusa Mandiri Vol 10 No 2 (2014): PILAR Periode September 2014
Publisher : PPPM Nusa Mandiri

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Abstract

The ability of an educational institution in terms of science and technology became one of the very important factors. Despite those two things then it should be accompanied by qualified human resources and competitive. SDIT Al-Hikmah Cipayung Depok is an Islamic educational institution where the transfer of knowledge is still limited in the forum work meetings there has been no documentation or technology that saves teachers 'knowledge and experience in teaching. Knowledge Management System is the most effective way of tackling the problem and solution sharing and transfer of knowledge teachers at Al-Hikmah SDIT Cipayung Depok. The research method used was the establishment of the SECI model of knowledge, architectural design model application with MVC (Model-View-Controller), testing validation by Focus Group Discussion (FGD) method using a questionnaire, software testing, and black box testing and software quality testing with ISO 9126. The result of the research is a Knowledge Management System as the technology transfer of knowledge that is one of the efforts in reducing the use of paper (paperless office), making the efficiency of time, effort and cost, and better documentation management in the SDIT Al-Hikmah Cipayung Depok.
RANCANG BANGUN PROTOTIPE KNOWLEDGE MANAGEMENT SYSTEM BAHAN AJAR GURU DENGAN MODEL SECI DAN MVC : STUDI KASUS SDIT AL-HIKMAH CIPAYUNG DEPOK Lestari, Ade Fitria; Sensuse, Dana Indra
Jurnal Pilar Nusa Mandiri Vol 10, No 2 (2014): PILAR Periode September
Publisher : STMIK Nusa Mandiri Jakarta

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Abstract

The ability of an educational institution in terms of science and technology became one of the very important factors. Despite those two things then it should be accompanied by a qualified human resources and competitive. SDIT Al-Hikmah Cipayung Depok is an Islamic educational institution where the transfer of knowledge is still limited in the forum work meetings there has been no documentation or technology that saves teachers 'knowledge and experience in teaching. Knowledge Management System is the most effective way in tackling the problem and solution sharing and transfer of knowledge teachers at Al-Hikmah SDIT Cipayung Depok. The research method used was the establishment of the SECI model of knowledge, architectural design model application with MVC (Model-View-Controller), testing validation by Focus Group Discussion (FGD) method using a questionnaire, software testing and black box testing and software quality testing with ISO 9126. The result of the research is a Knowledge Management System as the technology transfer of knowledge that is one of the efforts in reducing the use of paper (paperless office), making the efficiency of time, effort and cost, and better documentation management in the SDIT Al-Hikmah Cipayung Depok.
RANCANG BANGUN SISTEM INFORMASI AKUNTANSI PENJUALAN DENGAN MODEL WATERFALL BERBASIS JAVA DESKTOP Muthia, Nurul; Amalia, Hilda; Puspita, Ari; Lestari, Ade Fitria
JITK (Jurnal Ilmu Pengetahuan dan Teknologi Komputer) Vol 5 No 1 (2019): JITK Issue August 2019
Publisher : PPPM STMIK Nusa Mandiri

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Abstract

Every business entity is required to be able to improve their services to customers. With good service it will increase customer satisfaction so that it ultimately increases profits from the business entity itself. To be able to improve service to customers, business entities must be able to present an efficient and accurate sales transaction process. For this reason, sales information system design is needed. Sales accounting information system can streamline the sales transaction process and can produce sales reports that are more accurate and timely and able to record accounting transactions in a short time. Timely and accurate sales reports are needed for the decision making process for business entity owners. The research objective is to develop software using the waterfall device development method, so that it can produce software that is able to improve sales system work and increase profits. The design results of the sales information system using the waterfall method can reduce errors caused by human factors (avoiding human error), avoiding the combination of data entry and presentation of sales reports presented in a fast and precise time so as to help the owner to make the decision making process .