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PENENTUAN PENERIMA KARTU JAKARTA PINTAR DENGAN METODE ANALYTICAL HIERARCHY PROCESS Saryoko, Andi
Perspektif Vol 15, No 1 (2017): Maret 2017
Publisher : www.bsi.ac.id

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Abstract

Abstract - Education is the most important for all children, with the increasing age of education is needed. But there are still many who can not afford to get an education because snagged by costs. There is one government program to help education by providing Jakarta Smart Card (KJP) or cash scholarships to students who excel and underprivileged. The problems that occurred in SD Negeri 01 Pagi Jakarta still use manual way so that the admission process Jakarta Smart Card (KJP) are subjective. So this research in developing decision support systems aimed to determine students are eligible to receive Kartu Jakarta Pintar objectively. In this study used Analytical Hierarchy Process (AHP) to determine the recipient of Jakarta Smart Card (KJP) with some criteria that condition Household Member, Social-Economic Conditions, Household Assets. AHP has the alternative criteria for determining the decision in this application using Expert Choice application. Thus, the decision support system is expected to help the school to determine the best alternative recipient Jakarta Smart Card (KJP) according to the conditions expected. Keywords : Analytical Hierarchy Process (AHP), Expert Choice, Determination Receiver Jakarta Smart Card (KJP)
SISTEM INFORMASI TIKET BIOSKOP PADA BUARAN TEATER DI JAKARTA TIMUR BERBASIS WEB Saryoko, Andi
Jurnal Pilar Nusa Mandiri Vol 13 No 1 (2017): PILAR Periode Maret 2017
Publisher : PPPM Nusa Mandiri

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Abstract

Cinema Buaran Theatre is a company engaged in the field of tourism and entertainment. The problems faced by Cinema Buaran Theatre in business processes, namely in terms of booking a ticket using a manual system by using the ticket the ticket and thus require long lines and how marketing is also still manual so as to find out the schedule publishers film is still very poor in providing information and submission to the buyers. Based on these problems the author gives a solution to turn to web-based information systems. With the hope of reducing the errors that are common in the manual process to provide input in the use of computer systems to be more efficiency in the business process and can improve business processes.
Pembelajaran Olahraga Dalam Bahasa Inggris Berbasis Android Saryoko, Andi
IJCIT (Indonesian Journal on Computer and Information Technology) Vol 1, No 2 (2016): IJCIT - Indonesian Journal on Computer and Information Technology
Publisher : PPPM AMIK BSI Tasikmalaya

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Abstract

Abstract - Learning systems that still using the lecture method is now no longer effective. Furthermore these methods seem saturated boring. Learning media for students is expected to provide more features such as direct demonstration, more detailed material, and fun. Interactive animation is a technology that can be used for various purposes, one of which is the medium of English language learning that can be used for elementary level students. The software used for interactive animation learning media is the Adobe Flash Player and Adobe Flash CS6.Key Word : interactive animation, learning media, english language.Abstrak - Sistem pembelajaran yang masih menggunakan metode ceramah kini sudah tidak efektif lagi. Terlebih lagi metode tersebut terkesan jenuh dan membosankan. Media pembelajaran untuk pelajar diharapkan dapat memberikan fitur-fitur lebih seperti peragaan secara langsung, materi yang lebih detil, dan terkesan menyenangkan. Animasi interaktif merupakan teknologi yang dapat digunakan untuk berbagai macam keperluan, salah satunya ialah media pembelajaran berbahasa Inggris yang dapat digunakan untuk pelajar tingkat sekolah dasar. Perangkat lunak yang digunakan untuk animasi interaktif media pembelajaran adalah Adobe Flash Player dan Adobe Flash CS6.Kata Kunci: animasi interaktif, media pembelajaran, Bahasa Inggris
PERANCANGAN SISTEM INFORMASI PENERIMAAN KAS PADA PT. ANDITA MAS BEKASI Dewi, Syara Chintya; Saryoko, Andi; Sukmana, Sulaeman Hadi
Paradigma - Jurnal Komputer dan Informatika Vol 20, No 1 (2018):
Publisher : AMIK BSI Jakarta

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Abstract

Dalam era globalisasi sekarang ini, teknologi informasi semakin maju yang menuntut kecepatan dan ketepatan dalam mengelola data serta informasi yang dihasilkan. Penggunaan komputer akan sangat membantu meningkatkan efektifitas dan efisiensi pelaksanaan kegiatan pengelolaan data yang akan menghasilkan informasi yang cepat dan akurat. Pada saat ini PT. Andita Mas berupa perusahaan yang bergerak dalam bidang developer dan engineering. Sistem yang ada pada PT. PT. Andita Mas ini masih menggunakan alat pengolahan data yang sederhana seperti Microsoft Excel, mulai dari pencatatan data, sampai penyimpanan data-data lainnya yang berhubungan dengan proses penerimaan kas hingga sampai pembuatan laporan, sehingga memungkinkan pada saat proses berlangsung terjadi kesalahan dalam pencatatan, kurang akuratnya laporan yang dibuat dan keterlambatan dalam pencarian data-data yang diperlukan, sehingga membutuhkan sekali adanya suatu sistem informasi yang dapat menunjang dan memberikan kemudahan dalam penyajian data dan pembuatan laporan yang dibutuhkan oleh perusahaan. Perancangan sistem informasi merupakan solusi yang terbaik untuk memecahkan permasalahan-permasalahan yang ada pada perusahaan ini, serta dengan sistem yang terkomputerisasi diharapkan dapat tercapai suatu kegiatan yang efektif dan efisien dalam menunjang aktifitas pada perusahaan ini.
PEMBERDAYAAN INTERNET SEBAGAI SOLUSI BELAJAR (LEARNING SOLUTIONS) YANG EFEKTIF DAN EFISIEN Saryoko, Andi
CAKRAWALA: JURNAL HUMANIORA BINA SARANA INFORMATIKA Vol 12, No 2 (2012): PERIODE SEPTEMBER 2012
Publisher : Akademi Komunikasi BSI Jakarta

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Abstract

With the development of the Information Technology (IT) and the Internet make us not able to let go of all the fields that exist in our lives more so in the field of education. The Internet open sources of information that was difficult to access. Technologically current information plays a major role in our business, changes in the organization of its structure and organization mannajemen. On the other hand, information technology is also a major role in the scientific development and the primary means in an academic institution. Internet technology is present as a multifunctional media. Communication via the Internet can be done interpesonal (eg e-mail and chat) or en masse, which is known one to many communication (eg, mailing lists). Internet is also able to present in real-time audio-visual as in the conventional method with the application teleconference. Broadly speaking, information technology has a role: (a) to replace the role of the human, in that it can perform the task or process automation, (b) strengthening the role of the man, by presenting information to a task and process, (c) act in restrukturissi the human role, in making changes to a collection of tasks and processes. That the presence of the Internet in education dimension is something that is absolute, and it is a necessity. As a requirement, then the presence of the internet is basically very helpful education to develop teaching and learning situations are more conducive and interactive, effective and efficient. Keywords: Internet, Learning effective and efficient
MULTIMEDIA INTERAKTIF EDUKASI LIMBAH SAMPAH DAN CARA PENGELOLAANNYA MENJADI BARANG KERAJINAN TANGAN Saryoko, Andi
Perspektif Vol 16, No 1 (2018): Maret 2018
Publisher : www.bsi.ac.id

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Abstract

Learning media is a tool used to convey learning materials as well as a tool to stimulate thoughts, feelings, attention and interest to learn. As in the case of waste knowledge, the fact is that some people are still unable to understand the types of waste and how to use them into useful handicrafts. This is because some of the information media is still less clear and detailed in the delivery of information about garbage so that the community is difficult to understand. This is one of the factors that cause the decreasing of public interest in processing waste waste into handicraft items. Limitations of this means that encourage authors to design interactive educational media-based educational information along with interesting visual illustrations and easy to understand about everything about waste and its management into handicrafts with value for use. The purpose of the interactive animation design created by the author is to help the community to more easily understand about waste, impact and how to make it into handicraft goods through interactive multimedia, attract people to learn more in developing creative ideas making handicrafts made from waste waste and as an alternative to learning the manufacture of handicrafts in addition to using the article media. Keywords: Interactive Animation, Trash, Crafts
PERANCANGAN SISTEM INFORMASI PENJUALAN FURNITURE BERBASIS WEB PADA PK. BUMI JAYA BEKASI Saryoko, Andi
Perspektif Vol 13, No 1 (2015): MARET 2015
Publisher : www.bsi.ac.id

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Today's modern era, the development of information technology goes so rapidly. The need for a technology is needed. One of them is the internet being used to obtain information in a short time. In many internet consumers who are looking for particular items of furniture, where consumers can obtain information and facilitate in pemesana and purchasing furniture. PK. Bumi Jaya is one company that is engaged in the manufacture and sale of furniture. The program is to be taken about the design of the website selling the PK. Bumi Jaya. Where this program is designed to simplify the booking and purchase of furniture for the consumer. The author makes writing material obtained from interviews with the PK. Bumi Jaya, observation and library reference books related to ordering and buying from the internet. Here the authors chose a program with application software Macromedia Dreamweaver 8 for database using PHP and MySQL. Due to its simplicity to create a dynamic website. Keywords: Information System Design, Furniture Sales, Web-Based
KAJIAN PENERAPAN METODE LOGIKA FUZZY DALAM MENENTUKAN MAHASISWA TERBAIK Saryoko, Andi
Jurnal Pilar Nusa Mandiri Vol 10 No 2 (2014): PILAR Periode September 2014
Publisher : PPPM Nusa Mandiri

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College is constantly developing an academic climate in order to support the democratic process of learning who directs and being a graduate student best quality. Not just students expected, as science in the field but also to develop soft activity skills to be independent, graduates full of initiative, work, in a punctilious manner full responsibility and persistent. This capability student can get from 92 formally through Cocurricular, and academic curriculum extra and an extern Curricular. However, not all students willing and able to be a successful learner. A student with an unusually high academic utilizing to use his time in activities and extra Cocurricular Curricular. Contrarily active in the student organization Student Affairs and development activities soft skills did not obtain the value of academic high. It sometimes becomes influence or constraint student in achievement or in externalized his best be a student. In determining student best we can use methods fuzzy logic. By using the method fuzzy logic expected to determine the best student by using criteria such as final scores consisting of scores central semester (UTS), scores last semester (UAS), value absent / presence, duty and value quiz. Then aside from the final score we can make a judgment is parameters of the value of liveliness in the classroom the achievements and also organization participation in value. By using four final score, variable the liveliness and value achievement and value organization proceed with fuzzy logic methods have high accuracy in determining the best student.
Metode Simpleks Dalam Optimalisasi Hasil Produksi Saryoko, Andi
INFORMATICS FOR EDUCATORS AND PROFESSIONALS Vol 1 No 1 (2016): INFORMATICS FOR EDUCATORS AND PROFESSIONALS (Desember 2016)
Publisher : Penelitian dan Pengabdian Masyarakat STMIK Bina Insani

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Abstract

Abstrak: Linear programming merupakan salah satu cara dalam menyelesaikan masalah optimasi produksi. Salah satu masalah yang dihadapi oleh CV Irah Sidarasa adalah menentukan jumlah produksi yang optimum sehingga diperoleh keuntungan yang maksimum. Masalah optimasi produksi CV Irah Sidarasa adalah menentukan keuntungan maksimum dari dua jenis produk yang dihasilkan yaitu kue panada dan bola-bola ragout. Kendala yang dihadapi berupa keterbatasan sumber daya produksi yaitu bahan baku tepung terigu, telur ayam dan tenaga kerja. Masalah ini dapat diselesaikan dengan menerapkan linear programming. Dengan pemecahan masalah menggunakan metode simplex secara manual dan menggunakan program POM-QM for Windows diharapkan diperoleh hasil keuntungan maksimum. Kata Kunci: Linear Programming, optimasi produksi, simpleks Abstract: Linear programming is one of many way in solving optimization problems of production. One of the problems faced by the CV Irah Sidarasa is to determine the optimum amount of production in order to obtain the maximum profit. Production optimization problems of CV Irah Sidarasa is to determine the maximum advantage of two type of products, namely Cake Panadas and Bola-bola ragout. Obstacles encountered in the form of the limited resources, namely the production of raw material powder, egg chicken and labor. This problem can be solved by applying linear programming. By solving problems using simplex method manually and using POM-QM for Windows program obtained the maximum benefit results. Key Word: Linear Programming, production optimization, simpleks
TINGKAT KEPUASAN MASYARAKAT TERHADAP PENDAFTARAN ONLINE BPJS KESEHATAN PADA APLIKASI MOBILE JKN Saryoko, Andi; Hendri, Hendri; Sukmana, Sulaeman Hadi
Jurnal Mantik Penusa Vol 3, No 1,Juni (2019): Manajemen dan Informatika
Publisher : Pelita Nusantara Medan

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Abstract

The Indonesian people in registering as members of the BPJS for Health can now be done in several ways: 1) registration by coming directly to the nearest BPJS office, 2) being able to register online on a computer, internet connected laptop on the https: / page /daftar.bpjs-kesehatan.go.id/ or 3) register online on the JKN mobile application with a smartphone or mobile. Research to analyze the level of community satisfaction with BPJS Health online registration on the JKN mobile application by applying the servqual method. In registering BPJS Health members online, the application provider must be able to give full attention to service quality (SERVQUAL). In the context of measuring service quality variables, Parasuraman, Zeithaml and Berry (1998) identified five dimensions of service quality measures including: Reliability, responsiveness, Assurance, Direct evidence (Tangibles), and Empathy (Empathy). This study aims to examine the level of satisfaction of BPJS Health members towards online registration services at BPJS Health especially for the Jakarta area by applying the SERVQUAL method, and to find out what factors should be prioritized on online registration with the JKN mobile application in order to meet community expectations. From this scientific research, it is hoped that it can be published in one of the national journals and can be announced at the National scientific meeting. Key Words: Health BPJS, Online Registration, Mobile JKN