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The Perception and Contribution of Community Forest on the Welfare of Farmers in Merapi Volcano’s Slope Setiaji, Setiaji; Sadono, Ronggo; Hartono, Hartono; Machfoedz, Mochammad Maksum
JEJAK: Jurnal Ekonomi dan Kebijakan Vol 10, No 1 (2017): March 2017
Publisher : Semarang State University

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Abstract

Pressure on forest resources causes overexploitation, so that forest resources can’t provide optimal benefits. High demands for timber have created opportunity for the development of community forests in Indonesia. The opportunity has been used relatively well by community forest farmers, such as in Cangkringan Sub-District, Sleman Regency. This study was aimed to learn the economic condition of community forest farmers by calculating income balance, expense, welfare, and perception of community forest farmer family. The data of this study was collected using purposive sampling method, with a total of 60 respondents. Secondary data was collected from related government agencies. The research result showed that most community forests useagroforestry system.Sengon, which is the main community of community forest, serves community savings, which is knownas “tebangbutuh” system. 51% respondents agreed to the perception of the importance of community forest.Comprehensive calculation produced positive value, which is bigger than 100% for total percentage of income on expense. Using Sajogyo’s line of poverty, over ¾ (three fourth) of community forest farmer respondents were above the line of poverty or were able to meet their minimum primary needs. 
KAJIAN EFEKTIVITAS KEGIATAN BELAJAR MENGAJAR DENGAN GAME EDUKASI STUDI KASUS PADA TK (TAMAN KANAK KANAK) Se KECAMATAN CILEDUG Setiaji, Setiaji
Jurnal Pilar Nusa Mandiri Vol 13 No 2 (2017): PILAR Periode September 2017
Publisher : PPPM Nusa Mandiri

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Abstract

Penelitian ini bertujuan untuk menguji efektifitas kegiatan belajar mengajar dengan menggunakan Game Edukasi. Metode yang digunakan adalah dengan metode TAM (Technology Acceptance Model) dengan bantuan software AMOS. Hasil yang diperoleh Faktor-faktor yang mempengaruhi penerimaan penggunaan Game Edukasi orang tua siswa/i TK pada penelitian kajian penggunaan Game Edukasi meliputi kemampuan diri pada komputer, persepsi kemudahan penggunaan, persepsi kemanfaatan, Sikap untuk menggunakan, perilaku niat untuk menggunakan, dan penggunaan nyata sistem. Jadi pembelajaran menggunakan game edukasi dapat meningkatkan hasil belajar siswa/I TK.
The Perception and Contribution of Community Forest on the Welfare of Farmers in Merapi Volcanos Slope Setiaji, Setiaji; Sadono, Ronggo; Hartono, Hartono; Machfoedz, Mochammad Maksum
JEJAK: Jurnal Ekonomi dan Kebijakan Vol 10, No 1 (2017): March 2017
Publisher : Semarang State University

Show Abstract | Original Source | Check in Google Scholar

Abstract

Pressure on forest resources causes overexploitation, so that forest resources cant provide optimal benefits. High demands for timber have created opportunity for the development of community forests in Indonesia. The opportunity has been used relatively well by community forest farmers, such as in Cangkringan Sub-District, Sleman Regency. This study was aimed to learn the economic condition of community forest farmers by calculating income balance, expense, welfare, and perception of community forest farmer family. The data of this study was collected using purposive sampling method, with a total of 60 respondents. Secondary data was collected from related government agencies. The research result showed that most community forests useagroforestry system.Sengon, which is the main community of community forest, serves community savings, which is knownas tebangbutuh system. 51% respondents agreed to the perception of the importance of community forest.Comprehensive calculation produced positive value, which is bigger than 100% for total percentage of income on expense. Using Sajogyos line of poverty, over (three fourth) of community forest farmer respondents were above the line of poverty or were able to meet their minimum primary needs.
RANCANG BANGUN SISTEM INFORMASI PENJUALAN KUE DAN ROTI BERBASIS WEB PADA YUKI BAKERY JAKARTA Ishak, Riswandi; Widyastuti, Handini; Setiaji, Setiaji
Swabumi Vol 6, No 1 (2018): Vol 6, No 1 Tahun 2018
Publisher : LPPM AMIK BSI Sukabumi

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Abstract

ABSTRAK Yuki Bakery merupakan toko yang bergerak dalam bidang penjualan Kue dan Roti yang berlokasi di Jalan Joglo Raya, Jakarta Barat. Sampai saat ini Yuki Bakery hanya menggunakan sistem sederhana dalam pemasaran informasi dan pencatatan, sehingga menimbulkan kelambatan dalam pemasaran informasi dan dalam pencatatan perhitungan penjualan. Berdasarkan permasalahan di atas penulis merancang dan membuat sistem informasi pada Yuki Bakery. Sistem informasi ini menerapkan waterfall model dalam pembangunannya, dan dibangun dengan bahasa pemrograman PHP dan menggunakan MySql. Perancangan program yang akan dikerjakan, dengan acuan program yang dibuat harus user friendly dan dengan menggunakan metode UML (unifed Modeling Language) dengan membuat Use Case Diagram, Class Diagram dan Sequence Diagram, desain database dan ERD. Sistem informasi ini mampu memperkenalkan dan menjual secara online serta menghasilkan informasi produk-produk yang dijual dan laporan penjualan bagi pemilik toko dengan menggunakan sebuah website. Dengan adanya website pemasaran ini dapat membantu perusahaan dalam meningkatkan pelayanan dan penjualan di berbagai wilayah baik dalam kota maupun luar kota. Kata kunci : Sistem Informasi, Website, Waterfall Abstract Yuki Bakery is a shop engaged in the sale of Cakes and Breads at Jalan Joglo Raya, West Jakarta. Until now Yuki Bakery uses only a simple system in marketing information and recordings, thus causing delays in information marketing and in recording sales calculations. Based on the above questions the author of information and information about Yuki Bakery. This information system applies the waterfall model in its development, and is built with PHP programming language and uses MySql. The design of the program will be done, with the program chosen to be user friendly and by using UML (Unifed Modeling Language) method by making Use Case Diagram, Class Diagram and Sequence Diagram, database design and ERD. This information system is able to introduce and sell online and generate information about sales of products and sales reports for shop owners using the website. With the existence of this marketing site can help companies in improving services and sales in various areas both within the city and outside the city. Keyword : Information System, Website, Waterfall
Monitoring Land Cover Changes in the Disaster-Prone Area: A Case Study of Cangkringan Sub-District, the Flanks of Mount Merapi, Indonesia Sadono, Ronggo; Hartono, Hartono; Machfoedz, Mochammad Maksum; Setiaji, Setiaji
Forum Geografi Vol 31, No 2 (2017): December 2017
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

Volcanic eruption is one of the natural factors that affect land cover changes. This study aimed to monitor land cover changes using a remote sensing approach in Cangkringan Sub-district, Yogyakarta, Indonesia, one of the areas most vulnerable to Mount Merapi eruption. Three satellite images, dating from 2001, 2006 and 2011, were used as main data for land cover classification based on a supervised classification approach. The land cover detection analysis was undertaken by overlaying the classification results from those images. The results show that the dominant land cover class is annual crops, covering 40% of the study area, while the remaining 60% consists of forest cover types, dryland farming, paddy fields, settlements, and bare land. The forests were distributed in the north, and the annual crops in the middle of the study area, while the villages and the rice fields were generally located in the south. In the 2001–2011 period, forests were the most increased land cover type, while annual crops decreased the most, as a result of the eruption of Mount Merapi in 2010. Such data and information are important for the local government or related institutions to formulate Detailed Spatial Plans (RDTR) in the Disaster-Prone Areas (KRB).
Perancangan Program Animasi Interaktif Pengenalan Lagu Nasional Tingkat SD Sayfulloh, Asep; Setiaji, Setiaji; Ishak, Riswandi
MEDIA INFORMATIKA BUDIDARMA Vol 2, No 4 (2018): Oktober 2018
Publisher : STMIK Budi Darma

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Abstract

Technological developments increased the more days as the development of modernization. Development of technology brought both positive and negative effects for some people. If we can learn the technological progress with both the technological advances that will have a positive impact, for example on education, not only the delivery of content using oral or written way but has been able to use audio-visual media. Technology can provide new lessons in the world of education by explaining how learning the national anthem of the primary level, not least those who are less eager to learn about the national anthem, so many children now do not know about the national anthem and the struggle of the heroes. The design was created using waterfall method is the method by analyzing, design, implementation, testing and operation of the hope of obtaining new knowledge as well as the information using Adobe Flash Professional CS6. One example application in this animation is learning the national anthem for a primary education is packed with interactive animations and audio visual so hopefully learning with interactive animations optimizing students' understanding of the national anthem, the animation is accompanied by an attractive image makes learning national songs more interesting and interactive.
PERANCANGAN SISTEM INFORMASI PENGELOLAAN DAN PELAYANAN PERPUSTAKAAN BERBASIS WEB (Studi Kasus MAN I Kota Tangerang Selatan) Saputra, Dedi; Setiaji, Setiaji; Ishak, Riswandi
Jurnal Mantik Penusa Vol 3, No 1,Juni (2019): Manajemen dan Informatika
Publisher : Pelita Nusantara Medan

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Abstract

Perpustakaan memiliki ratusan buku bahkan ribuan buku yang bermanfaat untuk pembaca dalam mencari referensi dengan berbagai macam kategori. Permasalahan yang dihadapi saat ini adalah banyak perpustakaan yang belum memiliki sistem informasi berbasis web untuk pelayanan dan pengelolaan. Dalam tugas akhir ini, penulis merancang sebuah sistem informasi pengelolaan dan pelayanan perpustakaan berbasis web. Metode yang digunakan untuk pengembangan perangkat lunak adalah metode waterfall dan menggunakan observasi, wawancara dan studi pustaka sebagai metode pengumpulan data. Sistem informasi pengelolaan dan pelayanan perpustakaan berbasis web akan memudahkan pengunjung atau anggota untuk mencari buku yang diinginkan dengan melihat ketersediaan buku tanpa harus datang langsung ke perpustkaan, serta memudahkan petugas dalam mengelola perpustakaan dengan cepat dan menghemat waktu.