Rizki Wahyu Yunian Putra, Rizki Wahyu Yunian
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Journal : Jurnal Penelitian Dan Pembelajaran Matematika

PENGEMBANGAN DESAIN DIDAKTIS BAHAN AJAR PERSAMAAN GARIS LURUS Putra, Rizki Wahyu Yunian; Setiawati, Neni
Jurnal Penelitian dan Pembelajaran Matematika Vol 11, No 1 (2018): Jurnal Penelitian dan Pembelajaran Matematika Volume 11 Nomor 1 Februari 2018
Publisher : Jurnal Penelitian dan Pembelajaran Matematika

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Abstract

ABSTRACTThis study aims to produce Didaktis Design teaching materials straight line equations. This research method is Research and Development (R & D) with the model used is 4D.Tahapan done from defining phase (Define), design stage (Development), stage of dissemination (Dessiminate). Data collection techniques used are qualitative and quantitative analysis. Validation is done by material experts and media experts. The experiments were conducted through two stages: small group trial and large group trials. The results of validation of the material experts on the content quality aspect obtained an average score of 3.5 with valid criteria, on the aspect of the accuracy of the scope obtained an average score of 3.5 with valid criteria, and language aspects earned an average score of 3.2 with valid criteria. Expert media validation on Module size aspect obtains average score of 3.5 with valid criteria, skin design aspect Module obtains average score of 3.5 with valid criteria and on design aspect of content Module obtains average score 3.5 with criteria valid. In a limited trial of class VIII students in the attractiveness test obtained an average score of 3.6 with very interesting criteria and educator response with a score of 3.7 with very interesting criteria.  Keywords: Dictatical Design, Development of Teaching Materials, Straight Line Equations
PENGEMBANGAN BAHAN AJAR GAMIFIKASI PADA MATERI BANGUN RUANG SISI LENGKUNG Farida, Farida; Khoirunnisa, Yoraida; Putra, Rizki Wahyu Yunian
Jurnal Penelitian dan Pembelajaran Matematika Vol 11, No 2 (2018): Jurnal Penelitian dan Pembelajaran Matematika Volume 11 Nomor 2 Agustus 2018
Publisher : Universitas Sultan Ageng Tirtayasa

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Abstract

The purpose of this study is to determine the feasibility of gamifikasi teaching materials and to determine the response of students and teachers to the developed teaching materials. The material developed in this research is to build a curved side room. Teaching materials is a primary requirement for teaching and learning process. The method in this research is research and development (R & D) with Brog and Gall development model that has been modified by Sugiyono. There are 7 stages in this development that are potential and problems, data collection, product design, product validation, product revision, product trial and product revision. The data collection instruments used are questionnaires given to material experts, media experts and linguists to determine the feasibility of the products, and are given to students and teachers to find out the attractiveness of the products that have been developed. Based on data analysis obtained from material experts, media experts and linguists it is stated that the developed teaching material is feasible to be used, and analysis of data obtained from students and teachers stated that the developed teaching material is very interesting. This means that the materials developed by researchers can be used as a learning resource for students and teachers of SMP / MTs class IX. Keywords: Gamification Teaching Materials
PENGEMBANGAN BAHAN AJAR GAMIFIKASI MATEMATIKA SISWA MTs Putra, Rizki Wahyu Yunian; Pamungkas, Aan Subhan
Jurnal Penelitian dan Pembelajaran Matematika Vol 12, No 1 (2019): Jurnal Penelitian dan Pembelajaran Matematika Volume 12 Nomor 1 Februari 2019
Publisher : Universitas Sultan Ageng Tirtayasa

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Abstract

This research aims to gain quality learning materials gamifikasi of mathematics seen in terms of feasibility, attractiveness, as well as to obtain responses to learners and educators in learning materials that have been developed. The subject developed was set. One of the basic necessities in the process of teaching and learning are the presence of materials of interest. The research method used i.e. research and development (Research and Development) consisting of: (1) model development, (2) development of procedures, and (3) product trials that are components in research development (developmental Research). Based on the analysis of data obtained from some experts that is media experts, linguists, and the material can be stated that the learning materials gamifikasi of mathematics worthy of use, and the results of the analysis of data obtained from educators and learners is expressed that the materials developed are very interesting. So that shows that learning materials gamifikasi mathematics developed can be used as a learning resource for learners and educators Mts/junior high school class VII.Keywords: Gamifikasi Learning Materials for Mathematics