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Journal : Jurnal Mantik Penusa

Pengaturan Bandwidth Management dan Time Limitation Berbasis User Manajer Mikrotik

Jurnal Mantik Penusa Vol 2, No 2 (2018): Computer Science
Publisher : Pelita Nusantara Medan

Show Abstract | Original Source | Check in Google Scholar | Full PDF (409.183 KB)

Abstract

It is not denied that the internet is one of the basic human needs, in supporting human activities whether it is recovery, business or other organizational activities are very dependent on the internet itself as well as the world of education, government, private sector, including business as well as sales our shop. Kedai Kita is a place of sale such as foods beverages, coffee and so on, and is often referred to as a gathering place for young people. In increasing the number of customers, Kedai Kita provides free internet connections for its customers, so that there is a problem with the uneven internet connection. The unequal connection that results in losses occurs when customers who only order coffee can have the same internet connection as those who order more food, this happens all day. The store is only visited by a number of young people, whether students of Senior high or university students. By buying meal or beverage at least Rp. 10,000, the custumers can take hours to sit and while watching streaming video. So what happens is that most customers only pursue internet connections instead of eating or other menu messages. In overcoming these problems, bandwidth management and time limitation are made, so that customers who shop more will get a bandwidth so customers will get a connection based on the amount of spending using vouchers. This study uses the Network Development Life Cycle (NDLC) method to obtain information to support the research that will be conducted in Kedai Kita.Keywords: Time limitation, Bandwidth Management, Hotspot, User Manager, NDLC Computer Network,

Filsafat Ilmu Komputer Dan Cloud Computing Secara Etimologis

Jurnal Mantik Penusa Vol 2, No 2 (2018): Computer Science
Publisher : Pelita Nusantara Medan

Show Abstract | Original Source | Check in Google Scholar | Full PDF (289.509 KB)

Abstract

Filsafat ilmu merupakan salah satu cabang ilmu dari Ilmu filsafat yang secara khusus meletakkan ilmu sebagai objek material. Filsafat dan Ilmu adalah dua kata yang saling berkaitan baik secara substansial maupun historis. Kelahiran suatu ilmu tidak dapat dipisahkan dari peranan filsafat, sedangkan perkembangan ilmu memperkuat keberadaan filsafat. Hal ini berlaku bagi semua ilmu keduniaan, termasuk studi informatika. Ilmu computer sendiri sangat berkembang sehingga di dalamnya terdapat beberapa bidang ilmu yang secara spesifik dapat di dalami dan di fahami seperti misalnya Data Mining, Cloud Computing dan lain-lain. Penelitian ini mengupas tentang pemikiran dan pendapat dari beberapa literature antaran kaitan filsafat ilmu komputer dan Cloud Computing. Pembahasan di mulai dari kaitan ilmuk computer dengan sub ilmu Cloud Computing hubungan filosofis dan sejarahnya, perkembangan hingga menjadi penggunaan sebagai teknologi masa depan.Keywords: Filsafat Ilmu,Ilmu Komputer, Cloud Computing

Smart Campus: Model Baru Enterprise Architecture STMIK Bumigora Mataram dalam Manajement Tata Kelola TIK Berbasis TOGAF ADM

Jurnal Mantik Penusa Vol 2, No 2 (2018): Computer Science
Publisher : Pelita Nusantara Medan

Show Abstract | Original Source | Check in Google Scholar | Full PDF (1917.703 KB)

Abstract

Enterprise Architecture  bagaimana mengambarkan suatu organisasi bagaimana  menjalankan proses bisnis yang sedanng berjalan maupun yang akan di jalankan, teknologi jasa dan platform (rencana kerja), tanggung jawab organisasi, dengan begitu dapat beradaptasi dalam menjalankan segala bentuk sistemtem yang ada yang sesuai dengan sistem yang akan direncanakan,  sedang berjalan, termasuk  sistem yang akan di kembangkan.  Enterprise Architecture adalah sebuah cetak biru (blue print) untuk sebuah sistem yang akan di bangun (direncanakan) atau yang akan di kembangkan. Permasalahan terjadi adalah dalam pengambilan keputusan sering kali tidak dilandasi dengan informasi yang tersedia terkadang tidak relevan, kemudian informasi yang ada terkadang tidak dimanfaatkan oleh dengan baik oleh manajemen, dan tidak tepat waktu informasi yang tersedia, terdapat informasi yang terlalu banyak, informasi yang tersedia terkadang tidak akurat, adanya duplikasi data, dan adanya data yang cara pemanfaatannya tidak fleksibel. Untuk mengatasinya penelitian ini akan membuat cara baru enterprise architecture mencakup terhadap arsitektur bisnis, arsitektur data, arsitektur aplikasi, arsitektur Teknologi akan menghasilkan cetak biru. Dengan menggunakan Enterprise Architecture (EA)  dengan harapan dapat memberikan solusi dan diinginkan, penjelasan dan dokumentasi yang antara bisnis dan teknologi informasi yang dalamnya digambarkan arsitektur baseline dan arsitektur target sehingga akan terciptanya keselarasan diantara strategi bisnis dan stratergi TIK. Dalam imlementasinya peneliti menggunakan kerangka TOGAF ADM dalam perenecanaan dan pengembangan TIK dan terciptanya smart kampus di STMIK Bumigora Mataram. Kata Kunci: Enterprise Architecture (EA), Teknologi Informasi dan Komputer (TIK), Master Plan, TOGAF ADM

SMART KAMPUS: Perspektif Baru Enterprise Architecture STMIK Bumigora Mataram Berbasis TOGAF ADM

Jurnal Mantik Penusa Vol 2, No 2 (2018): Computer Science
Publisher : Pelita Nusantara Medan

Show Abstract | Original Source | Check in Google Scholar | Full PDF (1972.42 KB)

Abstract

The need and progress of Information and Communication Technology (ICT), which has been developing faster and faster, needs business needs such as technology, systems, processes and communication in educational organizations ranging from systems to hardware and software supported by software and software. organization. Corporate architecture, asking about what components in the organization run business processes, organizational accountability, planning work platforms and planning, so that it can facilitate planning that is in line with the organization that is running in a structured manner. Enterprise Architecture works on blueprints or blueprints for systems that will be built or that will be developed. Problems that often occur include: decision making that is not based on information, information that is available is irrelevant, information that is not used by management, information that is not timely, too much information, information available is inaccurate, there is duplication of data, and the existence of data the way to use it is not flexible. To overcome this, this research will create a new corporate architecture in accordance with business architecture, data architecture, application architecture, Technology architecture will produce a blueprint. With the existence of Enterprise Architecture (EA) which is expected to provide explanations and requested between business and information technology, the baseline architecture and target architecture will be discussed so that harmony between business strategies and ICTs will be created. In implementing research using TOGAF ADM in planning and development of ICT and the creation of a smart campus at STMIK Bumigora Mataram.