Articles

Found 12 Documents
Search

Etil Format sebagai Perlakuan Alternatif terhadap Colletotrichum gloeosporioides pada Stroberi

Jurnal Fitopatologi Indonesia Vol 8, No 6 (2012)
Publisher : Jurnal Fitopatologi Indonesia

Show Abstract | Original Source | Check in Google Scholar | Full PDF (616.022 KB)

Abstract

Ethyl formate (EtF) is alternative fumigant to substitute methyl bromide. The objective of the current study was to obtain an effective dose and exposure time of Etf treatment against Colletotrichum gloeosporioides in strawberry. In vitro test was conducted on colonies of C. gloeosporioides grew on PDA in petri dishes. The fungus was fumigated with Etf at various dose (0, 140, 190, 240, and 290 g m-3) and at various exposure time (1, 2, 3, and 4 hours), in 5 L plastic bags. On in vivo test, agar plugs of C. gloeosporioides (diameter 0,3 mm) were inoculated on to wounded strawberries, and the inoculated strawberries were then fumigated with Etf at similar dose and exposure time treatments. Each test was conducted in four replicates. Fumigation with Etf at 190 g m-3 significantly reduced the growth of C. gloeosporioides on agar, but did not reduce the colonization of the pathogen on strawberries. Ethyl formate did not affect visual quality of strawberries, but damaged the calyx at 190 g m-3. Other fungi, namely Colletotrichum sp. and Botrytis sp., were found on fumigated and nonfumigated strawberries.  Key words: Colletotrichum gloeosporioides, ethyl formate, strawberries 

Perlakuan Udara Panas sebagai Tindakan Karantina terhadap Biji Kedelai

Jurnal Fitopatologi Indonesia Vol 8, No 5 (2012)
Publisher : Jurnal Fitopatologi Indonesia

Show Abstract | Original Source | Check in Google Scholar | Full PDF (509.321 KB)

Abstract

Introduction and dissemination of plant disease agents can be avoided through physical treatment on agricultural commodities as pre and post harvest treatment. Research was conducted to find effective quarantine treatment to eradicate fungi infestation on soybean seed. Four fungi species were chosen for this study, i.e. Cercospora sp., Sclerotium rolfsii, Colletotrichum gloeosporiodes, and Pestalotia sp. The evaluation was conducted for seed, seedling, bean oilcake, and fungi culture using hot air treatment on 45, 50, 55, 60, 65, 70 °C and control for 5 h. In general, heat treatment caused suppression significantly on seed germination and seedling growth. However, heat treatment on 45, 50 and 55 °C resulted on lower infestation of fungi on seed, and no infestation was observed on 65 and 70 °CKey words: eradication, quarantine treatment, heat treatment

Cultural Heritage Digitalization on Traditional Sundanese Music Instrument Using Augmented Reality Markerless Marker Method

Jurnal Teknologi dan Sistem Komputer Volume 5, Issue 3, Year 2017 (July 2017)
Publisher : Departemen Teknik Sistem Komputer, Fakultas Teknik, Universitas Diponegoro

Show Abstract | Original Source | Check in Google Scholar | Full PDF (464.681 KB)

Abstract

Research into cultural heritage which implements augmented reality technology is limited. Most recent research on cultural heritage are limited on storing data and information in the form of databases, this creates a disadvantage for people who wants to see and feel at the same moment on actual cultural heritage objects. This paper, proposes a solution which could merge the existing cultural object with people using augmented reality technology. This technology would preserve traditional instrument in the form of 3D object which can be digitally protected. The result showed that the use of augmented reality on preserving cultural heritage would benefit people who try to protect their culture.

Peningkatan Keterampilan Organisasi di Bidang Mixed Reality Komunitas Augmented Reality di Universitas Trilogi

ETHOS (Jurnal Penelitian dan Pengabdian) Vol 7 No.1 (Januari, 2019) Ethos: Jurnal Penelitian dan Pengabdian (Sains & Teknologi)
Publisher : Universitas Islam Bandung

Show Abstract | Original Source | Check in Google Scholar | Full PDF (247.105 KB)

Abstract

Abstract. The partners of this community service activity are members of the augmented reality community located in the Pancoran area South of Jakarta. The augmented reality community has been running for almost 3 years, initiated by 2013 by the informatics students at the trilogi university with a total of 12 community members. However, unfortunately the activities that have been carried out is not optimal, the meeting schedule are carried out incidentally and has not been scheduled properly. A good community is measured by how active and disciplined the members and administrators of the community. A solution is needed in terms of good organizational management from the community committee as well as good technical capabilities of each member. The solutions given to overcome these problems are (a) Conducting a good organizational management training in managing an organization starting from planning, scheduling, implementing and organizing (b) Conducting basic augmented reality training for  members of the community  . The results of this training activity resulted in a 100 percent improvement in the abilities and management skills of mixed reality organizations from members of the augmented reality community.Abstrak. Mitra dari kegiatan pegabdian kepada masyarakat ini adalah angggota dari komunitas augmented reality yang berlokasi di daerah Pancoran Jakarta Selatan. Komunitas Augmented reality telah berjalan kurang lebih hampir 3 tahun lamanya diprakarsai oleh mahasiswa teknik informatika angkata 2013 universitas trilogi dengan total sebanyak 12 anggota komunitas. Namun , sayangnya kegiatan yang selama ini dilakukan belum optimal, jadwal pertemuan dilaksanakan secara insidentil dan belum terjadwal dengan baik yang mengakibatkan pengelolaan dari komunitas menjadi vakum. Sebuah komunitas yang baik diukur dari seberapa aktif dan disiplin dari pelaksana dan pengurus dari komunitas tersebut. Dibutuhkan sebuah solusi dalam hal manajemen organisasi yang baik dari panitia komunitas serta kemampuan teknis yang baik dari setiap member agar dapat mempersiapkan diri untuk  ekspansi komunitas ke luar dari universitas. Solusi yang diberikan untuk mengatasi permasalahan tersebut adalah (a)Melakukan pelatihan manajemen organisasi yang baik dalam mengelola sebuah organisasi mulai dari perencanaan, penjadwalan, pelaksanaan dan tata kelola organisasi (b)Melakukan pelatihan dasar augmented reality bagi anggota tetap maupun anggota baru yang belum memiliki keterampilan. Hasil dari kegiatan pelatihan ini menghasilkan 100 persen peningkatan kemampuan dan keterampilan manajemen organisasi mixed reality dari anggota Komunitas Augmented Reality.

Aplikasi Mobile Edutainment Pengenalan Hewan Berdasarkan Pengelompokan Jenis Makanan Untuk Anak Usia Dini

JURNAL INTEGRASI Vol 8 No 2 (2016): Jurnal Integrasi - Oktober 2016
Publisher : Politeknik Negeri Batam

Show Abstract | Original Source | Check in Google Scholar

Abstract

Penelitian ini membahas mengenai media pembelajaran dengan memanfaatkan teknologi mobile untuk mengenal nama-nama hewan yang menampilkan berbagai macam jenis hewan sesuai dengan klasifikasi pola makan dari setiap hewan. Kemudahan dan pesatnya penetrasi gadget dapat dirasakan oleh seluruh lapisan masyarakat , anak berusia dini sudah dengan mudahnya diberikan gadget oleh kedua orangtuanya, di satu sisi memberikan sebuah peluang bagi pengembang untuk membuat berbagai konten aplikasi berbasis mobile, namun disisi lain tanpa pengawasan yang baik dari kedua orangtua akan memberikan dampak buruk bagi khususnya anak usia dini yang bebas mengakses segala jenis konten aplikasi. Bertitik tolak dari permasalahan tersebut, peneliti merancang aplikasi mobile edutainment pengenalan hewan berdasarkan pengelompokan jenis makanan untuk usia dini. Metode yang digunakan dalam pengembangan aplikasi adalah metode waterfall, serta pendekatan yang diambil adalah pendekatan taksonomi jenis makanan tiap hewan.

The Standardization of Electronic Health Record System in Used in Cross-Organizational Platform

JURNAL INTEGRASI Vol 8 No 2 (2016): Jurnal Integrasi - Oktober 2016
Publisher : Politeknik Negeri Batam

Show Abstract | Original Source | Check in Google Scholar

Abstract

Perkembangan Teknologi Informasi saat ini memiliki pengaruh yang signifikan terhadap pertumbuhan e-Health. e-Health merubah model pelayanan kesehatan dan penyampaian informasi kepada masyarakat melalui penggunaan Internet. e-Health diperkenalkan sebagai solusi yang menjanjikan efektivitas biaya dan kualitas pelayanan kesehatan. Dengan menggunakan e-Health, pasien dapat dengan mudah berkonsultasi dengan profesional kesehatan, mendapatkan informasi yang berkaitan dengan penyakit tertentu, dan mengakses catatan medis. Penulisan ini akan membahas tentang salah satu masalah yang terdapat pada e-Health terkait dengan catatan medis pasien yang dikenal sebagai Electronic Health Record (EHR). EHR digunakan untuk mendokumentasikan informasi kesehatan pasien dalam format digital. Kualitas informasi yang terdapat pada EHR sangat penting bagi tenaga kesehatan untuk mengambil keputusan dalam perawatan pasien. Masalah yang muncul dan menjadi kontemporer adalah terdapat pada standarisasi sistem EHR. Pembahasan dalam penulisan ini akan fokus pada standarisasi sistem EHR terkait dengan penggunaan data di lintas organisasi termasuk data sharing, keamanan data dan data preservation.

Implementing Augmented Reality on a Multiple Floor Building as a Tool for Sales Product Knowledge

International Journal of Technology And Business Vol 1 No 1 (2017): IJTB|International Journal of Technology And Business
Publisher : LPPM of STIMIK ESQ

Show Abstract | Original Source | Check in Google Scholar

Abstract

Research into indoor property floor plan associated with the use of augmented reality technologies is very limited. Most sales property developer used conventional ways on how they interact with potential client using brochure which lacks detailed information .This paper propose a solution that is capable of showing the actual size and form of the floor plan by visualizing into a 3d model to aid the salesman in explainig more accurately during meeting with customers. We have applied a simple but effective ways to visualize a 3d floor plan compete with surrounding walls by using augmented reality. Result shown that by using augmented reality, salesman are easier to explain the product knowledge of the housing to the customer as every detailed information are stored in the software.

Promotional Advertising in an Augmented Reality Environment Using Audio Visual Approach for Trilogi University

IJTB (International Journal of Technology And Business) Vol 2 No 2 (2018): IJTB | INTER1NATIONAL JOURNAL OF TECHNOLOGY AND BUSINESS
Publisher : LPPM of STIMIK ESQ

Show Abstract | Original Source | Check in Google Scholar | Full PDF (501.334 KB)

Abstract

Technology in the field of multimedia are often used as a promotional media campaign at the university. An element of multimedia is developed using the concept of audio and visual, where the delivery of transfer knowledge material with audio and visual models can provide a good understanding of the learning experience of the user. Nowadays, the ads circulating through various media channels have applied audio-visual techniques in promotional activities such as brochures, websites and promotional videos. Unfortunately, these type of promotional activities lacks value in terms of campus promotional innovation. Augmented reality technology comes as a solution to the stagnancy of promotional activities. The research method used is the audio-visual method as a development framework of augmented reality technology, this method is used by embedding audio and video features on augmented reality objects. Quantitative methods are used as a means of measuring the success of the development of augmented reality technology. The result of this research is to achieve an innovation of augmented reality technology development based on the framework designed to be used as a media for Trilogy University promotional campaign.

Implementing Augmented Reality on a Multiple Floor Building as a Tool for Sales Product Knowledge

IJTB (International Journal of Technology And Business) Vol 1 No 1 (2017): IJTB (International Journal Of Technology And Business)
Publisher : LPPM of STIMIK ESQ

Show Abstract | Original Source | Check in Google Scholar | Full PDF (529.79 KB)

Abstract

Research into indoor property floor plan associated with the use of augmented reality technologies is very limited. Most sales property developer used conventional ways on how they interact with potential client using brochure which lacks detailed information .This paper propose a solution that is capable of showing the actual size and form of the floor plan by visualizing into a 3d model to aid the salesman in explainig more accurately during meetingwith customers. We have applied a simple but effective ways to visualize a 3d floor plan compete with surrounding walls by using augmented reality. Result shown that by using augmented reality, salesman are easier to explain theproduct knowledge of the housing to the customer as every detailed information are stored in the software.

Comparative Analysis of Pathfinding Algorithms A *, Dijkstra, and BFS on Maze Runner Game

IJISTECH (International Journal Of Information System & Technology) Vol 1, No 2 (2018): May
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa

Show Abstract | Original Source | Check in Google Scholar

Abstract

Maze Runner game is a game that requires pathfinding algorithm to get to the destination with the shortest path. This algorithm is used in an NPC that will move from start node to destination node. However, the use of incorrect algorithms can affect the length of the computing process to find the shortest path. The longer the computing process, the longer the players have to wait. This study compared pathfinding algorithms A *, Dijkstra, and Breadth First Search (BFS) in the Maze Runner game. Comparison process of these algorithms was conducted by replacing the algorithm in the game by measuring the process time, the length of the path, and the numbers of block played in the existing computing process. The results of this study recommend which algorithm is suitable to be applied in Maze Runner Game.