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AR-KIO: Augmented Reality-based Application as Instructional Media on Input and Output Device Component. Rohmah, Nur Hidayattur; Sujana, Yudianto; Yuana, Rosihan Ari
IJIE (Indonesian Journal of Informatics Education) Vol 1, No 2 (2017): (IJIE) Indonesian Journal of Informatics Education
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v1i2.12472

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The rapid technology development can be utilized in various fields, especially in education. For example, is augmented reality-based learning media. The learning media can be applied to all the subject matter, including the subject of input and output component devices. Based on the observations that already made, there are some problems such as there is no interactive learning media and limited props in the laboratory. Though the subject of input and output component devices require three-dimensional visualization, especially input output components that are difficult to find in the school environment. The purpose of this study is to determine the feasibility of instructional media applications that have been developed. The research method used is research development method. The tests conducted by media experts, content experts, users and smartphone devices with different specifications. Media expert testing using instruments that refer to aspects of the functionality of ISO 9126 with the percentage acquisition of 100%. Content expert testing using the instrument that refers aspects of learning design with the acquisition percentage of 88%. Meanwhile, user testing uses an instrument that refers to the usability aspect of ISO 9126 with a percentage gain of 83.4%. In addition, there are testing the software with android smartphone platform that has different specifications. The advantages of this application can run on a smartphone with minimum 512 MB RAM specs, Android OS Jelly Bean 4.3 and qHD screen resolution.
Training On Implementation of Early Childhood Education Curriculum 2013 and Assessment Record to Increase Teachers Competence Sujana, Yudianto; Ramli, Murni; *, Suciati; Kurniawati, Dyah Yuni
Proceeding of International Conference on Teacher Training and Education Vol 1, No 1 (2016): Proceeding of International Conference on Teacher Training and Education
Publisher : Sebelas Maret University

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Early childhood education (ECE) Curriculum 2013 has been socialized since 2014, and had been prior testedin some kindergarten Pembina. Other early childhood institutions must use the curriculum 2013 started in oddsemester of 2015. Early childhood education Curriculum 2013 focuses on scientific approaches and authenticassessment, in order to give children more space and challenge to freely develop their potential. In the processof implementation, many early childhood education teachers face difficulties in interpreting the needs of thenew curriculum, especially on how to conduct activities based on scientific approach, and assess childrendevelopment authentically. This fact occurs might be because of the socialization and training of theCurriculum 2013 were only theoretical based, rather than provide more practices to the participants. To solvethese problems, the Center for Japanese Studies of Sebelas Maret University organized training for ECEteachers in Sukoharjo and Klaten on how to implement the Curriculum 2013. This training provided anexample of scientific approach based-activities and method to do recording of authentic assessment. It aimedto train teachers to be able immediately put it into practice in the classroom. Results from the training areteachers have increased their competences in the preparation of learning tools, scientific approach basedactivities,anddoauthenticassessmentprocess.
Penggunaan Media Animasi Untuk Meningkatkan Kemampuan Sosial Emosional Pada Anak Kelompok B TK Merpati Pos Tahun Pelajaran 2013/2014 Aga, Maria Edel Frudis; Samidi, Samidi; Sujana, Yudianto
Kumara Cendekia Vol 2, No 1 (2014): Maret, 2015, H.1-74
Publisher : Kumara Cendekia

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Pengaruh Science Activities terhadap Kemampuan Berpikir Kreatif Anak Hardiyani, Roihanah; Sujana, Yudianto; karsono, karsono
Kumara Cendekia Vol 2, No 2 (2014): 10 (ten) Articles
Publisher : Kumara Cendekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (261.011 KB)

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Abstrak Penelitian ini bertujuan untuk mengetahui pengaruh science activities terhadap kemampuan berpikir kreatif anak. Metode penelitian yang digunakan adalah true eksperimen dengan desain between-subject design (two experiment control group design). Sampel penelitian adalah 42 anak usia 5-6 tahun dari TK di gugus Srikaya Surakarta. Metode pengumpulan data dengan skala berpikir kreatif, tes, observasi, dan dokumentasi. Analisis data menggunakan t-test dengan SPSS 17 for windows. Hasil penelitian ini adalah science activities berpengruh terhadap kemampuan berpikir kreatif anak.
Penerapan Kegiatan Bermain Musik Untuk Meningkatkan Aspek Sosial-Emosional Pada Anak TK Merpati Pos Tahun Pelajaran 2013/2014 Nasanjaya, Forry Stella; Samidi, Samidi; Sujana, Yudianto
Kumara Cendekia Vol 2, No 1 (2014): Maret, 2015, H.1-74
Publisher : Kumara Cendekia

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Penerapan Pengetahuan Tentang Pencampuran Warna Melalui Metode Bermain Untuk Meningkatkan Kreativitas Anak Kelompok B TK Mutiara Tahun Ajaran 2013/2014 Supriani, Elia; Rintayati, Peduk; Sujana, Yudianto
Kumara Cendekia Vol 2, No 1 (2014): Maret, 2015, H.1-74
Publisher : Kumara Cendekia

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Sekar Indonesia: Interactive Android-Based Learning Media for History Learning Massaty, Muhammad Hassan; Sujana, Yudianto; Budianto, Aris
IJIE (Indonesian Journal of Informatics Education) Vol 1, No 2 (2017): (IJIE) Indonesian Journal of Informatics Education
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v1i2.12392

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Historical learning in Indonesia is very minimal innovation. Due to the lack of innovation from year to year emerged various problems in historical learning activities such as monotonous, boring and uninteresting. The variety of learning media will be able to increase interest of learners in the learning process. The result of this research is an interesting and non-boring Android-based history learning media that is called Sekar Indonesia and worthy of being used as a learning media. This research method is research and development (R & D). This study was conducted using a research model developed by Borg & Gall. The research model consists of five steps: research and data collection, planning, product drafting, preliminary field testing and main product revision. Applications Sekar Indonesia tested by material experts, media experts and users. Expert testing results obtained percentage of 86.1% from material experts, 92.85% from media experts, and 97.7% form users. From the test results obtained the conclusion that the application Sekar Indonesia that has been developed can be used as a learning media.
THE MEASUREMENT OF PHYSICAL ABILITY EARLY AGE CHILDREN BY ADOPTING JAPANESE INSTRUMENTS IN KLATEN Ramli, Murni; Sujana, Yudianto; Kurniawati, Dyah Yuni; Dewi, Nurul Kusuma; Karunia, Mida Septi; Qariah, Tri Ulya Wardati
JURNAL INDRIA (Jurnal Ilmiah Pendidikan Prasekolah dan Sekolah Awal) Vol 3, No 1 (2018): Maret
Publisher : Muhammadiyah University of Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1215.122 KB) | DOI: 10.24269/jin.v3n1.2018.pp32-42

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The Curriculum 2013 entailed the importance of developing the physical ability (PA) of early age children (EAC). In fact, the standard measurement or instrument to assess the PA of early childhood has not been formulated yet to be used in the whole country. Therefore, it is required to develop the standard instrument to measure the physical ability of children. The Center for Japanese Studies, Research and Community Services of Universitas Sebelas Maret, Indonesia collaboratively worked with HIMPAUDI (The Association of Early Childhood Education Indonesia) of District Karanganom in Klaten Regency to develop the standard achievement of Klatens children based on the instrument of PA adopted from Japan. This program involved 21 ECE nurseries in Karanganom, and 70 instructors participated in the program. The activities were based on an action research aimed to change the mindset of related instructors on PA, connection between PA and cognitive development. It also trained the skills of instructors on measuring the PA. The program was conducted from July to September 2017. As the program ran, data of children PA was also measured, and as the entry of database developed for Karanganom. There are five indicators of PA which represent the stability, locomotive, and manipulative movements, adapted from Japanese PA measurement. The results of database showed the average measurement of children PA in Karanganom, and were compared to the Japanese peers, the achievement was lower. The instrument has to be validated and examined in the various regions and periods. 
PENGGUNAAN KARTU KUARTET UNTUK MENINGKATKAN PEMAHAMAN KEBERAGAMAN SENI TRADISI NUSANTARA PADA SISWA SEKOLAH DASAR Karsono, Karsono; Sujana, Yudianto; Daryanto, Joko; Yustinus, Ngadino
Mimbar Sekolah Dasar Vol 1, No 1 (2014): April
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (451.704 KB) | DOI: 10.17509/mimbar-sd.v1i1.862

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The purpose of this research is to improve the quality of the learning process subjects Culture Art and Skills in elementary school, especially in understanding of the diversity of Indonesian traditional art. This research was conducted in two stages. First, to develop a media card quartet, and second stage is implementation of the themed quartet card into the learning process in the classroom. Research methods use classroom action research approach because the quartet card media was subsequently used in the learning process in the classroom to improve understanding. Source of data collected by conducting interviews, tests, observations, and documentation. The analysis of the data using Miles and Hubberman’s interactive model, includes the step of data reduction, data display, and conclusion. The results showed that the use of card-themed quartet can enhance students' understanding of elementary school SDN 01 Jatisawit and SDN Dilem in the diversity of Indonesian traditional art material.Keywords: instructional media, cards quartet, the diversity of traditional arts.
Efektivitas Permaianan Tradisional Terhadap Keterampilan Sosial Anak Kelompok B TK Segugus IV Kecamatan Banjarsari Surakarta Tahun Ajaran 2013/2014 Ambaryani, Novita; Yustinus, Ngadino; Sujana, Yudianto
Kumara Cendekia Vol 2, No 1 (2014): Maret, 2015, H.1-74
Publisher : Kumara Cendekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (266.966 KB)

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