Articles

Found 11 Documents
Search

DEVELOPING EVALUATION INSTRUMENT FOR MATHEMATICS EDUCATIONAL SOFTWARE Setyaningrum, Wahyu
PYTHAGORAS: Jurnal Pendidikan Matematika Vol 5, No 1: Juni 2009
Publisher : Department of Mathematics Education, Faculty of Mathematics and Natural Sciences, UNY

Show Abstract | Original Source | Check in Google Scholar | Full PDF (103.243 KB)

Abstract

The rapid increase and availability of mathematics software, either for classroom or individual learning activities, presents a challenge for teachers. It has been argued that many products are limited in quality. Some of the more commonly used software products have been criticized for poor content, activities which fail to address some learning issues, poor graphics presentation, inadequate documentation, and other technical problems. The challenge for schools is to ensure that the educational software used in classrooms is appropriate and effective in supporting intended outcomes and goals. This paper aimed to develop instrument for evaluating mathematics educational software in order to help teachers in selecting the appropriate software. The instrument considers the notion of educational including content, teaching and learning skill, interaction, and feedback and error correction; and technical aspects of educational software including design, clarity, assessment and documentation, cost and hardware and software interdependence. The instrument use a checklist approach, the easier and effective methods in assessing the quality of educational software, thus the user needs to put tick in each criteria. The criteria in this instrument are adapted and extended from standard evaluation instrument in several references.   Keywords: mathematics educational software, educational aspect, technical aspect.
THE IMPLEMENTATION OF MICROWORLD LOGO IN CLASSROOMS Setyaningrum, Wahyu
PYTHAGORAS: Jurnal Pendidikan Matematika Vol 4, No 2: Desember 2008
Publisher : Department of Mathematics Education, Faculty of Mathematics and Natural Sciences, UNY

Show Abstract | Original Source | Check in Google Scholar | Full PDF (54.487 KB)

Abstract

The idea of Microworld Logo brought new perspectives in education. It givesinspiration to develop and look deeply into the powerful ways in which computers andeducational software might improve teaching-learning processes. However, theimplementation of this Logo seems to be unsuccessful. This paper discusses and evaluatesthe implementation of Logo in classrooms’ context and discusses some obstacles in itsimplementation in classrooms so that teachers could get lesson from that. It considers thenotion of Logo’s history and its preceding implementation to identify the problems onLogo’s implementation. This study shows that the failure of Logo implementation mightbe comes from the limitations of Logo itself, human and technical resources, and learningenvironments that are related with curriculum and schools policies.Keywords: Microworld Logo.
Algoritma Berhitung Blija ̂h: Alternatif Pembelajaran Operasi Penjumlahan dan Pengurangan Pratama, Loviga Denny; Setyaningrum, Wahyu
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 7, No 1 (2018)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Original Source | Check in Google Scholar | Full PDF (694.513 KB)

Abstract

The aim of this study was to describe arithmetic algorithm on transaction em­ployed by Blij h. The study was a qualitative approach by means of case study in Madurese community. The data were gathered through observation and interviews. The partisipants of this study were 8 Blij h living in Paiton, Probolinggo. The data were analyzed using Miles & Huberman model. The results of this study obtained some arithmatics algorithm of addition, subtraction, multipication, and division. This paper, however, will only focus on addition and subtraction algorithm. The data reveals that there are several differences in the algorithm used by Blij h and the one taught at school. The results of this study could be used as one of teaching and learning approach to develop numerical and mental calculation skills.
Media edutainment segi empat berbasis android: apakah membuat belajar matematika lebih menarik? Setyaningrum, Wahyu; Waryanto, Nur Hadi
Jurnal Mercumatika : Jurnal Penelitian Matematika dan Pendidikan Matematika Vol 2, No 1 (2017)
Publisher : Universitas Mercu Buana Yogyakarta

Show Abstract | Original Source | Check in Google Scholar | Full PDF (1492.82 KB)

Abstract

Media edutainment merupakan media yang menggabungkan sisi edukasi dan hiburan secara harmonis yang dilengkapi dengan fasilitas audio, visual, dan animasi yang diharapkan dapat menumbuhkan semangat belajar siswa. Artikel ini mendiskusikan peran media edutainment dalam proses belajar siswa, dengan fokus kepada bagaimana tingkat ketertarikan dan keingintahuan dalam mempelajari materi matematika dengan menggunakan media berbasis Android. Data didapatkan menggunakan angket dan wawanara kepada 15 siswa SMP di Yogyakarta yang dipilih menggunakan teknik convenience sampling. Data menunjukan bahwa media game edutainment yang dikembangkan dapat membantu siswa belajar matematika menjadi menarik dan membangkitkan rasa ingin tahu siswa baik terhadap materi yang dipelajari maupun terhadap game tersebut.
Development of Mathematics Learning Media Training Based On Realistic Mathematics For Teacher Of Integrated Islamic Elementary School In District Sleman And Bantul Mahmudi, Ali; Jailani, Jailani; Setyaningrum, Wahyu; Tuharto, Tuharto; Saptaningtyas, Fitriana Yuli; Fauzan, Muhammad
Jurnal Pengabdian Masyarakat MIPA dan Pendidikan MIPA Vol 2, No 1 (2018)
Publisher : Yogyakarta State University

Show Abstract | Original Source | Check in Google Scholar

Abstract

This community service is aimed at introducing realistic mathematics learning approach in elementary school and training of teachers to develop creative and meaningful mathematics learning media with Islamic context. This activity takes the form of training to deepen the learning materials and develop the Islamic context in the learning of mathematics. The technical steps in this activity are explanation and discussion about the importance of paying attention to the childs cognitive development stage in implementing the learning to be meaningful for the students. The next stage is an explanation and discussion of realistic mathematics learning approaches and appropriate learning media that use meaningful daily context for students. Furthermore, a workshop was held to develop realistic learning media with an Islamic context. Based on the observation and discussion with the participants it can be concluded that the participants enthusiastically attend the training. Participants also identified and acquired new ideas to develop realistic elementary-based mathematics learning media with an Islamic context. Such media is expected to motivate students to learn mathematics because it uses approach and learning media meaningful for students.
van Hiele instructional package for vocational school students’ spatial reasoning Lusyana, Evvy; Setyaningrum, Wahyu
Beta: Jurnal Tadris Matematika Vol 11 No 1 (2018): Beta Mei
Publisher : Universitas Islam Negeri (UIN) Mataram

Show Abstract | Original Source | Check in Google Scholar | Full PDF (87.695 KB)

Abstract

[Bahasa]: Artikel ini membahas kepraktisan dan keefektifan perangkat pembelajaran matematika sekolah menengah kejuruan (SMK) berbasis teori van Hiele dan berorientasi pada penalaran spasial. Perangkat pembelajaran berupa rencana pelaksanaan pembelajaran (RPP) dan lembar kegiatan siswa (LKS). Pengembangan perangkat pembelajaran dalam penelitian ini menggunakan model pengembangan ADDIE. Instrumen pengumpulan data terdiri dari lembar observasi keterlaksanaaan pembelajaran, lembar penilaian kepraktisan dari guru dan siswa, dan tes penalaran spasial. Subjek uji coba perangkat pembelajaran adalah 106 siswa dari tiga kelas di SMKN 2 Ngawi. Hasil penelitian menunjukkan bahwa perangkat pembelajaran matematika SMK menggunakan teori van Hiele berorientasi pada penalaran spasial praktis. Hal ini dapat dilihat dari respon guru dan siswa yang menyatakan bahwa perangkat dapat digunakan dalam pembelajaran di kelas. Selain itu, perangkat yang dikembangkan juga efektif dilihat dari persentase ketuntasan kemampuan penalaran spasial siswa mencapai 82% setelah menggunakan perangkat pembejalaran yang dikembangkan. Perangkat ini dapat menunjang kemampuan penalaran siswa karena menyediakan ilustrasi gambar dan bidang kartesius untuk memfasilitasi siswa berpikir spasial. Kata kunci: Perangkat Pembelajaran; van Hiele; Penalaran Spasial [English]: This paper discusses the practicality and effectiveness of mathematics instructional package for vocational school based on van Hiele theory and oriented to spatial reasoning. The learning package was developed using ADDIE’s model. The research instruments consisted of observation sheet, practicality assessment sheets from teachers and students, and spatial reasoning test. The tryout involved 106 students from three classes in SMKN 2 Ngawi. The result of research showed that instructional package of vocational school based on van Hiele theory is practical to use as can be seen from the teacher's and students’ responses. The instructional package was also considered to be effective because 82% of students passed the spatial reasoning test. The package provided figures illustration and Cartesian model that could support students’ spatial thinking. Keywords: Instructional Package; van Hiele; Spatial Reasoning
Game-Based Learning in Problem Solving Method: The Effects on Students’ Achievement Setyaningrum, Wahyu; Pratama, Loviga Denny; Ali, Mohamad Bilal
International Journal on Emerging Mathematics Education IJEME, Vol. 2 No. 2, September 2018
Publisher : Universitas Ahmad Dahlan

Show Abstract | Original Source | Check in Google Scholar | Full PDF (606.686 KB)

Abstract

This study compared the effects of game-based learning and textbook on students achievement. A problem solving method was employed in learning processes in the classroom. One hundred and thirteen students of grade eight from three junior high schools in the Province of Yogyakarta, who were selected using convenience sampling, participated in this study. The study employed a quasi experiment with a pretest-posttest control-group design. The data were collected through a pre-test, post-test, and questionnaire. The data were analysed using ANOVA, indicating that the students who were exposed to the game-based learning within problem solving approach significantly outperformed their counterparts who were exposed on the basis of textbook within problem solving. The data from questionnaire revealed that the students preferred game-based learning because they could understand the materials with enjoyable and easily.
Kecemasan Mahasiswa Pendidikan Matematika Universitas Riau Kepulauan Dalam Menghadapi Skripsi Widigda, Inggri Ramadhani; Setyaningrum, Wahyu
Jurnal Pendidikan Matematika dan Sains Vol 6, No 2 (2018): december 2018
Publisher : Faculty of Mathematics and Natural Sciences, Yogyakarta State University

Show Abstract | Original Source | Check in Google Scholar | Full PDF (447.634 KB)

Abstract

Penelitian ini bertujuan mendeskripsikan hambatan mahasiswa UNRIKA dalam membuat skripsi. Penelitian ini merupakan penelitian deskriptif eksploratif dengan pendekatan kualitatif. Data dikumpulkan dengan teknik angket dan wawancara. Sumber data adalah 5 mahasiswa UNRIKA jurusan Pendidikan Matematika semester VII tahun ajaran 2018-2019. Analisis data dilakukan dengan mengisi angket, kemudian dilanjutkan dengan wawancara individu. Adapun hasil dari penelitian ini menunjukkan bahwa faktor-faktor penyebab kecemasan mahasiswa dalam menghadapi skripsi yaitu sulitnya mencari literatur sebagai sumber referensi dalam penelitian, sulitnya proses pengajuan judul, dan sulitnya proses bimbingan dengan dosen pembimbing. Sedangkan cara mengatasi kecemasan tersebut dengan berjalan-jalan untuk merilekskan pikiran, curhat dan juga mengingat orang tua. Walaupun penelitian ini hanya melibatkan mahasiswa yang terbatas tetapi setidaknya dapat memberikan gambaran singkat tentang kecemasan yang dialami mahasiswa ketika menyusun skripsi. Informasi tentang faktor-faktor menyebab kecemasan mungkin dapat digunakan oleh pihak kampus untuk mengantisipasi ataupun meminimalisir faktor tersebut sehingga kecemasan mahaiswa dalam menyusun skripsi dapat dikurangi.Kata Kunci: Kecemasan Mahasiswa, Menghadapi Skripsi  Anxiety of Students at Riau Kepulauan University in Writing Thesis AbstractThis study aims to describe the obstacles of UNRIKA undergraduate students in writing a thesis. This is a descriptive exploratory study with a qualitative approach. Data was collected using questionnaire and interview. The participants are five students of Mathematics Education department at UNRIKA. They are at the seventh semester. The results of this study indicate that factors that cause student anxiety in writing thesis are difficulty in finding literature or references, difficulty in determining the title, and difficulty in supervising process. Students propose several methods to overcome the anxiety such as go out or walk around, vent to their peers and remember their parents. Although this study only involves limited number of students, it might provide a brief description of the anxiety experienced by students when preparing a thesis. Information about the causes of anxiety might be useful for the university to anticipate or minimize these factors so that student anxiety in preparing the thesis can be diminished. Keywords: student anxiety, thesis writing
Blended Learning: Does it help students in understanding mathematical concepts? Setyaningrum, Wahyu
Jurnal Riset Pendidikan Matematika Vol 5, No 2: November 2018
Publisher : Program Studi Pendidikan Matematika Program Pascasarjana Universitas Negeri Yogyakarta

Show Abstract | Original Source | Check in Google Scholar | Full PDF (920.742 KB)

Abstract

The rapid development of technology offers many advantages to the proses of learning in the classroom. This experimental research aimed to investigates the effectiveness of learning mathematics delivered through blended learning. In particular, this study compared the effectiveness of blended learning using Moodle and traditional one in relation to students’ conceptual understanding. The data was gathered through written test and interview. This study involved 127 students of grade eight secondary school. The data shows that students who learn in blended learning approach have better conceptual understanding rather than their counterparts. The students claim that they can access learning material and revisit some difficult material in their convenience time. Nevertheless, there are some obstacles faced by students related to maintaining their motivation to learn independently and keeping distraction off to access other website when they learn online.Key words: blended learning, conceptual understanding
Algoritma berhitung Blija ̂h pada masyarat Madura di Kabupaten Probolinggo: Alternatif pendekatan pembelajaran operasi bilangan Pratama, Loviga Denny; Setyaningrum, Wahyu
Pythagoras: Jurnal Pendidikan Matematika Vol 13, No 2: December 2018
Publisher : Department of Mathematics Education, Faculty of Mathematics and Natural Sciences, UNY

Show Abstract | Original Source | Check in Google Scholar | Full PDF (1053.782 KB)

Abstract

Studi ini bertujuan untuk mendeskripsikan algoritma berhitung pada transaksi jual-beli yang dilakukan Blijh (penjual sayur tradisional) dalam masyarakat Madura di Kabupaten Probolinggo, Indonesia. Studi ini merupakan studi kualitatif dengan pendekatan studi kasus. Data dikumpulkan dengan teknik observasi dan wawancara. Sumber data adalah 8 orang Blijh yang tinggal di Kecamatan Paiton, Kabupaten Probolinggo, Indonesia. Analisis data dilakukan dengan menggunakan model Miles & Huberman, dengan tahapan analisis meliputi reduksi data, penyajia datam dan penyimpulan. Data yang diperoleh berupa data kualitatif yang menggambarkan beberapa algoritma berhitung yang terdiri dari penjumlahan, pengu­rangan, perkalian dan pembagian. Adapun dalam artikel ini akan fokus pada algoritma penjumlahan dan pengurangan. Hasil studi menunjukkan bahwa (1) algoritma berhitung penjumlahan dan pengurangan yang dilakukan oleh Blijh berbeda dengan algoritma yang diajarkan di sekolah; (2) dalam melakukan operasi penjumlahan dan pengurangan, cara yang berbeda yang digunakan oleh Blijh yaitu dengan menggenapkan bilangan pertama ke bilangan puluhan diatasnya, berbeda dengan cara yang diajarkan di sekolah, dimana cara yang digunakan yaitu cara bersusun panjang dan bersusun pendek.  Hasil penelitian ini diharapkan dapat memberikan inspirasi dan alternatif dalam pembelajaran berhitung di kelas.Kata kunci: algoritma berhitung, Blijh, operasi bilangan, pendekatan pembelajaran Blijh’s arithmetic algorithm on Madurese society in Probolinggo Regency:An alternative approach in learning number operation AbstractThe aim of this study was to describe arithmetic algorithm on transaction em­ployed by Blijh (traditional vegetables seller) in Madurese community at Probolinggo regency, Indonesia. The study was a qualitative approach by means of case study. The data were gathered through observation and interviews. The partisipants of this study were 8 Blijh living in Paiton, Probolinggo regency, Indonesia. The data were analyzed using Miles & Huberman model, with analysis step consisting of data reduction, data display, and conclusion. The results of this study obtained some arithmatics algorithm of addition, subtraction, multipication, and division. This paper, however, will only focus on addition and subtraction algorithm. The data reveals that (1) arithmatic algorithm of addition and substraction which used by Blijh was different from the one taught at school; (2) In performing addition and substraction operations, the different method which used by Blijh namely replace the first number to tens above it, while the method that taught at school was using long and short-stacke method. The results of this study could be used as one of teaching and learning approach to develop numerical and mental calculation skills.