Kristo Radion Purba
Program Studi Teknik Informatika

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Implementasi Logika Fuzzy Untuk Mengatur Perilaku Musuh dalam Game Bertipe Action-RPG Purba, Kristo Radion; Hasanah, Rini Nur; Muslim, M. Aziz
Jurnal EECCIS Vol 7, No 1 (2013)
Publisher : Jurusan Teknik Elektro, Fakultas Teknik, Universitas Brawijaya

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Abstract

Dalam penelitian ini, dirancang penerapan logika fuzzy Sugeno untuk mengatur perilaku musuh, pada game (permainan) bertipe Action-RPG yang berjudul "Song of Ruination 2". Logika fuzzy adalah cabang dari sistem kecerdasan buatan (artificial intelegent) yang mengemulasi kemampuan manusia dalam berfikir ke dalam bentuk algoritma yang kemudian dijalankan oleh mesin. Setiap musuh dan pemain memiliki status kekuatan, terdiri dari attack (Kekuatan serang), defense (Ketahanan), speed (Kecepatan gerak), agility (Kemampuan menghindar) dan life (Nyawa). Terdapat 3 jenis musuh, yaitu penyerang, pemanah dan boss. Musuh penyerang akan menyerang dari jarak dekat dengan pedang. Musuh ini memiliki parameter input fuzzy yaitu nyawa dan jarak, dia akan mundur ketika nyawanya lemah atau jaraknya dekat dengan pemain. Musuh pemanah memiliki parameter input fuzzy yaitu amunisi dan jarak, dia akan mundur ketika didekati pemain atau ketika amunisinya sedikit. Musuh boss memiliki parameter input fuzzy yaitu nyawa dan jarak, ia sangat agresif, ia mundur ketika nyawanya sangat sedikit. Penerapan fuzzy dalam permainan ini telah berjalan dengan baik, dimana musuh tipe penyerang menjadi cukup agresif (45% perilaku menyerang), tipe pemanah agresif jika berada pada jarak jauh (49% perilaku menyerang), dan musuh boss sangat agresif (89% perilaku menyerang).Kata kunci - Logika fuzzy sugeno, action RPG, kecerdasan buatan.
Pembuatan Game Edukasi Pengenalan Flora dan Fauna Indonesia Hartono, Leonardy; Purba, Kristo Radion; Palit, Henry Novianus
Jurnal Infra Vol 3, No 1 (2015)
Publisher : Jurnal Infra

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Abstract

The games industry has been growing rapidly as attested by their increase in numbers and varieties (genres),sophisticated graphic display, and rich features. Not only are the gamesplayed by adolescents but they are loved by children, too. However, most games played by children do not help to educate them.For that reason, we propose an educational game to introduce the florae and faunae of Indonesia. It is an adventure game, exploring the islands of Indonesia. Information will be given for every flora or fauna found during the exploration. The game has “save and load” features and can record the floraeand faunaecollected.The game has been tested on different computers (with different specifications). It was found that the game can run smoothly on computers fulfilling the minimum requirements.
Pembuatan Game Edukasi Bahasa Inggris Untuk Anak Kelas 1-2 SD Menggunakan Flash Lukito, Hadi Wijaya; Purba, Kristo Radion; Palit, Henry Novianus
Jurnal Infra Vol 3, No 1 (2015)
Publisher : Jurnal Infra

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Abstract

Elementary school children generally like to play games, as a survey reported that more than a quarter of children around the world have their handheld computers before they reach eight years of age. Children may reason that games can be used as a mean of refreshing when they get bored in study. However, in reality many children play games not useful to improve their knowledge and even become addicted and forget to study.In this manuscript, author make an English educational game targeted for elementary 1-2 school children. Children are expected to enjoy the game while learning English.This application has been reviewed by some elementary school English teachers. They responded that the game’s content matches well with the teaching material taught in their class.
Pembuatan Permainan Adventure Brain Challenge Yoemakna, Cahyadi; Purba, Kristo Radion; Santoso, Leo Willyanto
Jurnal Infra Vol 3, No 2 (2015)
Publisher : Jurnal Infra

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Abstract

Utilization of appropriate technologies and strategies will improve learning outcomes optimally. Many jobs in the education world by computer-assisted work, ranging from typing, math, browsing on the internet, and as a media of learning. The term learning media can be regarded as a tool for learning. Therefore made the game media to increase public knowledge and can also be a means for entertainment.In this study designed a game that has some features and mini-games. The measures include moving system making level, features mini-games, load and save system, collision detection with bounding box method, NPC, and set items. Applications created using ActionScript 3.0 programming language and Adobe Flash CS6 as IDE. The result showed the success of the mini-games, thoroughness and diligence in designing a map, display of objects, as well as gaming systems affect the final outcome of the application. The number of objects and the more detailed the manufacture and preparation of the object will increasingly make the game even more interesting.
Visual Novel Authoring Tool Berbasis Web Admaja, Hans Aditya; Andjarwirawan, Justinus; Purba, Kristo Radion
Jurnal Infra Vol 3, No 2 (2015)
Publisher : Jurnal Infra

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Abstract

Visual Novel is an interactive fiction game comprised of static images, sounds, and video combined. However, almost all of visual novel available are only accessible after completing the installation process on the platform defined by the development of that visual novel. Besides, authoring tools specialized for visual novel making are mainly based on desktop. Through this development, the authors would like to provide a widely accessible application which is available over the web and delivering ease of use of visual novel authoring tool. Availability of playable visual novel is also included to be one advantage of playing visual novel hassle-free.The results obtained from this application, among others, can upload and manage files necessary to be used in the visual novel project as its resource, create a visual novel through the provided editor, publish created visual novel, and play all published visual novel.
Media Interaktif Pembelajaran Sistem Pencernaan Runtulalu, Daniel; Liliana, Liliana; Purba, Kristo Radion
Jurnal Infra Vol 3, No 2 (2015)
Publisher : Jurnal Infra

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Abstract

The learning process can be done by utilizing multiple media, such as sounds, images, and animation. In general, the available learning media only use one medium that is either images or texts. If you only use one medium, the learning process becomes less effective. Combining some elements of these mediums will complement each other, therefore this thesis create an interactive learning media.This application have 3 menus i.e. illness, digestive system, and test. The simulation was made interactive with hover, click and drag with the mouse, and by pressing the key on the keyboard. The test menu contains multiple choice and hangman. The test menu is created so the user can remember about material that has been provided. This application was created with Adobe Flash CS6 and actionscript 3 as the programming language. Based on the results of the testing, the application can be run sufficiently and can perform all the functions. The results of the survey content, memory and subjective satisfaction has a 85% of score because of easeness of use and clear navigation. A hurried user often had difficulties in doing the test because they didn’t read the instructions given.
Aplikasi Media Sosial Untuk Para Penggemar Cullinary Berbasis Android Tanuwijaya, Yoel; Handojo, Andreas; Purba, Kristo Radion
Jurnal Infra Vol 3, No 2 (2015)
Publisher : Jurnal Infra

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Abstract

Along with the very fast growth of social media, more users use it to share photos/videos about food. Many people use it to store food pictures and recommend the food they like therefore it will make other people want to try it. The high demand of culinary information brings an opportunity for culinary business owner to promote their business through social media. This application can help users and business owners to obtain complete culinary information through photos/videos, address, contacts, menus and trending foods so that it will be easier for them to conduct transactions. The application will also help the user to go to a culinary place they want. This application was built using phonegap on android operating system which is known for easy usage and the most used operating system in the world. The test results show that 73,3% respondents think that this application is really helpful because of it’s high usage and the feature that helps owners to promote and  conduct transactions.
Media Interaktif Pembelajaran Sistem Peredaran Darah Manusia Kwarrie, Yohanes Nicolas Paulo; Liliana, Liliana; Purba, Kristo Radion
Jurnal Infra Vol 3, No 2 (2015)
Publisher : Jurnal Infra

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Abstract

Human circulatory system is a topic that is very important to be learned. But in the process to learn it, it takes a high level of understanding because it is difficult to say with verbal language. Processes that occur in it are difficult to observe, happened so fast or even too slow. One way to understand it is through multimedia.This application will resemble the human circulatory system more interactive and interesting, in which players actively involved in the learning process. Starting from blood, blood vessels, heart, circulatory, until disease. There is also a test to measure the ability of a user. This application is created using Adobe Flash Professional CS6.From the questionnaire result and human computer interaction test, prove that the simulation strongly supports the process of understanding the material. Therefore user’s interest in learning is increased, coupled with the easiness of application usage and user friendly.
Media Interaktif Pembelajaran Sistem Pernapasan Manusia Ganiartha, Irvan Putra; Liliana, Liliana; Purba, Kristo Radion
Jurnal Infra Vol 3, No 2 (2015)
Publisher : Jurnal Infra

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Abstract

Lessons learned in the field of biology like human breathing often becomes a tough lesson to understand because in biology lessons often rely solely on pictures in the textbooks, while students can sometimes interpret the picture differently. One way to understand the biology of the concept could use multimedia applications these applications would pack the human respiratory system become lessons interactive and engaging, where users will be involved in the learning process.The material in this interactive media among others are breathing and respiratory phase, respiratory organs, respiratory gas transport mechanisms in the alveoli and respiratory disease. There is also a test to measure the level of understanding the user that has been studied from this application. Applications created by using Adobe Flash CS6.Simulation and animation in the application will greatly assist the user in understanding the material. Therefore user’s interest in learning is increased, coupled with the easiness of application usage and user friendly
Pembuatan Aplikasi Pengamanan Data dengan Metode MARS Witanto, Elizabeth Nathania; Budhi, Gregorius Satia; Purba, Kristo Radion
Jurnal Infra Vol 3, No 2 (2015)
Publisher : Jurnal Infra

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Abstract

Nowadays, technology is growing rapidly and becoming more sophisticated, especially communications technology. Information can be deployed without having to meet each other. No doubt that any confidential information sent over the Internet. Through various types of information is developing techniques for damage or maintaining the security of the dissemination of information on the internet.Securing data by using cryptography is needed for sending confidential data so that not everyone can access it. Process undertaken in this study is encrypted messages with MARS method. Input in an application that is designed in the form of plaintext messages or files to be encrypted, then the key to encrypt the message. This application is made with the Java programming language using NetBeans IDE 7.4.The test results indicate that the encryption with MARS method can be performed on any type of file (example: text file, song or audio file, video file or movie, etc.). Files can be decrypted back to normal if the password is the same as the password for the encryption.