Purwaningsih, Dominika Anggraeni
Universitas Multimedia Nusantara

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ADAPTASI MOTIF UKIR BALI PADA DESAIN VISUAL EFFECT BUKU INTERAKTIF “LEGENDA SELAT BALI” Purwaningsih, Dominika Anggraeni
Ultimart: Jurnal Komunikasi Visual Vol 11 No 1 (2018): Ultimart: Jurnal Komunikasi Visual
Publisher : Universitas Multimedia Nusantara

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Abstract

Visual effect merupakan salah satu unsur penting dalam sebuah animasi untuk mendukung keberhasilan tercapainya sebuah cerita pada buku interaktif. Dengan adanya visual effect, sesuatu yang mustahil keberadaannya juga dapat diciptakan. Selain itu, visual effect juga dapat membuat sebuah animasi menjadi terlihat lebih nyata dan menarik. Visual effect dalam sebuah interaktif juga dapat mendukung penyampaian cerita. Penelitian ini akan mengangkat topik mengenai pembuatan dan penerapan visual effect untuk air, angin, dan api dengan mengadaptasi motif ornamen Bali. Hasil dari penelitian ini akan diaplikasikan pada sebuah buku interaktif yang berupa mobile apps Android yang berjudul ‘Legenda Selat Bali’. Buku interaktif ini dibuat untuk meningkatkan minat baca anak-anak Indonesia yang tergolong rendah.
An Adaption of the Endangered Togutil Tribe’s Local Wisdom into an Animation Character Design Purwaningsih, Dominika Anggraeni
Ultimart: Jurnal Komunikasi Visual Vol 11 No 2 (2018): Ultimart: Jurnal Komunikasi Visual
Publisher : Universitas Multimedia Nusantara

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Abstract

As an archipelago state, Indonesia is full of diversity, home to numerous different ethnic groups, culture, and languages. However, this diversity has been neglected by both the government and citizens. In fact, in North Moluccas, East Halmahera forest, there is a primitive tribe which is endangered, named Togutil. Therefore, we try to package the life of Togutil tribe and their challenges into a character for animated films in a unique way. Animation has become one of the education tools aside from literacy media. Animation was chosen as a medium to reach all ages and convey the message in interesting ways. Each character has its own background aside from the main storyline. This creates a strong impression of the character to the viewer. Iconic character not only can attract the viewer, but also popularize a culture. The strength of character can be used as a medium to introduce a culture, such as the endangered Togutil tribe. Through creative imagination, the local wisdom of Togutil tribe can be packed into a unique character design. For example, the age of Togutil which is relatively young compared to other primitive tribe can be packed into the form of a child. The unique design not only attracted the viewer, but also introduce the existence of Togutil tribe itself.
Character Design in Indonesian Animated Series: Escaping The Shadow of Foreign Hegemony Purwaningsih, Dominika Anggraeni
Ultimart: Jurnal Komunikasi Visual Vol 9 No 2 (2016): Ultimart: Jurnal Komunikasi Visual
Publisher : Universitas Multimedia Nusantara

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Abstract

Whilst animated series, whether it’s a TV series or web series is a relatively new media in Indonesia, it has gone through a significant process. One of the interesting aspects that we can observe from it is the development of the character design. It’s undeniable that foreign hegemony contributed in major parts of the design but we can’t overlook the efforts in finding Indonesia’s very own unique character design and how it affects the successors. This paper will study the character designs of Indonesia animated series from the earliest known to the latest to date when this paper is written. The method used is comparative descriptive case study, the research focus is the design character of contemporary Indonesian animation and then compared with foreign animation character design, in this study primarily is animation of Japan and the United States as the dominant power in both areas. By conducting case studies, this study aimed to develop in-depth analysis of the subject matter of the character designs in terms of aspects that enrich the visual and qualitative approach. Keywords: character design, Indonesia animation, animated web series, animated TV series
Desain Tokoh Dalam Proyek Armobyte Martyastiadi, Yusup Sigit; Purwaningsih, Dominika Anggraeni
Ultimart: Jurnal Komunikasi Visual Vol 7 No 2 (2014): Ultimart: Jurnal Komunikasi Visual
Publisher : Universitas Multimedia Nusantara

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Abstract

Desain tokoh memiliki peran yang sangat penting dalam film dan animasi. Setiap tokoh yang didesain dengan baik harus unik serta mampu bercerita dengan sendirinya kepada penonton mengenai kepribadian dan latar belakang masing-masing. Karena itulah dibutuhkan konsep yang benar-benar matang untuk dapat menciptakan tokoh yang unik sehingga mudah diingat oleh penonton. Jurnal ini membahas mengenai proses mendesain tokoh mulai dari sketsa, hingga model 3D yang siap diaplikasikan dalam proyek animasi 3D Armobyte. Keywords: desain tokoh, model 3D, texture, film pendek animasi 3D